New Viewer 1.23 & LSL
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Charliedru Lannock
Registered User
Join date: 31 Aug 2008
Posts: 19
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05-07-2009 15:06
The new font in scripts is horrendous. It gives me the impression that I am viewing less lines on my screen due to the larger font. Personally, I like to see as much data as I can without having to scroll. (I would have opted for the font to be smaller, not larger!)
Aside from my personal complaint, which is not much compared to what others are ranting and raving about...
llSetTouchText is not appearing on the New Viewer. I am sure if someone on the old 1.22 viewer right clicks the object, they will see the result of my input via script instead of 'Touch' on the Pie Menu.
However, the New Viewer only displays 'Touch'.
I am curious if there are any other LSL functions that are not working. I find this very important to know. If anyone can help, it would be appreciated.
CDru
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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05-07-2009 15:15
As in the release notes, check the JIRA for open issues: http://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&requestId=11900The touch text thing is VWR-13098. It's only RC1, bugs are expected. I do wish the default size for the new editor font was a little smaller, but the old face was so terrible that I can live with it. UI Size to .850 seems to make it all a reasonable compromise for my eyes :/
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Satori Taringa
Registered User
Join date: 11 Feb 2007
Posts: 13
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05-07-2009 15:18
Get an IM, try and close the windows... program goes into 100% cpu utilization and hangs...
Kill this release and try again, please.
P.S.
I've killed the old cache and trying it again, seems better so far.
update...
Real problem is that opening up a second SL session (windows) results in it using full 100 cpu time and hanging the first session. This makes '-multiple' useless.
more info...
Rebooted and now '-mulitple' acts like it should. Weird... Now, if only I can read the text in the editor window, way too many missing pixels in the font.
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Charliedru Lannock
Registered User
Join date: 31 Aug 2008
Posts: 19
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05-07-2009 15:23
Ty for the link. I will check it out and see what else is going down.  CDru
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Ilmatar Balogh
Registered User
Join date: 2 Jun 2007
Posts: 4
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05-07-2009 18:43
I downloaded it today and voice was completely down yet it was perfectly fine in the last candidate and in the latest client
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Marantz Slade
Registered User
Join date: 17 Mar 2007
Posts: 9
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05-08-2009 00:12
I'm still getting the fish bowl effect where everything looks far away,am i the only person getting this?
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Amaya Summers
Registered User
Join date: 9 Mar 2006
Posts: 56
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05-08-2009 12:31
A hint about the script window. The window itself is resizeable both ways to allow for more text room  .
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Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
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05-08-2009 12:51
From: Charliedru Lannock The new font in scripts is horrendous. It gives me the impression that I am viewing less lines on my screen due to the larger font. Personally, I like to see as much data as I can without having to scroll. (I would have opted for the font to be smaller, not larger!) I agree - with the script editor using the entire screen, I have 63 lines at most where with the regular client, I have 74. The question is, where can that be changed? It's in some .xml file somewhere... From: Amaya Summers A hint about the script window. The window itself is resizeable both ways to allow for more text room  . Resizing the window does not change the font size. The Statistics Bar fonts are awful too.
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Amaya Summers
Registered User
Join date: 9 Mar 2006
Posts: 56
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05-08-2009 13:16
no it increases or decreases the window size so you can see more or less depending on what you need. Case in point to LL.. this is one reason why UI font scaling is so important .. not just for me who needs large fonts .. what about those who need smaller fants??.. been pushing for this for THREE years now and nothing. http://jira.secondlife.com/browse/VWR-1927if you want this feature folks . please vote for it .. it's about time we could at least control how we see things to do what needs doing. Amaya
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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05-08-2009 14:11
From: Dytska Vieria I agree - with the script editor using the entire screen, I have 63 lines at most where with the regular client, I have 74. The question is, where can that be changed? It's in some .xml file somewhere... Advanced->Debug Settings, FontSizeMonospace - you can easily make it as tiny as the old font. Relog to make the changes visible. eta: yuck, it looks like a few lines have gone missing to use these settings! Scaling still works though. See below for the xml trickery that replaces it.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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05-08-2009 14:16
From: Amaya Summers no it increases or decreases the window size so you can see more or less depending on what you need. The scaling also changes the font size proportionally to the window size, and since edit windows can be resized it can to the trick.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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05-08-2009 14:32
Found it, it did get moved to the skins. skins/<skin-you-want>/xui/<language>/fonts.xml for example skins/default/xui/en-us/fonts.xml The font_size definitions are near the bottom. With font_size for monospace set to 7 instead of the default 9, UI scale at 1.0:  
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Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
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05-08-2009 15:57
From: Viktoria Dovgal Found it, it did get moved to the skins. Thank You Viktoria! I set mine to 6.5, then 7.0 and then finally 7.5 and that looks pretty good to me. Why LL does things like this is beyond me... vfont r50
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Infrared Wind
Gridologist
Join date: 7 Jan 2007
Posts: 662
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05-08-2009 20:44
Thank you very much, Viktoria! It puzzles me how such fundamental changes to the UI are made. Was it a well-thought-out group decision, or just a single programmer who thought to his or herself: "hmmm, I'm going to make that font bigger". Just like the line-spacing decision for text chat which essentially ruined all the ASCII art bits. - Infrared From: Viktoria Dovgal Found it, it did get moved to the skins. skins/<skin-you-want>/xui/<language>/fonts.xml for example skins/default/xui/en-us/fonts.xml The font_size definitions are near the bottom. With font_size for monospace set to 7 instead of the default 9, UI scale at 1.0:  
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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05-08-2009 21:11
From: Infrared Wind It puzzles me how such fundamental changes to the UI are made. Was it a well-thought-out group decision, or just a single programmer who thought to his or herself: "hmmm, I'm going to make that font bigger". The old font didn't support a lot more than Latin-1, and that was a growing problem. The new font is decent, but someone evidently forgot to change that size to fit better with the new font's metrics (9 was the default for the old ProFont). The proportional font used everywhere else in the UI is on the eventual hit list too, because the licensing of FF Meta gets in the way of the open source stuff. So, anyone who has been using spacing buffoonery in an attempt to get left-aligned llSetText is in for a little surprise in the coming months when the proportions change 
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Blaze Nielsen
Registered User
Join date: 24 May 2005
Posts: 276
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fullbright
05-10-2009 18:29
fullbright switching is broken, add that to the list.
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