Returning scripter, Phantom avatar?
|
Ingot Hedges
Registered User
Join date: 27 Oct 2003
Posts: 50
|
04-25-2005 08:12
Greetings all!
I've been gone over a year I believe, I left when they reorganized the land and I ended up losing my home build, AND the land it was on with no compensation.
Of course, by quitting for a year, I've now lost all my money and my inventory as well, so I'm working to develop an income... L$50/week won't even cover my uploads once I get active!
I have Poser on order, and have been looking around for a market. I'm amazed at what can be done with "prim" based costumes now. I've seen spaceships, flying birds, huge robots, etc, all build out of prims, and apparently animated by the poser animations of the avatar.
I have an idea for one of these, and started work on it, but there's one MAJOR problem...
I don't understand how people make their avatars dissapear. Some of the prim based creations I've seen are mostly see-through, or are far too small for an avatar to fit into, yet there is no avatar visible.
My idea has very thin spindly arms and legs, and I've already discovered that if I build the headpiece big enough to cover my head, the entire thing will be scaled up to a much bigger size than I wanted...
Can anyone point me to the proper functions, or a tutorial, that will tell me how to make my avatar small enough, or invisible, while it's wearing the costume?
Ingot
|
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
|
04-25-2005 08:41
Ingot,
try searching for "Invisoprims," "Prim Invisibility," or the like. That will normally point you to the right thread.
_____________________
---
|
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
|
04-25-2005 09:05
Cloaking script: Instructions: 1. Make script in user inventroy name 2. Drag and drop script onto prim you want to hide. //strife onizuka (c) //string cloak = "e97cf410-8e61-7005-ec06-629eba4cd1fb"; //simple cloak string cloak = "38b86f85-2575-52a9-a531-23108d8da837"; //uber cloak, hides 95% of prims
default { state_entry() { llSetPrimitiveParams([PRIM_TEXTURE, ALL_SIDES, cloak, <0,0,0>, <0.475, 0.5, 0>, 0.0, PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_NONE, PRIM_BUMP_BRIGHT]); llRemoveInventory(llGetScriptName()); } }
How it works: The two textures are used by the client to do various interesting things. One is used for generating the texture on the ground. It takes two textures and blends then in an almost random fashion. The textures are really gradiants, they don't have alpha channels. When the it sees either of these two textures keys it interprets the image as an alpha channle and continues with the rendering like it was a solid texture. Setting the texture face on the prim to be semi tran, the renderer treats it as an alpha, disabling the effect. By setting shiny, it prevents the renderer from hiding most prims. It is likely come the next generation of renderer, we will need to come up with a new way to make av's invisible.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
|
Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
|
04-25-2005 10:22
Another trick is to use a custom animation to contort the avatar. For instance, if you're making a bird, you could fold your arms inside your body. One popular animation out there is "meatball" I think, which basically folds your avatar into a little ball 
_____________________
-- ~If you lived here, you would be home by now~
|
Ingot Hedges
Registered User
Join date: 27 Oct 2003
Posts: 50
|
04-25-2005 11:11
From: Francis Chung Another trick is to use a custom animation to contort the avatar. For instance, if you're making a bird, you could fold your arms inside your body. One popular animation out there is "meatball" I think, which basically folds your avatar into a little ball  This sounds promising as well... I'll admit to being a bit confused as far as invisiprims go. While i can see the utility of having a prim that is invisible, I'm not sure how I would use that to conceal the part of my face that is poking out of the cylinder that is attached to it for my costume... I've also heard that there is a command you can use to shrink your whole avatar, or to set your body parts to be very small. Is this the "meatball" technique you're talking about? Ingot
|
Talila Liu
Micro Builder
Join date: 29 Jan 2004
Posts: 132
|
04-25-2005 11:42
Ingot, The invisoprim is more then a mere invisible prim. It basically erases avatars and shiney objects from being rendered.  This is done by useing the texture key of a special texture that isnt accesable any other way.
|
Ingot Hedges
Registered User
Join date: 27 Oct 2003
Posts: 50
|
04-25-2005 12:04
From: Talila Liu Ingot, The invisoprim is more then a mere invisible prim. It basically erases avatars and shiney objects from being rendered.  This is done by useing the texture key of a special texture that isnt accesable any other way. So, your saying I would build my "prim based costume", out of attachments, then get the positions set on all the pieces, then put a big invisoprim around the whole thing? Ingot
|
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
|
04-25-2005 12:07
link invisiprims into the attachments so they only hide the parts of your av you want hidden.
So if you were to make an arm, you would build your arm then link to it an invisiprim that would cover up that section of the arm.
IM me ingame, i'll show you it in action.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
|