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Prim Garbage Collection Time

Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
10-19-2004 12:33
Has anyone tracked down the exactly how long it is between deleting a prim and that prim resource becoming available again? Or is it variable? Right now if my parcel is full and I delete a prim, I can not immediately create a new prim for some amount of time.
Lecktor Hannibal
YOUR MOM
Join date: 1 Jul 2004
Posts: 6,734
10-19-2004 12:35
Al, I believe it is refreshed 60-90 seconds.
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Trimda Hedges
Creator of Useless Prims
Join date: 19 Nov 2003
Posts: 247
10-19-2004 12:48
Actually, it seems to vary. The shortest I've seen is around 20 seconds, but 90 seconds isn't unheard of...
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
10-19-2004 15:16
I think it just depends where you are in the sweep cycle. The sim probably sweeps through each parcel, one at a time, and recalculates the totals. If there are more parcels and/or more prims, that sim will take longer to run through its cycle. When you delete something, your sim might be next, or it may have just passed you and you'll have to wait for it to come around again.

This is just a guess, though.

If you plan to have a script that does a lot of rezzing/deleting, try thinking about using Temp on Rex objects. They don't count against the parcel totals, since they die on their own after a minute or two.
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Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
10-19-2004 15:42
Thanks all. Tiger you were way ahead of me. That is exactly what I did. I basically had to step around the parcel full issue. I did it by rezzing 'temp' items and having them go non 'temp' after 90 seconds.
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
10-19-2004 16:51
I've found that if I right click on my land and select About Land, then the deleted prims will be immediately added back into your allotment. Otherwise, it seems to take an arbitrary, and excruiatingly long time to occur. Give it a shot next time. It seems to work for me.
Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
10-22-2004 05:20
This answers a similar question:
======================
OK, so I had to do the experiment, figured I would share the results.
Question: How long does a "Temporary on rez" object live?

The answer is: An object rezzed "Temporary on rez" may live from between 59 to 179 seconds. Give or take 1 second. So 1 to 3 minutes is the answer.

Methodology: I created a prim that rezzed a temp on rez prim, the temp on rez prim used llSay on channel 1 to state its' llGetTime() (which was llResetTime on_rez). The rezzor listened on channel 1 until it no longer heard from the temp prim, it then compared the last know llGetTime() to a min/max value. Then the rezzor rezzed another temp prim. And so on... I let these run in 3 separate sims for about 12 hours. The numbers above represent the min max I found across those 3 sims. Each sim varied and 2 sims had a couple hiccups that showed min in the single digits (anomaly). The sims where: Janus, Garmisch, Cardova. In Garmisch (the most normally loaded sim) the min was 82 and the max was 147.

Hope this answers this questions for someone in the future...