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Where is the difference to the mainland?

Ishtara Rothschild
Do not expose to sunlight
Join date: 21 Apr 2006
Posts: 569
10-30-2008 23:37
A 16,384 sqm parcel, 1/4 sim, has a prim limit of 3750. Sounds familiar, doesn't it? At 4 mainland sims or private islands per server, each server can hold 16 of those 1/4 sim parcels. 16 per server, that should also sound familiar.
As far as I know, there's no sensible agent limit based on parcel size being enforced on the mainland, so the traffic problem is exactly the same too.

So there has never been any real difference between void / OS sims and 16k sqm parcels on the mainland and in private estates. They have the same prim limit and the exact same amounts of server resources.
The load on the network caused by mainland regions is even higher, since the client has to render not only the contents of one parcel, but also the content of the neighbouring plots as well as the adjacent sims. Have you ever stood in a 4-sim-corner on the mainland? It lags quite a bit there. If anything, OS sims are more performant and less resource-hugging than mainland plots.

But who would accuse a mainland resident of abuse for using the 3750 prims that he's been granted on his 16k sqm plot? Who would attack him for inviting 5 or even 10 friends over? People run shops and clubs on parcels of that size. I ran a shop on a 4096 sqm plot once, 1/8 sim only, 32 (!!!) such plots per server, and nobody ever objected.

LL too realized that openspace sims could be used for more than water, hillsides and ugly Linden trees. That's why they raised the prim limit to something comparable to the mainland or private islands. The applications of OS sims are as manifold as the possible uses of mainland plots, so LL never objected to residential uses. If 1/4 sim on the mainland can take it, so can an OS sim. So much for the need for light use only.

I'm just pointing this out since some people are still waving LL's "sim abuse" strawman around, as if rezzing 3000+ prims on a plot / in a sim that was designed for 3750 prims would really bring the whole grid to its knees. The reason for the price increase, one can't say it often enough, was LL trying to squeeze more money out of an obviously very popular product, which I'd be fine with as long as they'd grandfather the price that we all agreed upon at the time of purchase.
Jolly Jedburgh
Hoof Hearted?
Join date: 18 Mar 2006
Posts: 58
10-31-2008 04:04
From: Ishtara Rothschild
The reason for the price increase, one can't say it often enough, was LL trying to squeeze more money out of an obviously very popular product...


BULLSEYE!
Anny Helsinki
Registered User
Join date: 23 May 2008
Posts: 50
10-31-2008 04:50
OSS often have better performance ( because of their low use) than a full sim ( private island)

Mainland performance isnt acceptable!

and look at the last "idea" of mainland, Nautilus..... i could do that better, without bad megaprims, and i am not a builder.

DONT BUY ANY MAINLAND, DONT BUY ANNYTHING FROM LL

huggs ya all
Anny
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
10-31-2008 05:29
Bullshit.

I wear scripted objects and and HUDs, the moment i am on an Openspace sim communication between my scripted objects ceases and my HUDs reaction time slows to 1 tick per second.

OS sims are fine and all but let us not get carried away with that praise.
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Ishtara Rothschild
Do not expose to sunlight
Join date: 21 Apr 2006
Posts: 569
10-31-2008 15:45
From: Briana Dawson
Bullshit.

I wear scripted objects and and HUDs, the moment i am on an Openspace sim communication between my scripted objects ceases and my HUDs reaction time slows to 1 tick per second.

OS sims are fine and all but let us not get carried away with that praise.


I never had any major performance issues in my openspace sim. As opposed to my rare visits to the mainland, which are usually a very laggy experience. I guess it depends on which places you visit, how crowded they are and how many xciting attachments and mystimultitools you wear.
Elanthius Flagstaff
Registered User
Join date: 30 Apr 2006
Posts: 1,534
10-31-2008 15:53
OpenSpace script performance is clearly much slower than it is for a mainland sim.

There's no comparison whatsoever between a quarter mainland sim and an openspace. They really couldn't be more different from each other.

