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Finding the Parcel Auto return time.

Tarquin Quasimodo
Registered User
Join date: 8 Nov 2005
Posts: 38
12-26-2007 11:48
Is there a way to find how long the Auto-return is set for on a parcel?
Very Keynes
LSL is a Virus
Join date: 6 May 2006
Posts: 484
12-27-2007 00:50
From: Tarquin Quasimodo
Is there a way to find how long the Auto-return is set for on a parcel?


Best i can think of is to place an object that will send a time stamp, to another object that is not in the auto return parcel, every 60 seconds. When the child object stops sending the time stamp, the parent object can then IM the owner with the time of the last.

It may be easyer to just ask the parcel owner :)
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-27-2007 05:08
not directly via script (the above would tell you roughly), but you can click on the name of the place at the top of your screen, and look in the objects tab.
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Jerry Martin
Registered User
Join date: 2 Oct 2005
Posts: 33
12-27-2007 07:37
click on about land , under objects tab is the auto-return setting , just read it , no script needed to do this .
Illana Ireton
Registered User
Join date: 5 Sep 2007
Posts: 28
12-27-2007 09:22
From: Jerry Martin
click on about land , under objects tab is the auto-return setting , just read it , no script needed to do this .

If it's set to zero, autoreturn is disabled.

Also, the shortest autoreturn time that can be set on a parcel is 10 minutes, even though the viewer lets you enter times between 1 and 9 minutes. (If it's non-zero and less than 10 minutes, it defaults to a real autoreturn time of 10 minutes on the server side.) They made this change alleviate asset server burden when returning items to Lost & Found. They implemented inventory 'coalescing' at the same time.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-27-2007 23:19
From: Illana Ireton
If it's set to zero, autoreturn is disabled.

Also, the shortest autoreturn time that can be set on a parcel is 10 minutes, even though the viewer lets you enter times between 1 and 9 minutes. (If it's non-zero and less than 10 minutes, it defaults to a real autoreturn time of 10 minutes on the server side.) They made this change alleviate asset server burden when returning items to Lost & Found. They implemented inventory 'coalescing' at the same time.

intresting, I wonder if there's a difference between mainland and private islands on this, since I've been on a private island recently that had a autoreturn of 1 that did in fact work that way. or it could be a situation where old values are obeyed but new values entered are being tweaked...
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Tarquin Quasimodo
Registered User
Join date: 8 Nov 2005
Posts: 38
12-29-2007 06:42
I wanted to display a warning if someone rezzed my product on auto-return land.

!**Warning - this will auto return in 10 minutes**
Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
12-29-2007 10:05
recently, I have found that an autoreturn time of 1 minute works as one might expect (1 minute) this deserves some testing.
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Illana Ireton
Registered User
Join date: 5 Sep 2007
Posts: 28
12-30-2007 19:54
From: Winter Ventura
recently, I have found that an autoreturn time of 1 minute works as one might expect (1 minute) this deserves some testing.

Well if objects are already out on the land when you enable autoreturn the effects are immediate. I personally haven't done any further testing with it, so maybe you're right; I just remember the following SL Blog post from last year announcing the 10-minute minimum. Perhaps they never implemented it?

"Getting Technical: Auto return time increase":
http://blog.secondlife.com/2006/11/06/getting-technical-auto-return-time-increase/