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Freaky textures and prims! |
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Simplebear Bing
Registered User
Join date: 5 Jan 2008
Posts: 44
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05-13-2008 09:35
Its getting really annoying when your textures change on their own and your prims snap back and forth with sizing... it makes building twice as long... is there a fix for this?
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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05-13-2008 12:19
I'm not sure what you mean by textures changing on their own since it hasn't happened to me yet. But for snappy resizing and positioning, un-check "Use Grid" or "Snap To Grid" so that all moves will follow your mouse without snapping all the time. (^_^)y
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Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
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05-13-2008 12:46
are you talking about how the prims can be stretched to mega prim sizes and soon as you hit another selection they snap to maximum regular prim size?
it would be nice if there is a box to check if you wanted to make mega prims or regular.. _____________________
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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05-13-2008 13:18
Like when a prim moves back to a previous position/size and the texture refuses to 'take'?
If so, that's lag.. and I'm not sure what can be done. _____________________
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
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05-13-2008 13:52
What you're experiencing is a result of packet loss, meaning the connection is poor between you and the simulator you're working on. Possible exits are:
* If you're using a wireless network, try to improve the signal or switch to using wires * Close any file sharing apps or other programs that use alot of bandwidth * Call your cable provider to diagnose problems ![]() There are probably other things you can do but I just wanted to spin this in the right direction; if you're talking about edit changes undoing after a few moments, then you've got packet loss _____________________
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