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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
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06-08-2008 20:09
I have a question that a -- friend, yes that's it, a friend wants answered. It's a purely hypothetical question, you understand. What would happen if you were building away and you accidentally entered about 30,000 in the the Z position? Would you be able to find the prim again? A person wouldn't want the prim somewhere in orbit counting against the prim limit. Also, purely hypothetically, what if this is a fairly small prim and hard to find in all that emptiness? And what if there are already a number of completed builds in place that the builder wouldn't want to disrupt in the hopes of capturing this one maverick prim? As an interesting mental exercise, how high would the wayward prim actually go in the 1.19.1 (4) release? Thanks.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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06-08-2008 20:17
From: Weston Graves I have a question that a -- friend, yes that's it, a friend wants answered. It's a purely hypothetical question, you understand. What would happen if you were building away and you accidentally entered about 30,000 in the the Z position? Would you be able to find the prim again? A person wouldn't want the prim somewhere in orbit counting against the prim limit. Also, purely hypothetically, what if this is a fairly small prim and hard to find in all that emptiness? And what if there are already a number of completed builds in place that the builder wouldn't want to disrupt in the hopes of capturing this one maverick prim? As an interesting mental exercise, how high would the wayward prim actually go in the 1.19.1 (4) release? Thanks. If the value was entered in the edit tools, the prim would stop at Z=768 with the current client, or z=4096 with the newest Release Candidates (1.20). The Z-value is clamped at those limits and can't be exceeded by editing values. A prim could be pushed higher by a script, perhaps. But an edit error in the Z direction stops there. Errors in X or Y could send the prim through quite a few sims until it hits an edge with no sim past it, at which point the prim "goes off world" and returns to your lost and found.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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06-08-2008 20:33
From: Ceera Errors in X or Y could send the prim through quite a few sins
So be careful when you type or your prim will burn in Hell forever. Down in the fire and primstone.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
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06-09-2008 04:02
Thank you. Yes, 768 was exactly where I - that is, where it probably would be if someone were to do such a thing.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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06-09-2008 05:07
*Chuckle* Thanks SuzanneC. I corrected that admittedly funny typo.
To the OP: Incidentally, if you place any prims above 768 M with the 1.20 release candidate, and if later they get moved for any reason by anyone using the older SL clients, those high-altitude prims will relocate to 768 Meters.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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