I'm going to put this to the test.
Games like Slingo, Tringo, Monopoly, Uno. and the like are allowed in SL because they are "skill" based apparently. Problem all these have is, the outcome is determined by random factors. Gambling Policy
The reasoning behind this is the user determines the outcome, which is false.
Randomly generated factors contribute to the outcome.
English definition of game of skill.
English definition of game of chance.
All the current games in world have a "pay in" and a "pot" the person wins, ether by beating a set score, or a player created high score.
This said I can legally operate any classic gambling casino machine in SL ((with in set Linden Labs guide lines)) as long as I make it skill based in some way, and have a winner every time it's played.
English definition of winner.
The way I make it "skill based" is the person has to answer a random math problem in order to win $L. The way I make every one a winner is handing our prizes to every one who plays.
To Linden Labs
There are 2 solutions to this. You ether redefined the gambling rules, or crack down on ALL instances of violations, regardless of what it is, ore who operates it.
Looking at it, what is the real difference between keno (banned) and bingo (allowed)?
The only real games of skill are games like chess, checkers, chinees checkers, and the like, which require no random factors to determine a winner.