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Protocol Awareness and Research

Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
02-24-2009 06:50
Some of you may enjoy taking a look at this:

http://code.google.com/p/par/

Some pretty neat tricks in there like temporary, free texture uploads to SL, script protection, texture anti copy and much more. What makes it of interest to the scripting community is that it has a list of all of the keys of every avatar in the sim up to max integer with no lag. It will chat this list to a channel of your choice and will only update if there are changes in the list. You can build a hud around it to display the names, position, status etc, etc, etc.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
02-24-2009 07:39
Wow! (o_o)
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
02-24-2009 13:02
all that great work.... and the mic is screwed heh, good stuff in there though, saw that linked in another forum or was it a blog... some good stuff in there
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
02-24-2009 15:16
Thanks for this info!

<Bookmark noise>
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MarkByron Falta
Just an average bird
Join date: 16 Jun 2007
Posts: 168
02-24-2009 18:51
Small correction. The 'free' texture uploads are just temporary for testing purposes, and can only be seen in the sim that you upload them to. You'll still have to pay the usual fee if you want to upload to the asset server.

http://www.youtube.com/watch?v=cxuHHRR7GDk
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
02-24-2009 18:53
From: MarkByron Falta
Small correction. The 'free' texture uploads are just temporary for testing purposes, and can only be seen in the sim that you upload them to You'll still have to pay the usual fee if you want to upload to the asset server.

http://www.youtube.com/watch?v=cxuHHRR7GDk

"like temporary, free texture uploads to SL"
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MarkByron Falta
Just an average bird
Join date: 16 Jun 2007
Posts: 168
02-24-2009 18:56
Oops, I did a footbullet.
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
02-24-2009 19:13
I also forgot tom mention one of my favs. Ability to set a target height above max build height and tp there and rez a platform.

I compiled the source but have not had a chance to give it more then a cursory safety check. I want to see how the rez at max integer works to see if there would be a way to specify WHAT you can rez.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
03-02-2009 07:00
Was having fun and built a full sim radar display around par this weekend. Created little 3d icons and it will rez an icon from the PAR generated agent key list. The icons are each scripted to get AV position AND rotation. Fairly low lag for what it is doing but I found one side effect of being able to see the position and rotation of the little people icons as they move around; you can pretty much well tell who is doing the "naughty" in the sim and even take a guess as to the positions such as missionary :p

It's been fun testing it in Sandbox Goguen. Too cute and nearly too much fun.
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
03-02-2009 11:41
Amazing Stuff !
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Dz Questi
Registered User
Join date: 15 Jul 2008
Posts: 13
Radar video
03-02-2009 16:03
In case you don't want to try and listen to the scratchy audio through the LOUD background music on the PAR page.....

http://www.youtube.com/watch?v=FjILXyD1xVw
Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
03-03-2009 10:23
Besides the radar, my next favorite is the custom selection beam.