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Programmaticaly return objects from parcel - I assume this is not possible

blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
12-21-2004 11:56
Can I go

llReturnAllObjects(keyOfAvatarNotPayingHerRent) .. ?

I assume there is no way to do this via LSL, but wanted to make sure.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Evil Fool
"==" != "="
Join date: 30 Jul 2004
Posts: 110
12-21-2004 12:04
Nope, and llAddToLandPassList won't work like the LSL wiki says it will either, so its not really possible, even with sensors and crap
Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
12-21-2004 12:05
From: blaze Spinnaker
Can I go

llReturnAllObjects(keyOfAvatarNotPayingHerRent) .. ?

I assume there is no way to do this via LSL, but wanted to make sure.


Would be damned useful if it did exist though.
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Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
12-21-2004 12:54
Yeah, or an llTeleport(LousyBum2PayRent);

:D
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rm -rf /bin/ladden #beware of geeks bearing grifts
Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
12-21-2004 12:58
I don't know how sucsesfull it would be, but you could scan for objects. Then check each object owner, and compare it to a list of keys.

Maybe there is a way to do what you want using groups.
Water Rogers
Registered User
Join date: 1 May 2003
Posts: 286
12-21-2004 14:03
From: Evil Fool
Nope, and llAddToLandPassList won't work like the LSL wiki says it will either, so its not really possible, even with sensors and crap

Sorry to side track the thread... but this should work on personally owned land. It won't work on land that is group owned, much like llSetParcelURL() won't work on grouped land and a few other functions.

--Water
_____________________
From: Philip Linden

For the more technically minded - the problem is actually NOT the asset server (or 'asshat' as you prefer to affectionately call it herein).
Evil Fool
"==" != "="
Join date: 30 Jul 2004
Posts: 110
12-21-2004 16:57
From: Water Rogers
Sorry to side track the thread... but this should work on personally owned land. It won't work on land that is group owned, much like llSetParcelURL() won't work on grouped land and a few other functions.

--Water


You've got it backwards..

SetParcelURL works fine on my grouped land (group owns script)


the returnobjects doesnt work on personally owned land, or at least as far as I can tell... someone get back to me on this plz?
Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
12-21-2004 17:27
I was playing around with this in the last beta server. I couldn't get it to work on personal land. But I didn't try turning on sell land pass. Perhaps it has to be on to use the land pass thing. Shrug.
Evil Fool
"==" != "="
Join date: 30 Jul 2004
Posts: 110
12-21-2004 18:34
From: Kurt Zidane
I was playing around with this in the last beta server. I couldn't get it to work on personal land. But I didn't try turning on sell land pass. Perhaps it has to be on to use the land pass thing. Shrug.



I'm going to be testing this later on group owned land, group shared land ( all whatever settings), land pass, allow none, allow group, etc

but yeah... i made a post bout this a while ago.... would be nice if someone had RESPONDED
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
12-23-2004 05:24
Hey evil, how'd this go?
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Evil Fool
"==" != "="
Join date: 30 Jul 2004
Posts: 110
12-27-2004 17:02
whoops, forgot to test :P

I'll do it when I find some free time
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
12-27-2004 21:41
I was told as a result of a bug report on that function that the wiki was wrong.

So it's either fix the wiki or (preferably) add the functionality in. :)
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~ Tiger Crossing
~ (Nonsanity)
Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
12-28-2004 06:27
Isn't the whole idea of the Wiki that if you do find an error that you can actually edit the page there and correct the error?

Not that I have ever done it, but I thought that was the idea. :D
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rm -rf /bin/ladden #beware of geeks bearing grifts