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Making clones of yourself?

Kakashi Okamoto
Registered User
Join date: 12 Jul 2006
Posts: 32
07-16-2006 21:14
I was wondering If you can outright make a clone of yourself, or would you have to fake it?

If you do have to fake it would it be possible this way. Lets say your using an animal avatar, could you use all the animal objects that attach to your body then model any of the original human underparts, then add some type of pet script to it?
Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
07-16-2006 21:19
You can't duplicate/build an avatar outright.

It may be possible to build a model of an avatar using the attachments.
Kakashi Okamoto
Registered User
Join date: 12 Jul 2006
Posts: 32
07-16-2006 21:22
From: Keknehv Psaltery
You can't duplicate/build an avatar outright.

It may be possible to build a model of an avatar using the attachments.



So I can put a model together using avatar attachments, but would I be able to get it to move like a human?
Dustin Widget
Script Monkey for hire
Join date: 15 Feb 2006
Posts: 101
07-16-2006 21:37
with some insane movement scripting.... maybe
Goapinoa Primeau
Addict
Join date: 29 Jun 2006
Posts: 58
You'd Be Surprised
07-16-2006 22:10
I was thinking that myself,

Check out this link to google video to find out just how lifelike you can make prim models using the new flexi prim technology.

http://video.google.co.uk/videoplay?docid=626947605477471820&q=second+life

SHAKIRA SHAKIRA!


What next, anyone see any limits.....nope me neither.
MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
07-16-2006 23:29
Actually if you pose on a pose stand you can do this. I was doing this yesterday. Had my legs all the way up to my waist done...about 57 prims in all. And in the right places. Then *#&///POW\\\&#* got logged off.

When I logged back in, I just had part of a leg waiting for me. Haven't gptten motivated to start again. Too scared the asset database might get restored from a backup and I may lose it all over again.

That's for making a statue though (faking it more or less). Not sure about making them move. That's another story LOL.
:)
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Dustin Widget
Script Monkey for hire
Join date: 15 Feb 2006
Posts: 101
07-16-2006 23:46
From: Goapinoa Primeau
I was thinking that myself,

Check out this link to google video to find out just how lifelike you can make prim models using the new flexi prim technology.

http://video.google.co.uk/videoplay?docid=626947605477471820&q=second+life

SHAKIRA SHAKIRA!


What next, anyone see any limits.....nope me neither.


How is that relevent? That was just an animated AV with a flexiprim tail attached to his rear.
Goapinoa Primeau
Addict
Join date: 29 Jun 2006
Posts: 58
I'm not sure but i dont think so
07-17-2006 17:46
No it wasnt,

It was a whole set of prims linked together textured with a tuxedo and each arm leg moving in response to llflexible prim vector and force settings. the head arms, everything is a prim. Look again, I might be wrong but having played a bit with flexi prim setting it would be possible to achieve. Youre just recaling the flex settings with different directional forces quickly, easy enough to make a prim kick etc and throw it all together into a dance.

I hope im not wrong and thats not an avatar with a flexi tail, ive been working on my pinnochio for ages now,lol

The fact that the whole character in the video has a script error flag above its head makes me think its all prims, no ?
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
07-17-2006 19:26
the arms and legs look like tourus on certain angles but the forearms and the shins look like cylinders ... interesting
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
07-17-2006 19:32
looks like an avatar with a prim tail

Get yourself an alt, and use a timer routine in which you do a get animation for your av and apply an appropriate animation to the alt based on your av's animation state.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
07-17-2006 20:02
if you pause it on second 23 the arm looks verry primish, but the rest of the of the av looks like your standard issue mesh, probally captured at a low res for the web

btw thats a lightbulb not the script debug icon, even if it were its ez enugh to jam a prim in your head and make it go off, the UUID for it is in one of the SL ini files too:)
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
07-17-2006 20:22
I saw someone dancing with a miniature clone of themselves in a sandbox once.

They were using a furry-style av that had prims covering their entire body. So they simply rezzed each of the attachments in world, made a copy of it a few metres to the left, linked the original and the copy, then wore that instead. :)
Champie Jack
Registered User
Join date: 6 Dec 2003
Posts: 1,156
07-18-2006 02:04
From: Goapinoa Primeau
I was thinking that myself,

Check out this link to google video to find out just how lifelike you can make prim models using the new flexi prim technology.

http://video.google.co.uk/videoplay?docid=626947605477471820&q=second+life

SHAKIRA SHAKIRA!


What next, anyone see any limits.....nope me neither.


If that were a prim avatar it would be the biggest news in SL ever. There is no way anyone made a prim AV that moves like that. The video is a well made demonstration of the use of fexiprims as attachments. The AV is animated with a dance animation that highlights the movement of the tail.
Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
07-18-2006 08:17
From: Goapinoa Primeau
Check out this link to google video to find out just how lifelike you can make prim models using the new flexi prim technology.
http://video.google.co.uk/videoplay?docid=626947605477471820&q=second+life


That was Alpha Zaius's avatar dancing with a flexiprim tail. It says it was him dancing in the credits.