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Openspace Problem Solution (possibly)

Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
10-29-2008 20:33
1

create tree types of openspaces

light use
1000 or less prims light script use (ideal for ocean seas etc)
30 usd

medium use
3000 prims medium script use
60 usd

heavy use
5000 prims normal script use
120usd

2

create control efficiency tools that arent as messy and not friendly as actual ones to control textures number sizes position etc , what makes lag and whats not on a client , what does lag or not on server , script etc ....and force conditional rules on use of those things on the previouse openspace types

3

for possesors of at least 4 openpsaces give possibility to group all together into one single server on same one and not random one so that the owner can understand better what is causing lag to the other sims and so act consequently he would have so more control and there would be less problems since there wont be the random server hosting that can place a normally used openspace close to others that are overloaded ...


4

Many beautifull sims , and I mean really artlike crafted risk to sink or close becouse of no way to rise funds to pay for them , those peculiar sims atract lots of visitors and also provide a decent showcase for Secondlife ambients that can atract even a wider public from outside the game itself so atract customers , if SL was all amass of crap looking places no one would be interested in it , there are way more graphically advanced products out there that are coming out , just check blue mars asd one for example ....

the strong point of SL is it is possible by resident to shape their own world and imagination , but if you put this possibility just in the hands of money rich people and landlords then this possibility will fade away for the masses and many wil migrate somewherelse...

so a good move would be to promote and financially support with discounts the best looking sims that atract visitors and that make a great showcase of SL potentials so that this will help all or most of the best and beautifull sims that are done with love patience and dedication and not just for greedy purpouses to survive....
not all sims are squares filled with shops and malls this looks crap , but unfortunately is the way that LL pushes owners to do to be able to mantain a sim , seems to becoming the only way to be able to afford those prices and once you cover a whole island with shops where is the space for the beauty ? for the enjoyment ? for the view ?

hgher prices = in crapper landscapes = in lesser people lesser customers lesser money since many will migrate elsewhere ....

and no way they are moving on governmental estates cousethere restrictions are to higher providing a land by the same society in a premate stuff will just make people think why pay here when I can go into some other game that offers me better graphics if here I cantt do what SL is about = be urself expressing all your imagination creating your own things?

now questions:

1
Define what is overloading a sim , means going to fill up to its limit of prims ? then why put them like 3700 prims if then we couldnt use so many ?why make a product that then it wasnt worth the comercialization? You cannot put in marketing a product and then decide the price wasn't fair and so you rise it all of a sudden , this is bad comercial action and will breack most of the trust into a serious company I think ....

2

why a uberbig sim estate like Nautilus made up of openspaces almoust using a high number of prims as many of the users are aren't considered overloaded sims?

3

I think rising the prices isnt a professional move , the professional move would be stopping to sell openspaces , fix your product and provide openspaces of less prims now on with half price and openspaces of higher prim number at higher price but comparable with the ones of the normal sims .

forgive my English I am not a native speaker....
Klang Wopat
"The Consultant"
Join date: 19 Sep 2006
Posts: 212
10-29-2008 21:14
Your English is excellent, and thanks for all of these ideas.


If not now, when? If not us, who?

Thousands of SL residents will suffer under this new LL ruling on Openspace sims. If you are one of them, or know one of them, and they are moral, support them. Write a message to every Linden you can find on search, and IM them a copy of it; put the message in a notecard and drop it in all of their profiles; post the message to this forum, with additional comments; post your message ini Jira; open LL trouble tickets and post your message; find blogs about SL and post your message there again and again.

Define the message and repeat it to all who will listen and to all who will not.

It worked for Gandhi.

Give it a shot.
Aura Milev
Registered User
Join date: 21 Aug 2007
Posts: 30
10-30-2008 05:24
This sounds like some type of reasonable solution, hope they read this.
Delta Sweetwater
Registered User
Join date: 28 Aug 2008
Posts: 37
10-30-2008 05:28
Yeah, these suggestions are indeed something to think about and would maybe be the solution we are all looking for. I also hope LL reads this and thinks about them, would be nice.
Joshua Philgarlic
SLinside.com
Join date: 29 Jan 2007
Posts: 143
10-30-2008 05:32
This sounds very reasonable. It's fair for all kind of users and leaves enough space for the Lindens to fill their pockets. If this would be put into practice, I'm pretty sure I would upgrade to "heavy use" one day - just to get the prims.
Korgi Lerwick
Registered User
Join date: 28 Feb 2007
Posts: 9
Great ideas Naiman - adding some of my own!
10-30-2008 05:59
Thanks for this Naiman. It's good to hear some positive, constructive suggestions!!

I think it's becoming clear that a more sophisticated set of products is needed to allow residents to 'drop in' at a level that suits their needs more closely. Also that pricing should take into account a broader set of features eg land area, number of prims, type of use, level of script use, number of visitors. I would suggest at least 4 main levels all of which would be full sim size:

* a full sim as we currently know it: 7500 - 15000 prims and no restrictions on type of use, script usage or numbers of visitors

* a medium-use sim where commerce/clubs etc can be located: 2500-7500 prims and no restrictions on type of use or script usage. The number of visitors could be limited

* a medium-use sim for those who wish to develop 'personal paradises' which can still be rich in content: 2500 - 5000 prims and some restrictions on script usage and visitor numbers

* a light use sim pretty much along the lines of the Linden's original view of openspace regions - up to 2500 prims with a limit on script usage and visitor numbers

I think it would be a good idea to have bandings of prim allocation ( rather than the fixed levels which currently apply) so that residents could buy the number of prims they need or can afford.

