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Help Need a poofers script |
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Jodiette Flower
Registered User
Join date: 19 Oct 2003
Posts: 11
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07-01-2006 05:41
I want to make poofers. I need a script with permissions to do so. I am willing to pay!!
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Androclese Torgeson
I've got nothin'
![]() Join date: 11 May 2004
Posts: 144
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07-01-2006 09:24
OK, maybe I don't get out enough... what is a poofer? ...other than the obvious obscene reference.
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Androclese Torgeson
Real Life, also known as "that big room with the ceiling that is sometimes blue and sometimes black with little lights" |
Rusholme Malone
Banned
Join date: 30 Jun 2006
Posts: 196
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07-01-2006 09:27
I was just thinking exactly the same as you, Androclese.
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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07-01-2006 10:00
OK, maybe I don't get out enough... what is a poofer? ...other than the obvious obscene reference. Think poofer is that huge outburst of particles, often textured with some image... typically triggered when one teleports in, or out. Can be quite annoying and lag things out ^^; Jodie, try this thread: /54/2f/61959/1.html |
Keknehv Psaltery
Hacker
![]() Join date: 11 Apr 2005
Posts: 1,185
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07-01-2006 10:52
Actually, I've updated that script with a few new features, including using the new CHANGED_TELEPORT event. Here's the new stuff.
"Poofer" script: CODE
"poofconfig" notecard: CODE
"Instructions" notecard: CODE
Have fun-- Jodiette Flower, I've sent you a copy in-world. IM me if you want to discuss permissions for selling poofers- I would recommend selling poof textures, and offering the base poofer for free. _____________________
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Macphisto Angelus
JAFO
![]() Join date: 21 Oct 2004
Posts: 5,831
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07-27-2006 22:03
I am not a scriptor, though I am taking the great classes at Teazers right now to begin trying to learn.
The question I have is what if I wanted to add more images to the poofer? Say I wanted a poofer that emitted 3 or 4 textures. Is that possible? If so how would one go about it? Thanks in advance to anyone who may answer this. ![]() _____________________
Second Life: Where being the super important, extra special person you've always been sure you are (at least when you're drunk) can be a reality! I put on my robe and wizard ha... Oh. Nevermind then. |
Dustin Widget
Script Monkey for hire
Join date: 15 Feb 2006
Posts: 101
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07-27-2006 22:36
the only problem with that is it will only fire after a TP, not before.... which is what the sim-sim TP update broke
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Macphisto Angelus
JAFO
![]() Join date: 21 Oct 2004
Posts: 5,831
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07-27-2006 23:05
I noticed that.
Mainly I am just hoping to make one that has multiple textures. Like in the script above, can it be modified to allow more textures then one? Thanks! _____________________
Second Life: Where being the super important, extra special person you've always been sure you are (at least when you're drunk) can be a reality! I put on my robe and wizard ha... Oh. Nevermind then. |
Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
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07-28-2006 13:17
I haven't messed with this, but I think that you would have two options. Either create several poofers each simultaneously emitting different textures. Otherwise, make repeated calls to the poof() function, changing the texture variable each time. You would then cycle through the textures.
As far as I know, there is no way to load several textures concurrently and have them all sort of explode at the same time from the same prim with the same script. Hope this helps. Baron H. |
Macphisto Angelus
JAFO
![]() Join date: 21 Oct 2004
Posts: 5,831
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07-28-2006 14:15
Thanks Baron!
I was afraid that linking a few together was gonna be the end result. ![]() I sure appreciate you responding to this. _____________________
Second Life: Where being the super important, extra special person you've always been sure you are (at least when you're drunk) can be a reality! I put on my robe and wizard ha... Oh. Nevermind then. |