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A 'Forest' with 750 prims?

Tymus Tenk
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Join date: 26 Jul 2007
Posts: 11
11-09-2008 10:10
I consider myself a responsible sim owner. I have one full sim and two open sims. I've never abused the OS by Linden definitions . I'm using the two opens sims merely as examples for clients of my SL Landscaping business.

With the focus of landscaping what could be considered 'natural' open areas, I was really surprised to see that when describing the 'intended use' of open sims as either 'Forest' or 'Water' within an estate, that LL could think that a forest of any beauty could be created with only 750 prim .... not even including other natural features like rocks, etc.

I stripped one of my OS and tried it out. Unless one would use the ugly Linden trees of 1prim each .... it can't be done! Any good tree runs anywhere from 6 to 26 or so prims each.....other reasonable good plants start at 3 prim. Try to make a "Forest" with those limitations. No rentals, no avatars, few scripts ... just trees.

I guess what I'm really griping about is that there are many of us who own OS sims who have tried to work within the original intention of the OS as LL saw it ... as open areas ...and are now being punished.....in my case...by cutting back the amount of Prims significantly....definitely affecting my SL business.

if not the 3750 prim for those of us who wish to continue using the OS as only open areas, then why not 2000 or even 1000? But 750? I just don't get it.
2k Suisei
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Join date: 9 Nov 2006
Posts: 2,150
11-09-2008 10:30
750 is the number that will make the openspaces unattractive. Any higher and people might want actually want one. We can't have that!

Get it?
Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
11-09-2008 10:42
750 is even the prim number , or well the unferior prim number of sam avatar attachments lol , the real problem that makes lag are avatar and their stuff attached , they have no limitations and no control the only good solution would be to put stop limits to avatars when entering a region when their render cost is too high ....
Tymus Tenk
Registered User
Join date: 26 Jul 2007
Posts: 11
11-09-2008 12:39
From: 2k Suisei
750 is the number that will make the openspaces unattractive. Any higher and people might want actually want one. We can't have that!

Get it?


Actually ... no ... lol ... I'm talking about the original intent of the os being used as just that .... open space....water or 'forest' .....or meadow ...or whatever ...giving the estate owner the ability to have stretches of open land in between their more heavily prim, avatar & script heavy full sims...at a fraction of the cost Why would LL want to get rid of any of the revenue generated from the current OS out there? Even $75 US is definitely something LL doesn't want to just give up in this economy ... there's a market for the original OS tho perhaps smaller than they originally planned for. My main gripe is with the apparentl arbitrary pick of 750 prim without really having someone try to landscape one attractively with that rediculously small amount (my guess)....

I also agree with many that they should never have pushed their sale of open sims so aggressively and in such a way as to give customers the feeling they could be used in other ways than planned for.

Hopefully they're going to up with a better compromise with their customers. Right now my sims are in limbo...not sure if to drop completely or no.
2k Suisei
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Join date: 9 Nov 2006
Posts: 2,150
11-09-2008 14:35
Well there's still hope. It's possible to make an interesting sim if you're willing to use sculpties. and to be honest I hate seeing sims packed out with 1000s of prims. SL just can't deliver that much data fast enough for me. It's also demanding on video cards too.

No, I would much rather see a nicely made little build in the middle of an island. :)


As to why they've decided to neuter their openspaces - it could be that sales of full regions had dropped dramatically while sales of openspaces had increased. In other words - people who would normally buy full regions were buying openspaces instead. This obviously would mean a huge loss for LL.

I dunno...
Shai Khalifa
Registered User
Join date: 20 Oct 2006
Posts: 30
11-09-2008 14:57
2k
Sculpties can be lag monsters - along with flex and lights and bling etc - so you can be sure that there's likely to be restrictions on both of these if LL are concerned about performance.
Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
11-09-2008 15:46
Lol and people will use supermultirezzers in those 750 prims sims so LL can rise their prices to 500 usd...
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
11-10-2008 01:27
Personally I considered even 3450 not enough to make an openspace desert, using physical microprims for the sand :P
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2k Suisei
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Join date: 9 Nov 2006
Posts: 2,150
11-10-2008 03:53
From: Shai Khalifa
2k
Sculpties can be lag monsters - along with flex and lights and bling etc - so you can be sure that there's likely to be restrictions on both of these if LL are concerned about performance.


I'm not convinced that this is a performance issue. If it is then it's a very messed up.

Performance on an openspace sim will always be better than on the mainland. On an openspace sim we have total control over our framerates and network demands.