I hope a better Second World arises out of this whole issue. It would be good to think that in future the Lindens will listen more and take more account of the views of residents. We need each other, but in a partnership where we respect each other's views, needs and rights. I have no objection to the Lindens making a profit but we need to be able to trust their business practices and integrity so that we can form our own plans more securely.
Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
10-30-2008 06:52
Excellent ideas, this is the road to take!

But please LL, ACT FAST, beautiful sims are already being irretrievably lost as they are starting to die like flies. Each and every one of them is an unbearable loss.
Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
10-30-2008 07:28
I would love to have a light use sim with 1000 prims as long as my vendors worked and I did not have to own a full sim to get it. I cannot remember ever having more than 5 or 6 people in my store at once, so it would be ideal for me.

Great ideas here. Thanks, Naiman.
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Simba Fuhr
Registered User
Join date: 9 Jul 2006
Posts: 156
10-30-2008 07:32
From: Cheree Bury
I would love to have a light use sim with 1000 prims as long as my vendors worked and I did not have to own a full sim to get it. I cannot remember ever having more than 5 or 6 people in my store at once, so it would be ideal for me.

Great ideas here. Thanks, Naiman.


thats one of the things why LL makes the openspaces more expensive.
LL lives from landtier, so when you build you shop on a sheaper sim, where ll will get th money from when nobody buys expensive sims....

its all a problrem of you
Spacexcape Bridges
pissed off
Join date: 26 Jun 2008
Posts: 104
overloading sims
10-30-2008 07:36
If the real problem is overloading sims then why don't they restrict traffic to those areas? You could set maximum number of avatars on the sims quite easily.

I still reiterate: if you recently bought Open Space sims from someone else and during the transfer asked for Linden advice on acceptable usage like I did, then there could be a breach of contract issue against Linden Labs. I am investigating this now. Was anyone ever warned that they were misusing their sims?Then again there could be a breach of contract issue. Several times I used concierge to help with non 'overload' issues and not once did anyone tell me I was doing anything wrong yet they could see what was happening on the sim ... low usage, low traffic residential. I paid for those sims and I paid for the transfer. Was I given 'terms and conditions' on transfer? NO!

I am abandoning my 2 open spaces. I didn't make any money from them - I just offered them to people who could not afford anywhere themselves.
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Spacexcape Bridges
_________________
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Simba Fuhr
Registered User
Join date: 9 Jul 2006
Posts: 156
10-30-2008 07:42
i know the same problem with my group inviter, i have made my consequenzes because griefers, why allways you have to ake limits ? why the people cant say "ok, theres no limit, but i dont use all the unlimited traffic i can have, i only use for what i pay"

lindenlab has hoped the most users in sl are ok and not stupid, they hoped the users can think about what they do, but they cant. so ll has to makre consequenzes, they has increased the price.

the oincreasement is all your fault, all people, ALL they dont have use the sims as open space and have build there shops, malls and houses.
Bernard Rhiano
Registered User
Join date: 29 May 2008
Posts: 2
10-30-2008 07:50
oh please... i didn't know.... i didn't know

my god guys get a real second life and stop complaining. Most OS users overasked the resources for their place.
Where it is ment for is easy to read everywhere you want... so not for clubs and buildings.

Always the same around here.... asking to LL to DO something against lag, and that kind of annoying things. Now they are doing something and again it's wrong??

Pay for what you want, and you get for what you pay.
Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
Great suggestions
10-30-2008 08:08
Voting for a variety of use and monitored OS.

Great ideas Naiman.
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eku Zhong
Apocalips = low prims
Join date: 27 May 2008
Posts: 752
10-30-2008 08:11
great plan .....
Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
10-30-2008 08:15
From: Simba Fuhr
thats one of the things why LL makes the openspaces more expensive.
LL lives from landtier, so when you build you shop on a sheaper sim, where ll will get th money from when nobody buys expensive sims....

its all a problrem of you


I would not mind paying a premium amount for what I want. If they charged me US$40 per month for 1000 prims, they could put 15 of these on a server and make $600 per month per server. That would be twice as much as they make on a full sim now. And I would not need concierge service.

I have owned mainland and hate its uncontrolled chaos. I currently own a plot on a private estate that I love, but my landlord has told me that she cannot maintain it at the new price levels.

I was just saying that I liked Naiman's ideas. I did not know that all of this was my problem.
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Ari Blackthorne
AriBlackthorne.com
Join date: 9 Jan 2007
Posts: 30
10-30-2008 08:27
This is all well and good. But there is an easier solution: Set the system up based on resource usage. Leave the Openspace sims the way they are.

The, using metadata information on how they are being used (loads and agent-counts etcetera,) - then bill based on "use-tier".