People do complain, quite a lot, when someone "abuses" their 16ksqm of mainland sim.

LL have almost, kinda retracted the word "abuse" since it was not at all the point they were trying to get across. They simply meant they were used in unexpected ways. Not abused, but perhaps overused.

Of course the price increase is about getting more money out of residents no-one is saying otherwise. LL are a business and if their prices are too cheap they pretty much have an obligation to raise them. They're not operating a charity run by volunteers here, they're trying to make a profit and pay people's wages.
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Visit http://ninjaland.net for mainland and covenant rentals or visit our amazing land store at Steamboat (199, 56).

Also, we pay L$0.15/sqm/week for tier donated to our group and we rent pure tier to your group for L$0.25/sqm/week.

Free L$ for Everyone - http://ninjaland.net/tools/search-scumming/
Dianne Davies
Whispering Pines Estates
Join date: 1 Oct 2007
Posts: 168
Mainland
10-31-2008 15:58
To sum it up..its ugly..its over populated and did I mention its UGLY?..you cannot hardly move in most of the places - those where you can you move with that wonderful Linden waddle..nope..the mainland is not an option, IMHO

And those hankering for a fight on this issue - bring it on - this is still a venue which for the most part allows freedom of speech..I'm exercising my right ..have a nice day :)
Elanthius Flagstaff
Registered User
Join date: 30 Apr 2006
Posts: 1,534
10-31-2008 16:00
Mainland, to sum it up it's less laggy, less crowded, more awe inspiring, has more history, is more valuable and serves far more niches than private estates.

Don't nobody diss the mainland when I'm in earshot unless they're itching for a fight.
_____________________
Visit http://ninjaland.net for mainland and covenant rentals or visit our amazing land store at Steamboat (199, 56).

Also, we pay L$0.15/sqm/week for tier donated to our group and we rent pure tier to your group for L$0.25/sqm/week.

Free L$ for Everyone - http://ninjaland.net/tools/search-scumming/
Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
10-31-2008 16:06
Prim counts are nothing....

Get 40 avatars on 4 mainland or full estate sims with Mystitool attached, then do the same thing on 4 Open Space sims sharing the same server.... Then come back and say things are just as good. (=_=)

Yes, I know it's nearly an impossible experiment to monitor, but in theory, it's what's happening on the abused OS sims. (=_=)
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Firelight Simca
Registered User
Join date: 22 Aug 2006
Posts: 156
10-31-2008 16:10
From: Elanthius Flagstaff
Mainland, to sum it up it's less laggy, less crowded, more awe inspiring, has more history, is more valuable and serves far more niches than private estates.

Don't nobody diss the mainland when I'm in earshot unless they're itching for a fight.


I went to look around mainland just this week since I hadn't visited in over a year.

I found it to be laggy, ban lines, crowded, etc. I must have not been in the right regions. I also took a look at the new Bay City and Nautilus stuff. At least there is space, but the prices are ridiculously high.

Personally, I think both mainland and private estates are important. I just wish that I could actually visit mainland and enjoy it. (Maybe if it had zoning.)

Firelight
Sophia Debevec
Registered User
Join date: 26 Mar 2007
Posts: 27
10-31-2008 18:24
From: Elanthius Flagstaff
Mainland, to sum it up it's less laggy, less crowded, more awe inspiring, has more history, is more valuable and serves far more niches than private estates.

Don't nobody diss the mainland when I'm in earshot unless they're itching for a fight.

Well unless you have a supercomputer or you're running 64m draw distance ..mainland lags client side alot worse than the many opensims that share no borders with any other sims.

If it's about bandwidth used for downloading textures and build information i'd like to see the evidence that opensims are more demanding on the network than a 16ksqm parcel of mainland. If it's about the no of avis and how that affects other sims sharing a processor there's a simple answer .. limit the agents per os to 10 and you'll end up with a system that is FAIRER to the other users sharing the processor than the current mainland is!