Brendan Etzel
Registered User
Join date: 22 Jul 2007
Posts: 33
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02-05-2009 23:56
Hi
I made a rock arch in Wings3d based on a bent cylinder. Applied the sculptmap to a prim, no problems there. But I can not walk underneath it regardless the size or the texture. I can if I make it phantom, but then the rock is phantom too. Same problem on the preview grid. Has anyone seen this before?
Thanx,
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Wulfric Chevalier
Give me a Fish!!!!
Join date: 22 Dec 2006
Posts: 947
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02-06-2009 00:02
Happens quite a lot with sculpties, the collision box of a sculptie is not the same as the visible part of it. The workaround is to make it phantom. If it's really importnant that you not be able to walk through the rock, stick an ordinary prim inside to make it solid.
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Brendan Etzel
Registered User
Join date: 22 Jul 2007
Posts: 33
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02-06-2009 02:30
Ah, ok, I thought it would be something like that
Thanks for the reply
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Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
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Use torus stitching
02-06-2009 03:29
I had a similar issue with sculpting a window/door frame so I used torus stitching because that includes a hole. Texturing was problematic, however, since it created a few very oddly shaped sections of mesh in places. You might get away with it all the same, depending on the detail of your rock texture.
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