In a nutshell: I support Linden Lab on this move. Business-wise, it's genius.
That doesn't mean I like it. I don't, but I do understand it and I support the move.

My blog post which explains in more detail is here:
http://sociallymundane.com/2008/10/openspaces-communication-opened-again.html

From: Naiman Broome
1

create tree types of openspaces

light use
1000 or less prims light script use (ideal for ocean seas etc)
30 usd

medium use
3000 prims medium script use
60 usd

heavy use
5000 prims normal script use
120usd

2

create control efficiency tools that arent as messy and not friendly as actual ones to control textures number sizes position etc , what makes lag and whats not on a client , what does lag or not on server , script etc ....and force conditional rules on use of those things on the previouse openspace types

3

for possesors of at least 4 openpsaces give possibility to group all together into one single server on same one and not random one so that the owner can understand better what is causing lag to the other sims and so act consequently he would have so more control and there would be less problems since there wont be the random server hosting that can place a normally used openspace close to others that are overloaded ...


4

Many beautifull sims , and I mean really artlike crafted risk to sink or close becouse of no way to rise funds to pay for them , those peculiar sims atract lots of visitors and also provide a decent showcase for Secondlife ambients that can atract even a wider public from outside the game itself so atract customers , if SL was all amass of crap looking places no one would be interested in it , there are way more graphically advanced products out there that are coming out , just check blue mars asd one for example ....

the strong point of SL is it is possible by resident to shape their own world and imagination , but if you put this possibility just in the hands of money rich people and landlords then this possibility will fade away for the masses and many wil migrate somewherelse...

so a good move would be to promote and financially support with discounts the best looking sims that atract visitors and that make a great showcase of SL potentials so that this will help all or most of the best and beautifull sims that are done with love patience and dedication and not just for greedy purpouses to survive....
not all sims are squares filled with shops and malls this looks crap , but unfortunately is the way that LL pushes owners to do to be able to mantain a sim , seems to becoming the only way to be able to afford those prices and once you cover a whole island with shops where is the space for the beauty ? for the enjoyment ? for the view ?

hgher prices = in crapper landscapes = in lesser people lesser customers lesser money since many will migrate elsewhere ....

and no way they are moving on governmental estates cousethere restrictions are to higher providing a land by the same society in a premate stuff will just make people think why pay here when I can go into some other game that offers me better graphics if here I cantt do what SL is about = be urself expressing all your imagination creating your own things?

now questions:

1
Define what is overloading a sim , means going to fill up to its limit of prims ? then why put them like 3700 prims if then we couldnt use so many ?why make a product that then it wasnt worth the comercialization? You cannot put in marketing a product and then decide the price wasn't fair and so you rise it all of a sudden , this is bad comercial action and will breack most of the trust into a serious company I think ....

2

why a uberbig sim estate like Nautilus made up of openspaces almoust using a high number of prims as many of the users are aren't considered overloaded sims?

3

I think rising the prices isnt a professional move , the professional move would be stopping to sell openspaces , fix your product and provide openspaces of less prims now on with half price and openspaces of higher prim number at higher price but comparable with the ones of the normal sims .

forgive my English I am not a native speaker....
dzogchen Moody
need Smell feature
Join date: 3 Jan 2007
Posts: 159
10-30-2008 08:34
If the problem was technology, I guess Lindens are known for their ability to create new technology, we're not really talking about bananas industry here. Where's the competition? Nowhere, they are the best at it right now.

The problem here is the business model. They sell you a defective product and then either you pay to fix it or return it.

This is no business model, or maybe it is... for Monopolies.
Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
10-30-2008 08:49
From: Ari Blackthorne
This is all well and good. But there is an easier solution: Set the system up based on resource usage. Leave the Openspace sims the way they are.

The, using metadata information on how they are being used (loads and agent-counts etcetera,) - then bill based on "use-tier".

In a nutshell: I support Linden Lab on this move. Business-wise, it's genius.
That doesn't mean I like it. I don't, but I do understand it and I support the move.

My blog post which explains in more detail is here:
http://sociallymundane.com/2008/10/openspaces-communication-opened-again.html


I would be happy with this if I could have an island with no neighbors. I can write low-lag scripts for my vendors. My traffic seldom goes over 200 per day, so I would love to pay for what I use plus a base amount for having my own little island.
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Magical Beaumont
Registered User
Join date: 25 May 2008
Posts: 9
10-30-2008 08:54
What I miss most in all "solution threads" is that the first thing, which has to be discussed is the ongoing with already existing OS SIMS. All solutions like limiting performance, av, scripts etc are really fine but create a new product, which the the actuall estate owneres who own OS Sims haven't paid for.

Firstly: LL please accomplish running contracts or solve the issue without any loss to existing costumers. (that means, do not harm already existing paying costumer, for a mistake made by the company which got the money already)
Secondly: Start to create new products for new costumeres. ( please test them before selling)
Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
10-30-2008 14:42
If I could Id like to add also 100 prims space openspaces and mantain them as pure water conections I would of buy 100 prims openspaces if would require very low cost hopefully lol may be just a dream to have large seas around you .......