xxxxxx: Hello, Equinox_Pinion. I'm probably helping multiple people at the moment, so please explain your issue in detail, and I'll be with you as soon as I can.
Equinox_Pinion: hi

xxxxx: we don't know yet; the script limits are still to be decided, and will be implemented after January first.
Equinox_Pinion: so we are pretty much all forced to to just convert, and afterwards buy new openspaces again if the limits would fit us?
xxxxx: no, you're not forced to convert. you can keep the openspace regions, and keep them as openspaces, by opting out of the Homestead program
Equinox_Pinion: But the Homesteads will have scriptlimits too, so if i don't know them, i can't make plans based on a limitation, when i don't know what this limitation will be... from the knowledge base: "they will support 3750 prims and 20 avatars, and will likely also have script limits."
xxxxx: yes, that's correct. if you want to do something that's more suitable for a full region, then you'd be better off converting. but you're not being forced into it.
Equinox_Pinion: well, if my scripts keep under the script count for homesteads, its fine, tough i can't know this if its not announced, and i would need to convert before january 5 to get it for free? so as i don't get all information, i would have to play save, and go to a normal sim, which is pretty much forced then.
xxxxx: if your scripts are usually too high for what is currently an openspace (1/4 the usage of a full region), then you'll probably need to move to a full region to keep using them.
Equinox_Pinion: problem is that there is no limitation for normal sims either, so even if you divide endless by 4, it will still stay endless. So what do you guys call "too high"?
xxxxx: well, there are certainly guidelines. on a full-prim region, Top Scripts should be under 5ms. for the region at large, total script time over 18ms is too many for good performance. 12-15ms is about right for a busy region
Equinox_Pinion: ok, thanx, i will check a few mainland regions with my statistics bar and see if they apply to that too... SO, will the script limit be a hard limit of script amount, or will they be limited to resources they have available? (so you can just use as much as you want, just they will run enormous slow in that case)
xxxxx: i don't know, equinox. the code hasn't been written yet. you could add your suggestions to the forum thread, so M and Jack will take it under consideration
Equinox_Pinion: Well, i don't think they read it, when i take the updated proposal in concideration. thanx for your time!