MegaPrims size Voting
|
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
|
10-12-2007 21:46
Simple Vote, What is the biggest prim size you think should be allowed I like the way just anybody can't create a 62,000m prim from normal build, noobs rezzing anything over 10mx10mx10m is a recipe for problems, so perhaps Mega prims should stay seperate to standard build menu. If you have to hunt down where to get them or get them off another resident, fine. I like 20x20x.5 myself, very handy, maybe 256x256 is too, but needs to be controlled to stop idiots. Perhaps larger mega prims just become only available No Copy or No Transfer? To simplify the vote I am assuming 65535×65535 is just ludicrous, can anyone actually present a practical use for it or cite where one is used permanently inworld at all? I propose any thickness up to say 20m is allowed too Idiots will just grief you with 10mx10m objects instead of larger, so forget that excuse or we should ban all prims to stop infringements occuring  Most people don't even realise they are there on many good builds in SL, I remember someone once telling me how rare, bad and unneccessary they were, till I pointed out they were standing on one and hadn't died yet.
_____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
|
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
|
10-12-2007 22:18
I think a poll like this might seem like a good idea, but... is it? - How many of us are consumers that have little clue about what these things are, and how extensively they are used? - How many of us really know the facts about megaprims and lag? For example, I'm sure if you did a poll asking how many prims should be allowed in a sim, the response would be *significantly* higher than 15,000. Simply because most people don't understand the consequences. I explain the basics of the grid to new players every day - what prims are, and so forth. Those same folk are going to be voting here.
_____________________
 Steampunk Victorian, Well-Mannered Caledon!
|
Lucy Zelmanov
Registered User
Join date: 19 Feb 2007
Posts: 178
|
10-12-2007 22:47
I went for 2048 as I would like to be able to make mega structures, however, atm (havok1) anything above 20m is pretty usleess mainly due to not being able to link above that distance, and sometimes under 1m seems to be impossible too!*?! increasing the distance we can link would make large prims a lot more useable. I do use a 60x20x20 quite sucsessfully as the upper part of a warehouse building on my land, I have it set to phantom as it is just for show, the lower part of the building being made from regular <=10m prims and the ocasional 20x20 for floor sections. The saving on this has helped me add a lot more detail on the rest of my land without adding to the load on the sim.
I would personaly prefer we migrate to mesh based modeling, as a well optimised mesh would reduce the load on the servers dramaticaly, and enforced LOD would help even more. I did have a standalone LOD program at one point but with a HD crash and subsequent full format, I have lost it and can't remember what it was called. I'm not sugesting we dump prims altogether as they do have some advantages, but I think being able to mix them with meshes would be a nice upgrade and would give me the chance to show off my 3ds max skills too.
|
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
|
10-12-2007 22:50
From: Desmond Shang I think a poll like this might seem like a good idea, but... is it? - How many of us are consumers that have little clue about what these things are, and how extensively they are used? - How many of us really know the facts about megaprims and lag? For example, I'm sure if you did a poll asking how many prims should be allowed in a sim, the response would be *significantly* higher than 15,000. Simply because most people don't understand the consequences. I explain the basics of the grid to new players every day - what prims are, and so forth. Those same folk are going to be voting here. I guess it's just to get an opinion, yes there are obvious consequences to Megaprim usage, I use 20x20 heaps and only problem I ever had was some going phantom on me, otherwise they cut my prim count down by 4. many people ver vocal on the subject I guess have never used one. I perhaps think I should try the 40x40 if my land is big enough, 32x32 might work well too. I know one major sim using a 256x256 with no problems I've seen being there regularly. Perhaps Micheal can do his own poll if it should be done better somehow  Many long term resdents may have only been griefed by Megaprims too, not using them in their businesses.
