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Blender ShrinkWrap and Sculptie Planes

Jay Karlfeldt
Happy Scripter
Join date: 4 Nov 2005
Posts: 51
10-31-2008 01:08
Now that Blender 2.48 has Shrinkwrap, I thought I would use it like papier mache and shrink a sculptie plane over the face of a non-sculpty model. This means I can concentrate the sculptie lines over the area I am interested in and not waste resolution on something that does not need resolution.
I started by shrink wraping a Domino Marama sculptie plane over the model, unfortunately it always gives the concave surface, not the convex. So I get a sculpty of the inside of a face, which is transparent on the outside.
Is there a right and wrong side to a plane and how do you tell or is there someway of changinging the UV map to give me the outside of the face?
By the way Shrinkwrap for a plane works well in Blender, now I need to get the result into SL
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
10-31-2008 02:36
You can enable "Draw normals" to see the direction of a mesh's faces. If the entire sculptie is inside out, then mirroring the entire UV map on X will correct it.