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Still WAY too much contrast in Windlight

Paulo Dielli
Symfurny Furniture
Join date: 19 Jan 2007
Posts: 780
12-06-2007 21:06
Jira VWR-3710

http://jira.secondlife.com/browse/VWR-3710

The lightning contrast between sun-lit prims/textures and non-sun-lit prims/textures is still ridiculously high in the latest WindLight First Look Viewer 1.18.5.75173. At setting noon sun-lit prims are way too bright, which makes light textures much too bright. Non-sun-lit prims are too dark. Adjusting Gamma or Ambient doenst help. The high contrast stays, it only makes the scene more light or dark.

In one of the Linden-replies on a blog post it was said that LL is taking care of this high contrast. But lately I dont hear anything about this anymore. I'm worried they don't find it important enough to fix or its too difficult to fix. But... the high contrast is a MAJOR problem for content creators, which makes many textures ugly and actually unusable.
Zante Zapedzki
We need html on a prim!
Join date: 15 Feb 2007
Posts: 123
12-07-2007 16:29
This is one of the very few reasons why I don't use Windlight in its current state (other reason is the lack of LSL handlers for renderglow). Yes, some textures are completely washed out, this would make anyone nervous when they're building up multiple sims and they see a problem 80% into things. :p

I'm confident that it'll be sorted.

*crosses fingers*

Edit:
Added a picture showing the contrast. It's a big image but it should get the message across.
http://marunchak.co.uk/bugs/Windlight_Contrast.jpg

The top image is from the normal viewer.
Second is windlight during sunset.
Third is windlight during noon.

I added the screenshot to the jira entry.

You can also see the transparency problem in windlight (the top picture has semi-transparent windows while the bottom two are solid). :)
Paulo Dielli
Symfurny Furniture
Join date: 19 Jan 2007
Posts: 780
12-07-2007 23:40
I also added some pictures to the jira, which i am also posting here to clarify. The reason is that the contrast discussion seems to focuss on avatars, while whole Windlight has too much contrast.

Above is regular viewer, below windlight.

Pics: