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New Windlight to non-Winlight Skin related Problem.

Carli Dancer
Registered User
Join date: 15 Aug 2006
Posts: 411
02-06-2008 08:32
Since my matching thread must have be stealth locked months ago;
AND not wanting to derail the current Windlight thread ...

I have decided to start a new thread about a considerable problem!

From: just for reference


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What happened:
An Ex of mine recently got a major SL makeover, He redid his shape, his skin, and he got a new sculpty primnis. Eager to show off he of course asked me what I thought about the results.
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The Issue:
It was Yellow! his primnis that is. His skin was a golden tan, but his prim looked like it was jaundice.

I immediately said he looked diseased. He was confused and maybe a little hurt, like I'd care.
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The Cause:
It turns out he has Windlight and I don't! He sent me photographs of his view of his primnis. And sure enough, he nearly matched. So to take his ego down a peg I sent him the yellow Pictures.
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The Concern:
The major concern is that attachment colors are all off because of Windlight, meaning a whole new wave of matching problems.

The secondary concern is that we all need to get onto the same viewer sometime soon to alleviate situations of a potential lover having Primnis Sljaundice.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
02-06-2008 09:20
From: Carli Dancer
The major concern is that attachment colors are all off because of Windlight, meaning a whole new wave of matching problems.

The secondary concern is that we all need to get onto the same viewer sometime soon ....
Well, it's really a judgment call which viewer's colors are more "off"--or, for that matter, whether it's the attachment or the skin that's more "off". Very subjectively, I think I see *more* consistency in WindLight: if the attachment matches the skin in one lighting, it seems to stay better matched in other lighting than did the old rendering (which was *dreadful* at this). But YMMV.

And, of course, soon enough you'll be using WindLight anyway; there are still some difficulties with some graphics cards and drivers, but this latest patch seems to have cleared up a lot. If I were LL, I'd be getting pretty eager not to have the legacy rendering code base to maintain.