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considered "modify"?

Pinos Ling
Registered User
Join date: 10 Sep 2007
Posts: 99
02-17-2008 07:21
If i wanna sell a building (200 prims) completly unlinked so u can move rotate each prim.. but u cant resize or modify individual prims.. Is that considered modify or "no modify" ?

edit: Or how would be definition for that?
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
02-17-2008 07:43
If the question is how to describe that to potential customers, I think you'd just have to use that full description. It's a *very* strange arrangement you're offering there, and one most customers would find... well, confusing, at best. In any case, it certainly is *not* modify permission; especially for buying a building, one would expect to be able to retexture, recolor, and resize anything claiming to have "modify" perms, and to be able to embed scripts in the prims, etc.
Jethro Stubbs
Mainlander
Join date: 21 Jan 2007
Posts: 240
02-17-2008 07:49
If you can move or rotate prims, then you can remove and replace those prims. So locking your prims perms while allowing them to be replaced by new ones won't ensure the building and/or it's textures won't be modified.

I'd make it 'modify' or not.
Snowman Jiminy
Registered User
Join date: 23 Dec 2007
Posts: 424
02-17-2008 07:54
MOD and COPY but NO TRANSFER is standard for buildings. People need to modify and save copies of their buildings, generally speaking.
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Dana Hickman
Leather & Laceā„¢
Join date: 10 Oct 2006
Posts: 1,515
02-17-2008 08:12
Prims are nomod, but you can change the structure...? Like a set of building blocks?
Not sure who your target customer is, but if someone sold ME a pile of 200 unlinked prims and didn't make that 200% understood before sale, I'd be seriously pissed off.
Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
02-17-2008 08:13
Sounds like something I would describe as no modify, as the individual prims cannot be altered. I am curious what sort of 200 prim building you would sell totally unlinked. Sounds more like a kit of 200 unmodifyable prims. I think I have seen some castle expansion sets that work that way, selling interesting turrets and walls that can be combined to suit the terrain of the builder, but, usually, I think they are modifyable.
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Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
02-17-2008 08:23
that would be described as "painfull"

not many people will know that having build on and rezzing an object automaticly selects all rez objects so it could be aligned and placed where wanted and if unselecting it, align hell starts

no mod on the parts is another painfull issue as no one can change things to their liking and get stuck with "your taste"
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Lucrezia Lamont
Neko Onmyoji
Join date: 25 Jan 2007
Posts: 808
02-17-2008 08:34
I weigh in at no modify, but you may severely curtail your business since most people want copy/mod/no trans in their buildings. Also, if you sell to a new resident and they don't understand how to move an unlinked mass of 200 prims, they are going to have a very difficult time -- include very detailed instructions.
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