Turning on Atmospheric Shaders kills water in Windlight
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Cal Griffith
Registered User
Join date: 20 Aug 2006
Posts: 2
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11-15-2007 11:55
When Basic Shaders are on with Atmosphere Shaders off, my water is pretty.
When Basic Shaders are on with Atmosphere Shaders on, my water reverts to the nasty not so pretty water.
So basically, when Atmosphere Shaders are on to make my sky pretty, my water doesn't want to be pretty.
What's my problem?
edit: this is my first post evar!
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Laura Lobo
Registered User
Join date: 8 Sep 2006
Posts: 79
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11-15-2007 12:14
From: Cal Griffith When Basic Shaders are on with Atmosphere Shaders off, my water is pretty. When Basic Shaders are on with Atmosphere Shaders on, my water reverts to the nasty not so pretty water. So basically, when Atmosphere Shaders are on to make my sky pretty, my water doesn't want to be pretty. What's my problem? edit: this is my first post evar! Works fine on my system. Radeon X1950Pro PCIe 256mb GDR3 AMD 3000+ @ 2400mhz 2gig PC3200DDR
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Shakeno Tomsen
Common user
Join date: 8 Mar 2007
Posts: 32
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11-15-2007 12:39
try setting your water reflections on... also... does your graphics card support vertex shaders?
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Cal Griffith
Registered User
Join date: 20 Aug 2006
Posts: 2
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11-15-2007 13:38
From: Shakeno Tomsen try setting your water reflections on... also... does your graphics card support vertex shaders? It's the same whether or not water reflections is on with atmospheric shaders on. Water reflections does work when atmospheric shaders is off though. Support vertex shaders? Well that I'm not sure, but I do know it supports both the pretty water and sky; just not at the same time. Atmospheric shaders cancels out water. My video card is a GeForce Go 7600 GT, 32 bit on XP
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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11-16-2007 02:11
I have an older NVidia card (6800 Ultra) and it works fine. Although I sometimes have a nasty bug when I switch settings on and off (water is replaced with nasty TV-static hall of mirrors style effect until I TP away and back again).
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Debbie Trilling
Our Lady of Peenemünde
Join date: 17 Oct 2006
Posts: 434
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11-16-2007 03:13
I'm having similar water-rendering problems on Windlight, as are a collection of others. Please visit these JIRA's logs for this issue, leave a comment, post your spec details and VOTE for it to be fixed! https://jira.secondlife.com/browse/VWR-925https://jira.secondlife.com/browse/VWR-3128Torley Linden is commenting on the log & you can keep up-to-date with progress on it there 
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florenze Kerensky
Registered User
Join date: 31 Jul 2004
Posts: 106
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11-16-2007 14:22
From: Cal Griffith It's the same whether or not water reflections is on with atmospheric shaders on. Water reflections does work when atmospheric shaders is off though.
Support vertex shaders? Well that I'm not sure, but I do know it supports both the pretty water and sky; just not at the same time. Atmospheric shaders cancels out water.
My video card is a GeForce Go 7600 GT, 32 bit on XP Thank you for posting this. I have the same video card. When I first installed the new windlight, I had horrid water and none of the presets seemed to work for me. After reading your post I turned off the atmospheric shaders and voila! lovely water  the presets work! but then I lose the lovely sky 
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
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11-18-2007 07:00
The 'GO' series is an onboard Graphics Chip which shares a certain amount of system ram. My guess is that either the system ram is full, or is not fast enough to render all elements, so one drops off.
I run a nVidia 7950GTX (XpertVision over clocking version) which does everything.
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Gellan Glenelg
Registered User
Join date: 21 Nov 2006
Posts: 29
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11-18-2007 12:12
I had the same problem (on an NVIDIA Quadro FX 1500M). Installing the most recent drivers (from http://www.nvidia.com/Download/index.aspx?lang=en-us ) fixed it.
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