_____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
|
Pat69 Munro
Registered User
Join date: 14 Apr 2007
Posts: 3
|
10-12-2007 23:11
Is it really necessary to use prims larger than a Sim, are there any inworld used like this, I haven't noticed, then again I'm not sure how I would tell if I was standing on one, since I can't see 1000m 
|
JayDee Unknown
Registered User
Join date: 13 Nov 2005
Posts: 175
|
10-13-2007 08:01
Until they can keep primes off other peoples lots then NO MEGA PRIMES. I have seen many griefers using these primes putting them in a lot and right through other peoples buildings on another lot. I seen one place go over a MONTH like that with no Linden support.... Either there has to be Lindens on call 24/7 to clean up griefers primes or they make it to were primes cannot overlap some else's lot. Preferably the second.
|
Kevin Susenko
Voice Mentor
Join date: 11 Jul 2006
Posts: 198
|
10-13-2007 10:55
I think prims should be allowed to be any size, so long as they don't encroach onto land you don't own or where you aren't in the group that owns it.
_____________________
CPU: Intel Core 2 Duo E6400 (Overclocked - 2.8GHz) | Mobo: EVGA nForce 680i SLI | GPU: XFX nVidia GeForce 8800 GTX 768mb GDDR3 | Memory: 4gb DDR2 PC5300 667MHz Dual Channel | PSU: Antec Neo HE 550w | Sound: SoundBlaster X-Fi Xtrememusic | HDD: 950gb total SATA3 | OS: Windows Vista Ultimate 64-bit
|
Monica Balut
Beam-Me
Join date: 18 Feb 2007
Posts: 311
|
10-13-2007 17:23
The poll as such is too confining.
Limit them to the size of your lot along x & y. Do not allow encroachment into other's property. Keep the z limit under 1000m.
|
Azildin Furst
Registered User
Join date: 14 Jan 2007
Posts: 6
|
10-13-2007 18:28
Your vote list is to limiting. You assume everyone can use those prim sizes and really it is rediculous to assume that. I use all sizes and thickness but I honestly think there is no need of a prim that is over 200x200x200. But if your gonna just limit it to **x**x20 your nuts. No one will use them.
|
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
|
the confusion
10-13-2007 18:41
I looked at the solicitation of player input on the mega-prim issue as being a good thing at first. Then after 300+ replies to the question, I noticed what the problem is. Michael Linden put three orthogonal issues into one question. They are: 1. Should we increase max prim size? 2. Is there an issue with prim encroachment across parcel lines? 3. Should we un-deprecate that which was deprecated since their introduction? Three questions bundled into one makes for a very confusing answer and even difficulty answering it. I think the answers for 2 and 3 are self-evident: 2. Fix the encroachment problem by allowing return of overhanging prims of any size. This should have been done long ago and it isn't rocket science to compute. 3. Get rid of deprecated objects. Which leaves only question one. Except Michael already answered that: From: Michael Linden -the presence of megaprims will interfere with the improvements planned for the physics engine. The bigger the megaprims, the more trouble they will cause for physics simulation in a Region. – the graphics engine does not work well with prims over 256 meters in any dimension. It's kind of a shame that such a seemingly "community oriented" question should actually be so muddled. It's almost as bad as soliciting input on what color the Pie Menus should be.
|
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
|
10-13-2007 21:00
From: Monica Balut The poll as such is too confining. Limit them to the size of your lot along x & y. Do not allow encroachment into other's property. Keep the z limit under 1000m. Anyone ever seen 1000mx1000mx1000m prims used anywhere? I haven't and would be interested to know just how many bigger than sim prims are out in world? You'd have to own 16 islands to use it for a start any reason it's impossible to use a 256mx256m in each sim instead, I imagine a prim that size could be a problem when that particular sim is down and the other 15 are suddenly left with no floor
_____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
|
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
|
10-13-2007 21:03
From: Azildin Furst Your vote list is to limiting. You assume everyone can use those prim sizes and really it is rediculous to assume that. I use all sizes and thickness but I honestly think there is no need of a prim that is over 200x200x200. But if your gonna just limit it to **x**x20 your nuts. No one will use them. I'm just assuming most people using a sim sized prim would be using them for floors & ceilings, after all after you put a 256 cube in a sim theres not much room for anything else really to use the other 15,000 prims on the sim.
_____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
|
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
|
10-14-2007 09:26
From: Tegg Bode I'm just assuming most people using a sim sized prim would be using them for floors & ceilings, after all after you put a 256 cube in a sim theres not much room for anything else really to use the other 15,000 prims on the sim. Because floors are totally 20 meters thick.
|