What permissions to you expect on a vehicle? copy / mod?
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Avion Raymaker
Palacio del Emperador!
Join date: 18 Jun 2007
Posts: 980
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07-17-2008 08:56
I think most would agree that vehicles need to be copiable and no trans.
As a customer, do you expect or wish it to be modifiable?
For vehicle-sellers, does mod cause problems? Can I still hide the scripts if the whole vehicle is mod? Does a mod vehicle bring up a burdensome amount of "service calls?"
I would like for customers to be able to load their own textures into their tailfin banner on my Zeppelin. But if making the vehicle mod raises too many problems, then I'll just offer to send them a customized copy if they send me their textures.
Thanks for your opinions, --Avion
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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07-17-2008 09:01
If the mod was only required for texturing certain parts of the build - like the tailfin, you could script it to allow the owner to drop in a notecard or chat in the UUID of their texture.
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Avion Raymaker
Palacio del Emperador!
Join date: 18 Jun 2007
Posts: 980
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07-17-2008 09:13
From: Sling Trebuchet If the mod was only required for texturing certain parts of the build - like the tailfin, you could script it to allow the owner to drop in a notecard or chat in the UUID of their texture. Yes, I really like that idea. As it is now, the tailfin banner has about 20 flags and logos in it that the owner can cycle through. Is it possible for the script just to add the customer's texture to the list of contents on that prim along with all the other textures?
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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07-17-2008 09:18
From: Avion Raymaker Can I still hide the scripts if the whole vehicle is mod? You can have the scripts no mod while the prims are mod which is really the best solution. Since it's copy they'd have to delete the original before having to bug you for a replacement and if you deliver it boxed then there will always an original copy in the box (unless they delete that too but I'd imagine only a small percentage would delete both the box and all original copies).
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Salvador Nakamura
http://www.sl-index.com
Join date: 16 Jan 2007
Posts: 557
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07-17-2008 10:18
From: someone Is it possible for the script just to add the customer's texture to the list of contents on that prim along with all the other textures? sure since you will have it mod, buyers could ad to the inventory, you could let the script detect them with the "change" event, and use llGetInventory...... to get the number and names/keys of the textures or as suggested use a lllisten to store a key from your buyer to use, then it would not need to be mod. btw: i would vote copy , indeed easier for you , no worries sending out a second delivery if the transaction failed or if SL lost it .
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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07-17-2008 12:24
From: Avion Raymaker I think most would agree that vehicles need to be copiable and no trans.
As a customer, do you expect or wish it to be modifiable?
For vehicle-sellers, does mod cause problems? Can I still hide the scripts if the whole vehicle is mod? Does a mod vehicle bring up a burdensome amount of "service calls?"
I would like for customers to be able to load their own textures into their tailfin banner on my Zeppelin. But if making the vehicle mod raises too many problems, then I'll just offer to send them a customized copy if they send me their textures.
Thanks for your opinions, --Avion It most definitely should be copyable. Mod is your choice. I have personally never modded a car, but maybe some might want to. I suspect if you put in good color changing scripts and offer rim options, no mod would be fine. 
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Talon Brown
Slacker Punk
Join date: 17 May 2006
Posts: 352
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07-17-2008 12:33
I prefer a mod/copy vehicle and have passed up ones I really liked due to their being nomod. Why? Because if I drop a few thousand L$ on a vehicle I'd like to be able to change the color or drop in scripts the creator hadn't considered such as TCS/CCC combat scripts if I feel like it. I have no intention of bugging the creator if I break it in the process as it is copy so I can always just rez a new one. But yeah, nomod vehicles just remind me of that famous Henry Ford quote, "You can have any color you want, as long as it's black." That was unacceptable to RL car buyers then, it's unacceptable to me in SL now.
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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07-17-2008 12:34
If you spend thousands of L$ on a vehicle you are being quite seriously cheated.
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Talon Brown
Slacker Punk
Join date: 17 May 2006
Posts: 352
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07-17-2008 12:42
From: Ordinal Malaprop If you spend thousands of L$ on a vehicle you are being quite seriously cheated. Yeah, that was another consideration actually. I was looking at a car last night that was 2.5k, upon closer examination I determined that it didn't look worth 2.5k. I would blame it on Mad Max/Road Warrior/etc post-apocalyptic combat vehicles being a niche market but I've seen normal vehicles priced in that range as well.
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
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07-17-2008 12:44
From: Kitty Barnett You can have the scripts no mod while the prims are mod which is really the best solution.
This is my preference. I like to be able to make modifications to the vehicle including adding scripts. I don't need to modify the original scripts (normally.) I often add a script that will cause an airplane to die if I am not around for 10 minutes, so I don't have to go looking for it after I crash. I cannot do that if it is not copyable and modifiable.
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Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
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07-17-2008 16:02
From: Ordinal Malaprop If you spend thousands of L$ on a vehicle you are being quite seriously cheated. Don't know I own a Carrera by ZA Motors and would have to say its worth every penny of its near 7000 L$ price tag. The time and effort is most definitely there to justify the price and look forward to the creators continued work on it. It is most definately not a box of alpha texture photos like most low prim vehicles, and you do not "WEAR" it like others. Though generally I will agree most vehicles are not aesthetically worth the price tag, and I do no know anyone that would want a car that was just a box with some photos of the actual car pasted on them. I will grant some car makers in SL for doing wonders with regular prims and little or no alpha textures, and others for starting to use sculpy detail work, but many have a long way to go before they can charge the money they ask.
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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07-17-2008 16:06
<never mind, I will not return>
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http://www.flickr.com/groups/slgriefbuild/ - Second Life Griefbuild Digest, pictures of horrible ad griefing and land spam, and the naming of names
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