Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
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06-10-2003 19:45
// Simple Clock // Wednesday Grimm // June 10, 2003 // // A very simple clock.
integer SECONDS_PER_HOUR = 3600; integer SECONDS_PER_MINUTE = 60;
integer second() { return (integer)llGetWallclock() % SECONDS_PER_MINUTE; } integer minute() { return ((integer)llGetWallclock()%SECONDS_PER_HOUR) / SECONDS_PER_MINUTE; } integer hour() { return (integer)llGetWallclock() / (integer)SECONDS_PER_HOUR; } default { state_entry() { // update the clock every second, it would be silly to // do it more frequently llSetTimerEvent(1.0); } timer() { vector colour = <1.0, 1.0, 0.0>; // a nice yellow // Build the time string llSetText( (string)hour() + ":" + (string)minute() + ":" + (string)second(), colour, 1.0); } }
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Sarcasm meter: 0 |-----------------------*-| 10 Rating: Awww Jeeze!
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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Original Thread
04-25-2005 08:57
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i've got nothing. 
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Dragon Steele
Artist/conservationist
Join date: 3 Jan 2005
Posts: 183
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06-16-2005 19:57
Is this a floating text clock or do i need to build child prims?
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Boycot the spam farms and the ads on them. Ban the spamers from your land. Look for the clocktower network for a blacklist to put on you land that is grid wide.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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06-16-2005 20:12
Looks like a simple text clock to me.
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