Hmm...
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Jade Bard
Registered User
Join date: 7 Jul 2004
Posts: 106
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07-20-2004 14:41
I can't turn off the option of re-selling. I created the object my self, but I don't want other people to be able to give it away.
So i click the check box, and it rechecks it self. What is going on?!
I looked in the sticky, but i found nothing that helped me.
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Princess Medici
sad panda
Join date: 1 Mar 2004
Posts: 416
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07-20-2004 15:01
In order to have something set to no resell/transfer, the item must have copy permissions. Try to click on the copy box, and then on the resale box, it should stay clear.
Hope that helped!
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Jade Bard
Registered User
Join date: 7 Jul 2004
Posts: 106
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07-20-2004 15:33
Why would they do?! I want the person to only have 1 of it, and not allow them to sell this.
Any reason why they made it this way?
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Princess Medici
sad panda
Join date: 1 Mar 2004
Posts: 416
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07-20-2004 16:15
I don't exactly know why it was done, but what does it matter if they have 1 or 100 if they can't resell it or give it away?
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Jade Bard
Registered User
Join date: 7 Jul 2004
Posts: 106
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07-20-2004 17:06
well if i want a casino product. I want them to pay for each one. I don't want them to have as many as they want!
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Planet Mars
Registered User
Join date: 10 Feb 2004
Posts: 159
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07-20-2004 22:50
From Phoenix Lindens thread in the building forum:
'Right of First Sale ===================
The right of first sale applies when an item is transferred without next owner copy. Since you are allowed to specify no derivative works by specifying next owner cannot modify, this right is interpreted as next owner can always transfer that single instance of the item to anyone else.'
So that explains why a non-copiable object has to be transferable.
If people have to buy each and every one from you, why shouldn't they be able to sell them on? Sounds greedy to me.
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Planet Mars
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Jade Bard
Registered User
Join date: 7 Jul 2004
Posts: 106
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07-21-2004 09:40
Then let me be greedy.  Seriously though if people don't want the product because you get no rights. Well then that's there choice. You shouldn't force people to give rights to other people. I'm fine with giving mod rights, but nothing other then that.
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Angel Leviathan
X
Join date: 1 May 2003
Posts: 440
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07-21-2004 09:50
I agree with Jade a bit here. If you want to sell something you should be able to sell it no mod/ no copy/ no transfer. What if there is another perms bug and someone who has a zillion copies of one item he/she bought can now sell those copies? Tough luck? So sorry? No thanks, this will happen eventually and I'd like Lindens to at least think about giving us FULL perms over our sellable items.
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Princess Medici
sad panda
Join date: 1 Mar 2004
Posts: 416
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07-21-2004 11:27
I think the permissions system is fine....haven't had a problem with it yet. *shrugs*
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Jade Bard
Registered User
Join date: 7 Jul 2004
Posts: 106
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07-21-2004 11:49
Well what i'm going to do for my products is right a little script. So in order for the machine to work. I myself must register it for you. So if someone sells it to someone else. They still have to pay me money for me to register it. The only problem is if the person gets scamed, because they payed money for it from the other guy. Well I would really just say tough luck. I don't want other people to sell, or copy my product, but linden don't agree with me. So if you get screwed over it's not my fault (it is, but it's also the lindens fault too.)
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Taun Patel
Geothermal Madman
Join date: 5 Mar 2004
Posts: 222
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07-21-2004 14:32
I think the reason copy perms must be enabled if an object is set to no transfer/sell is so you don't accidentally lose it forever. If you rez an airplane, fly way too fast and crash into the sim border, sometimes said airplane will go poof. If you didn't have copy perms that object would be gone forever. Having copy perms makes it so you can rez more than one of that item at a time.
Now that works fine for vehicles etc but what about candlesticks, or chairs etc ? If you want someone not to be able to duplicate a static object (one with a low likelyhood of the aforementioned sim border snafu occurring) you set it to be a sellable object. Maybe the solution is to be able to set an object to allow only one instance of itself to be rezzed at a time?
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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07-21-2004 15:03
There's a workaround if you want an object to be No-Copy/No-Mod/No-Transfer.
Set the object to: No-mod/Copy/No-Transfer.
Set *one of* the objects scripts, preferably a small, supporting script to: No-mod/No-copy/Transfer.
Because the script is no-copy, the entire object will not be copyble. The owner can, of course, delete or remove the script from the object, but that would disable the object itself.
The owner would be able to give away that copy of the script, but it wouldn't work without the object's other script(s).
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Jade Bard
Registered User
Join date: 7 Jul 2004
Posts: 106
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07-21-2004 16:32
I never thought about it that way. That will be just perfect. Sorry to sounding like such a ***** before  .
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Lit Noir
Arrant Knave
Join date: 3 Jan 2004
Posts: 260
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07-26-2004 12:23
My one suggestion Jade is that if you do this you make it very clear upfront. I don't mean this is a slam or accusation, a lot of vendors make it clear what the perms are before buying, but some... not so much. Usually it's pretty obvious what the perms will be, but I have been surprised on occasion.
Generally in RL, if someone buys an object, they have the right of resale, period. Of course, this being SL, and as long as its clear upfront, well, up to you, no harm done, all above board, and many other cliches on my part.
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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07-26-2004 14:02
It's all a plot to drive the makers of "Yard Sale, thattaway ->" signs out of buisiness. 
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~ Tiger Crossing ~ (Nonsanity)
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