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Underwater Ripple Effect

Pyrite Sopwith
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Join date: 8 Aug 2008
Posts: 169
09-21-2008 10:56
I am considering doing a script that will enable a rippling effect when I am underwater. Can someone please help me out?
Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
09-21-2008 14:19
what sort of effect are you after? a rippling that is always present in your water at home? or one that is attached to you and activiates when you're in water?

if it's the later i would suggest getting yourself SLwim its an animation over-rider that only activates when your in water making your avatar have a realistic swimming look above and below water, it also has particle ripple effects. one of my more favourite toys :D

-Crunch
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So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. :-)
Pyrite Sopwith
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Join date: 8 Aug 2008
Posts: 169
09-21-2008 15:45
I already do have SLwim in my inventory.

But how does the animation override work? Do I have to swim in order for the ripple effects to work while in Linden water? And are the particle ripple effects really bubbles?

What I actually mean is by "ripple effects" is, and I can provide a sample video clip of an example of an underwater rippling effect. I didn't get the ripple effect for the video on SL, but I want to show you an example.

I am in the process of uploading the video to Dailymotion now, and I will provide an example of what the ripple effect looks like. Link to the video will be released in the next post.

I will tell you that the ripple effect was created on the video I am uploading using Sqirlz Water Reflections software. If such effect is featured in SLwim, that is great. If such effect requires an underwater caustic effect for SL, then let me know please.
Pyrite Sopwith
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Join date: 8 Aug 2008
Posts: 169
Pyrite's Movie Debut!
09-21-2008 16:05
Well, as promised...

Here is a link to my sample video:

http://www.dailymotion.com/PyriteSopwith/video/x6tysk_pyriteunderwatersegment2_videogames

It features my swimming animation (which was a basic swimming animation and not SLwim), and underwater ripple effects as it appears to be in the video (created using Sqirlz Water Reflections).

If such ripple effects are included in SLwim, that is a good thing. But if such ripple effects require an underwater caustic effect, I will see if I can win some lindens on trivia and get one somewhere in SL.
Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
09-21-2008 17:03
wow, where on earth did you make that video? obviously not SL? or did you add those effects in afterwards? looks great, and i have absolutly no idea how you would even begin to make something that looks like that.
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So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. :-)
Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
09-21-2008 17:13
maybe some kind of hud that activates a texture moving script when your av goes underwater

or it could possibly be built into the client

still thinking :D

-Crunch
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So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. :-)
Pyrite Sopwith
No Shoes Required
Join date: 8 Aug 2008
Posts: 169
09-21-2008 17:50
From: Crunch Underwood
wow, where on earth did you make that video? obviously not SL? or did you add those effects in afterwards? looks great, and i have absolutly no idea how you would even begin to make something that looks like that.

I added the effects afterward. The video was recorded using HyperCam, and afterward, I added the underwater effect using a program called Sqirlz Water Reflections. It is a free program that I downloaded early in August. However, adding the underwater effect does eat up much more space than I could ever realize. That is why I am asking for information regarding an underwater caustic effect. But there may be more to SLwim than meets the eye.

Whether it be a texture moving script or a feature of SLwim, I am hoping to save time and effort of having to do future underwater movies in SL. If I have to save lindens and try to purchase that effect in-world, I hope that I can get it within a few weeks.
Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
09-21-2008 18:01
SLwim deffinatly does not have an effect like that.

i'll play around with idea of a HUD tonight when i get home, even if it's just something you can attach while filming i think it would become usefull

-Crunch
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So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. :-)
Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
09-21-2008 18:04
From: Crunch Underwood
SLwim deffinatly does not have an effect like that.

i'll play around with idea of a HUD tonight when i get home, even if it's just something you can attach while filming i think it would become usefull

-Crunch


yeah i was thinking maybe a hud with a water texture anim, but i don't think it would really effect the scene behind it at all like sqirlz does. i do have a question about that. i have squirlz, but i've only used it to add effects to pictures, how do you use it for videos?

edit: nevermind that, figured it out already. it helps to look at what you're talking/asking about lol
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Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
09-21-2008 18:45
no it deffinatly wouldn't affect the scene, just add waves to it, still. it might look cool.

This might be a cool feature for someone who knows how to program the client to add, with the proper rippling effects like in the movie. or LL, but i think the've done enough beautifying for the moment, time to concentrate on makeing sure it works and stays working :)

-Crunch
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So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. :-)
Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
09-21-2008 19:00
hmm, that would be an interesting feature, but imagine the lag it would probably create lol. upgrading the graphics was bad enough, i was one of many people i know that had to buy a new video card for it
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want more layers for tattoos, specifically for the head? vote here
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llDetectedCollision* Functions similar to touch
http://jira.secondlife.com/browse/SVC-3369
Pyrite Sopwith
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Join date: 8 Aug 2008
Posts: 169
09-22-2008 04:05
Crunch, when you do succeed in creating such HUD for the underwater effect, could you please send it to me? Also, I'm sure my "sister" Danielle Hancroft would like one too, as she and I share the same interests in SL.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
09-22-2008 04:37
Such an effect is not possible in Second Life, not unless we were given access to shaders capable of applying full-screen effects.
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Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
09-22-2008 14:56
i had a play around with a few different things last night, trying bumpy sculpts, inverted tourii, texture movement scripts changeing into different directions and speeds, stacked up on top of eachother, all on a HUD but yeah, just looks crap :) it was interesting to try tho. deffinatly needs to be something built into the viewer in my opinion

-Crunch
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So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. :-)
Pyrite Sopwith
No Shoes Required
Join date: 8 Aug 2008
Posts: 169
09-22-2008 15:59
From: Crunch Underwood
i had a play around with a few different things last night, trying bumpy sculpts, inverted tourii, texture movement scripts changeing into different directions and speeds, stacked up on top of eachother, all on a HUD but yeah, just looks crap :) it was interesting to try tho. deffinatly needs to be something built into the viewer in my opinion

-Crunch
Maybe the creators at Linden Labs might consider installing a new feature that can allow a controlled underwater rippling effect for the next update of SL, perhaps?

If that does happen, I will be more than thrilled to download such update. :D
Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
09-22-2008 16:58
you could maybe open up a jira thing? i'm not really sure how jira's work as i'v never visited the site. Like i said in an earlier post tho, while it would be really really nice, grid stability is a larger concern, or should be.
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So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. :-)
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
09-23-2008 05:13
I posted a JIRA issue for shaders which is what we would need to produce effects like this, and all provide content creators with a new level of detail that they can use to produce really cool environments. It would need proper level-of-detail handling to keep it sane, but I've noted some items for that in the issue itself.

http://jira.secondlife.com/browse/VWR-9296
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Pyrite Sopwith
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Join date: 8 Aug 2008
Posts: 169
09-28-2008 17:44
I am wondering, does the latest update feature this new shader? Or might it have to wait until at least Christmas or early 2009?