I would like to start a branch of the Building Tips specific to Wing 3D. The reason for this is that there are many tutorials out there for Wings 3D that show how to create objects which cannot be exported as a sculpty texture map for import into SL. These constrains make me thing an area of focus just on using Wings 3D for sculpties might help other would-be sculptors as well.
Beyond the concept of a thread, a branch of the Forum under Building Tips might also help us sort through the clutter of all the other Building Tips. For me, my in-world building skills are well developed, but for now my focus is to branch out to the creation of original sculpties using Wings 3D.
Some basic issues that confuse me are:
1) There are only a limited number of shapes that can be successfully exported as Sculpt Maps. Why is this the case? This is a hard concept to understand.
2) Some of the Wings 3D tutorials indicate that basic starting shapes were imported into wings, while other tutorials indicate that we can start with shapes created directly inside Wings 3D. How do we know which shapes work and which do not?
3) There are sculpty shape TYPES in SL that can be altered from the basic sphere mode through scripts. What relationship does this have to the shape we choose to use in Wings 3D for our starting point?
Some operations in Wings 3D will destroy the ability of the object to be exported as a sculpty map. What is the best way to understand this beyond simply listing and memorizing all of the operations that will destroy the ability to export the object properly.
Anyone have other thoughts on this approach to isolating Sculpty/Wings3D as a separate branch of the Building Tips?