I post this here, for anybody knowing to read.
This is what I think would be a serious management of Second Life.
In the some weeks range:
-revert the openspace to the older pricing of 1/4 full sim, 1/4 capacity (see my balanced proposal for more details here /354/13/290886/1.html)
-check this story of VAT
In the some months range:
-hire a team of serious programmers (engineers, methods engineers, quality people, ergonomics...) to debug and eventualy rewrite the viewer and server softwares
-hire a true public relation team (for in world help, abuses, etc)
-work with the W3C to normalize the server-client transfer protocol, and make it interoperable and GNU licensed, to become the web standard for adressing virtual worlds, like the http did for the 2D web
-review prices
-introduce new super-cheap products like virtual servers for sims which are seldom used. (see discussion here /354/42/293183/1.html)
-set or choose a separate company for a mandatory identity check of all residents (to curb griefing and abuses)
-continue work on interwolrd teleports
-in all the new mainland sims, provide a true zoning per style of building and lifestyle, and not per activity. Allow for resident-run groups of sims with common rules.
-set a separate service or company for interworld avatars and inventory management
-set a true mesh prim import capacity, and more export capacity (with usual cautions regarding copyrighted material. These should be exported only toward a, interworld avatar and inventory management)
-introduce business products which can realistically compete with existing teleconferences and the like (documents exchange, secrecy, etc).
-introduce private grids and private servers
-curb abuses enough for allowing teens in the main PG grid (access to mature sims only if parents agree)
-forbid hopeless things like virtual prostitution
-add features like customisable skies
-better avatars customisation (non human shapes, small avatars...)
-better protection against griefer tools
-regulations on bots and better protection against unwanted bots
-forbidding camping
-in the some years range:
-gradualy eliminate setup fees, in order to eliminate any "land" speculation (this must be cautious and concertated, as today land owners should be indemnized in some way)
-gradualy move today mainland to the wew zoning per style.
-as competition with other platforms will increase, center Second Life on what made its success: its very simple use and easy access for people with few technical skill and few money, who will never be able to run things such as private servers or whole worlds
-gradually eliminate the linden dollar and allow for the use of real curencies and real bank accounts in world
-work to set a fast and reliable internet protocol with narrow band but guaranted ping, in order to prepare for activities like teleoperation, or exoskeletons for more immersion. The internal SL network communication is a good test environment for this.