On the mainland there is nothing to stop a neighbor from rezzing 250 twisted tori with 1024x1024 unique textures applied to each prim. On the mainland we're constantly at the mercy of our neighbors. Not just when it comes to performance, but general aesthetics too.
Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
11-10-2008 03:54
for a desert you would need even a proper way of texturing the ground , the actual one is actually pretty random and not efficent ...
Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
11-10-2008 04:24
From: Tymus Tenk
Actually ... no ... lol ... I'm talking about the original intent of the os being used as just that .... open space....water or 'forest' .....or meadow ...or whatever

Again: 750 is the number which will make openspaces unattractive. It has nothing to do with "original intent". For whatever reason (technical, financial, whatever), LL deemed it necessary to kill off openspaces as a cheap product line, and this is the way to do it.
Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
11-18-2008 08:34
I guess ppl will use 750 temp rezzers to have a decent forest .... but thehn LL may reduce again the prim number may be to 15 and leave unaltered the price ....
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
11-18-2008 14:30
From: Naiman Broome
I guess ppl will use 750 temp rezzers to have a decent forest .... but thehn LL may reduce again the prim number may be to 15 and leave unaltered the price ....

Didm't old OS sims have 1500 prims?
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Warda Kawabata
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Join date: 4 Nov 2005
Posts: 1,300
11-19-2008 00:51
From: Tegg Bode
Didm't old OS sims have 1500 prims?


They used to have 1875 prims.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
11-19-2008 01:26
From: Warda Kawabata
They used to have 1875 prims.

So where did we get this new OS limit of 750 prims from?
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Kelderek Kilda
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Join date: 22 Jun 2008
Posts: 53
11-19-2008 01:31
From: Tegg Bode
So where did we get this new OS limit of 750 prims from?


From here:

https://support.secondlife.com/ics/support/default.asp?deptID=4417&task=knowledge&questionID=5650
Von Johin
Registered User
Join date: 10 Jul 2007
Posts: 73
11-19-2008 20:24
Clearly the Lindens M and Jack think people should be happy to pay for Open Space sims and simply not use them for anything other than waterways.
4318723350112047 String
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Join date: 5 Sep 2008
Posts: 147
11-19-2008 20:32
If 750 trees fall in a forest and no one is around to hear...
Taimaru Hak
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Join date: 12 May 2008
Posts: 49
11-27-2008 06:24
From: 4318723350112047 String
If 750 trees fall in a forest and no one is around to hear...
Don't you mean 28.8 trees at 26 prims each? ;)
Sim Myoo
Registered User
Join date: 13 Sep 2007
Posts: 31
11-28-2008 08:31
From: Warda Kawabata
They used to have 1875 prims.


And people were living on them back then even.
SuezanneC Baskerville
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11-28-2008 08:48
From: Tegg Bode
Personally I considered even 3450 not enough to make an openspace desert, using physical microprims for the sand :P

This is the sort of thing I want, a simulated world in which the macro scale properties are the emergent result of micro scale properties.
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Natasha Tumim
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Join date: 13 May 2008
Posts: 68
11-28-2008 10:53
Why would you use 26 prim trees?

If you go to Koh Tao, you can buy some very nice looking trees that are only 2 or 3 prims each. The largest prim tree cluster I've found there is 33 prim, which is 12 trees. And his customer service is excellent. :)

http://slurl.com/secondlife/Koh%20Tao/82/85/22

At 26 prim each you'll get around 140-150 on a current OS.
At 2-3 prim each you'll get 250+ trees on a 750 prim sim.
IAm Zabelin
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Join date: 13 May 2007
Posts: 132
12-04-2008 07:10
Well, I've seen some good trees at 2 prims.

And if its tropical theme, I make a 1/3rd sculpted Palm - its 1 prim for 3 palms ... so can fill up a tropical "jungle" area quite efficiently - you can see them at estate, or .

We will be needing a lot more high-efficient content fillers like that to make use of 750 prim sims!

As for comments abt sculpts cause lag ... sure - if you use 750 different sculpted objects you'll kill it. But as you will probably only be using a few different sculpts 'instanced' its not lag-inducing.

I think its pathetic to give us 750 prims at $75 tier... but as the earlier poster said : its designed to force us to take homesteads at more $$$, that's all. Even with my 1/3rd prim palms you can't make a really decent sim with 750 - but it does bring you closer.

This was a really bad business decision.
Lizz Silverstar
Living in the Moment
Join date: 12 Nov 2006
Posts: 192
12-10-2008 09:10
As long as you look at this as a way to kill off Openspaces, and a lot of the private estates and force everyone back to the mainland it all makes sense.

If you read the blogs you will see that they are devoting a lot of time to making the mainland more attractive. For whatever reasons LL feels that we should all live on the mainland and they are going to do whatever it takes to make that happen.
Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
12-10-2008 10:19
Any sculpted tree with more than 2 prims for visuals and 0-3 prims for colision is doing it wrong!
Any other tree is also doing it wrong.
ve seen great 1-2 prim trees and plants and not coliding with linden trees was never a problem.