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Limit avatar numbers on open space sims?

Doktor Tammas
Registered User
Join date: 13 Sep 2007
Posts: 1
10-28-2008 23:04
I understand LL may limit the number of avatars that can occupy open space sims to 10. I use my open space sim for educational purposes and i need to have a full class present at a time, up to 25. We do this maybe twice a week for less than an hour. There are no residential builds on the island. The DRASTICALLY high fee increase is outrageous. Nothing like it in RL except for gas. If LL mistreats its customers this way, there will be a backlash and in a matter of time LL with have to deal with serious competition, which is always in the customer's interest. Although, LL provides the infrastructure, it's the residents who have made SL what it is today. When they make significant investments in money, time and work to build up SL, and then the rug is pulled from under them (no grandfathering even!), this is gonna come back to bite them in the butt.. It's just a matter of time before alternatives become as appealing as SL, and we start jumping ship. They're losing customer loyalty and that is NEVER good for business!
Mifune Thibaud
Aviation Architect
Join date: 6 Dec 2006
Posts: 35
10-28-2008 23:12
Limiting avatars on an open space will not improve the loading of Open Spaces

/354/0b/289827/1.html

The problem with limiting avatars is that the core issue that has plagued Second Life from the very beginning is its laissez faire approach to avatars-- avatars have no way of self regulating the load they place on sims. One avatar with tons of attachments and a ton of scripts can and often will load up the simulator in a way that would take 10 "normal" avatars.

A lot of Animation Overriders, Flight Assists, and Gesture Huds are made in such a way that they will bring many simulators to a crawl. Are the content creators to blame? Partly. But most of the responsibility lies with Linden Labs for not making it clear and transparent for end users to be able to regulate the load they put on a sim. These features have been requested for years.

Linden Labs needs to provide tools in the client so that content creators can improve the efficiency of their scripts, and a tool or metric that an avatar can use so that they "play responsibly".
Tan Tantalus
Flirtatious Fae
Join date: 17 Feb 2007
Posts: 17
10-28-2008 23:21
I knew my Openspace sim for for light use - both in objects, scripts as well as visitors. The fact that the configuration defaults to allowing 40 avatars to visit it is an issue I think.

I know you may not be able to control what load individual avatars place on the server but each responsible Openspace sim renter can take immediate action and change their default maximum number of avatars to one quarter of the norm just like they have one quarter of the prim allowance.

A true Openspace sim, being used for what it was designed will be hard pressed to ever have 10 avatars visiting it at the same time.
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Tan Tantalus
Mifune Thibaud
Aviation Architect
Join date: 6 Dec 2006
Posts: 35
10-29-2008 00:48
A JIRA that addresses the core issue behind LL's proposed tier increases and promotes improved estate, end user and parcel tools can be vote on here:

http://jira.secondlife.com/browse/MISC-1781
Bernard Blachere
Registered User
Join date: 31 Jan 2007
Posts: 21
10-29-2008 02:13
From: someone
and i need to have a full class present at a time, up to 25


just shoot me, but this is one of the reasons it's going wrong with the OS

OS is for LIGHT use
Opensource Obscure
Hide UI
Join date: 5 Jun 2008
Posts: 115
10-29-2008 03:03
this JIRA is about limiting Openspace regions to fewer avatars than full regions
http://jira.secondlife.com/browse/SVC-2627
Emeline Magic
Registered User
Join date: 19 Jul 2008
Posts: 14
10-29-2008 03:38
Voted
Please vote if you agree with this solution