Now that Blender 2.48 has Shrinkwrap, I thought I would use it like papier mache and shrink a sculptie plane over the face of a non-sculpty model. This means I can concentrate the sculptie lines over the area I am interested in and not waste resolution on something that does not need resolution.
I started by shrink wraping a Domino Marama sculptie plane over the model, unfortunately it always gives the concave surface, not the convex. So I get a sculpty of the inside of a face, which is transparent on the outside.
Is there a right and wrong side to a plane and how do you tell or is there someway of changinging the UV map to give me the outside of the face?
By the way Shrinkwrap for a plane works well in Blender, now I need to get the result into SL