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solution: put offending OS sims on servers together

Beware Hax
Registered User
Join date: 15 Jun 2007
Posts: 2
10-29-2008 14:55
i think only a percentage of the openspace sims is actually offending (meaning: using enough resources to lag other openspace sims on the same server)

i propose a plan which:
- saves the homes
- punishes the clubs
- doesn't increase costs for LL
- doesn't increase prices for (innocent) users
- does not change the original idea behind openspace sims (meaning: light use only)
- needs very little development effort

here goes: measure the resource usage of openspace sims, possibly averaged over a timeframe (a week?), divide the statistic in a number of classes, for example:

90-100th percentile: worst offenders
70-90th percentile: moderate offenders
0-70th percentile: not offenders

warn offenders that if they don't fix their sim, they will be moved to a server with only other sims in the same class. then they punish each other, and non-offenders can live peacefully without lag.
after having moved, they can move back on request, and paying a fee, if they fixed the problem (closed that club they were running, for example)

combine this with publicly showing in the client that a particular region is openspace sim *and* that it lags because its using too much resources.

also, offer a "half sim" - 2 on a core, $150 per month, and suggest offending openspace sims to upgrade to one.
Scalar Tardis
SL Scientist/Engineer
Join date: 5 Nov 2005
Posts: 249
10-29-2008 16:07
From: Beware Hax
warn offenders that if they don't fix their sim, they will be moved to a server with only other sims in the same class. then they punish each other, and non-offenders can live peacefully without lag.


Wow, this is an incredibly awesome solution to what is essentially a social problem and not technical problem. :D

This needs to be in the JIRA, right away.
Scalar Tardis
SL Scientist/Engineer
Join date: 5 Nov 2005
Posts: 249
10-29-2008 16:14
Created new JIRA entry:

Put offending OS sims on servers together
http://jira.secondlife.com/browse/SVC-3346


Linked to JIRA meta-issue:

OpenSpace Technical Limitations MetaIssue
http://jira.secondlife.com/browse/SVC-3335
Beware Hax
Registered User
Join date: 15 Jun 2007
Posts: 2
10-29-2008 16:19
http://jira.secondlife.com/browse/MISC-1790
it is now

edit: closed mine as it was created later.
Kolor Fall
Registered User
Join date: 3 Feb 2008
Posts: 4
Reverse load level ... the High bandwidth SIMS
10-29-2008 17:20
I like this idea, but I think it can be fully automated ... i.e. no reason to notify anyone.

Just reverse load level the top 20% daily (basically have a server side sim reset, and assign the sim to the high bandwidth group for a week).

Of course what LL should have done, is just explained the problem to the user base, these type of idea's would happen naturally and they would have a growing and vibrant user base.
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
10-29-2008 17:46
So, if I want to grief somebody with an openspace sim, I can make a laggy alt bot, or even just an object that has a ton of "while(true);" scripts and park them on the sim for a while?

edit: I really like that people are trying to come up with better ways to deal with this than LL cranking up the prices but any time you suggest _anything_, especially anything technical, it will go better if you try to punch holes in your own idea.