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Slutsy Sorbet
Registered User
Join date: 7 Nov 2008
Posts: 12
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11-14-2008 01:03
Yes, I'm a newbie and as such, I seem to be learning a lot by messing things up. My most recent debacle was opening and browsing through a box of lights. As I went through each item, I noticed that some did not emit any light while others did but the delay in the light dissipating was extended. Here comes my problem... I opened up a particle light (clueless is my middle name). I set it on the ground and was momentarily entranced by the light show beginning in front of me. I decided it wasn't the correct feature for me so I deleted it (or so I thought). Now, every time I go near the spot that I placed the original light feature, the light show starts up again. I know my neighbors won't appreciate this if I continue lighting up the sky at all times. So, I'm hoping, praying really, that there's some knowledgeable guru out there that can help me capture this slippery little bugger and send it where the sun truly don't shine. I appreciate any and all advice you can give me!!!! I really like this place and don't want to rock the boat  Peace...
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Olila Oh
Pixel Perfectionist
Join date: 19 Apr 2007
Posts: 118
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11-14-2008 01:22
Sounds like the "lamp" is still there but is transparent. If that is the case you can go to 'View' in the menu bar (in SL-client) and click 'Highlight Transparent'. That will turn transparent objects kind of red. Then you can SEE the thing and delete it (it will still be in your trashcanfolder). When you're done - just turn the highlighting off again. Hope it helps! 
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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11-14-2008 01:23
From: Slutsy Sorbet I seem to be learning a lot by messing things up. That's how it works.  Welcome to SL! My guess is the particles are coming from a transparent prim that you can't see. If you turn on Highlight Transparent in your viewer, all transparent objects will be given a reddish overlay, so you can see them. Click View -> Highlight Transparent, or the shortcut, ctrl-shfit-T, to toggle it on and off. Find the emitter prim, delete it, and the particles will go away. EDIT: Olila beet me to it. What she said. 
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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11-14-2008 01:30
Welcome to SL and the Forums.
Particles can be tricky.
There are two possibilities. One is that the particles are coming from an object that you placed at the spot emitting the particles. The other is that you put a script *into* an object that was already there, causing that object to emit particles.
If you were experimenting on the ground with no other objects around, then it's the first case, and you just need to find the particle-emitting object. As others suggested, View / Highlight Transparent may be all you need. You can also View / Beacons / Particle Sources and View / Beacons Always On. (If you're ever in a "particle storm", finding the emitter may require hiding the particles in your viewer, just to be able to see anything; for that, toggle Advanced / Rendering / Types / Particles.)
The beacons (little wireframe boxes with 3D crosshairs) should locate the emitter. If it's just an object you rezzed while experimenting, you can Take or Delete it, but if it's an object you wanted (like part of a house or something) into which a particle script was deposited, then you need a "Scrubber" script that turns off the particles--just removing the particle script won't do it. You can get a pretty good "scrubber" script--and learn much, much more about particles--at The Particle Laboratory in Teal.
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Olila Oh
Pixel Perfectionist
Join date: 19 Apr 2007
Posts: 118
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11-14-2008 01:40
Oooops! Forgot the welcome part... Welcome!! 
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Ricky Yates
(searching...)
Join date: 28 Jan 2007
Posts: 809
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11-14-2008 01:49
Welcome!  I would try: View > Beacons > Particle Sources ... switch this on View > Beacons Always On ... to toggle display of the beacons You will see the particle source marked in blue Good luck!
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Slutsy Sorbet
Registered User
Join date: 7 Nov 2008
Posts: 12
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Thanks!
11-14-2008 02:27
Thank you so much... not only for the warm welcome, but for such a quick and semi-easy fix. It would've been a piece of cake had the particle been stationary. As it was, it took me a matter of maybe 2 minutes to grab every last miniscule piece of particle.
Big hugs, Slutsy
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