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Pherekydes Beaumont
Registered User
Join date: 26 Jan 2008
Posts: 17
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12-13-2008 04:42
Hello Most water areas on mainland have a height difference between ground and water level around 20 meters. Some areas (south west of the 1st continent) have a difference of 80 meters.
So I plan to make an own underwater SIM, but need to know in advacnce: What is the biggest difference between a water level and the ground that can be defined on a SIM, which I own?
Regards Pherekydes
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Dante Tucker
Purple
Join date: 8 Aug 2006
Posts: 806
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12-13-2008 05:19
100 meters diference.
The lowest the ground can be set too is 0 meters, and the highest the water level can be set to is 100 meters.
So for maximum water depth you would use those two settings.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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12-13-2008 06:47
From: Dante Tucker 100 meters diference.
The lowest the ground can be set too is 0 meters, and the highest the water level can be set to is 100 meters.
So for maximum water depth you would use those two settings. More than that, actually, if you use a .raw file to set it. The sliders in the Estate controls are limited to 100M, but .raw files have a wider limit. : Quoting from the Knowledge Base on .raw files: "Channel 3 (blue) is a gray value that sets the water height of the sim in meters. A sim can only have one water height, so fill the entire channel with one value. The default water level found in Second Life is 20 meters. This is the level of all "void" water, as well as the water level on the vast majority of existing sims. The water level can be set to other values on a per sim basis, but this should only be done in special cases, since it leaves a noticeable vertical gap between sims whose visible water edges abut but are not at the same level. The water channel is not affected by the multiply channel, so the maximum height of water is 255. " So for an isolated sim, you could set the terrain to zero, and set the water level to 255 Meters. By using the multiply channel and careful use of the heightmap, you could even have a coastline and islands that stick up above the 255M high water level. An intriguing glitch here: You would still have the "cloud layer" for non-windlight clouds present at its normal height - between 150 and 200 Meters. So if "Classic Clouds" are enabled, which they are by default, you'll have a "murky layer" at thet point in your deep water. If you used the .raw file to set the water height to 150, you could have a perpetually fog-shrouded surface. The sides of your sim wil be an issue, however. Neighboring 'void' sims - spaces with no other sim present - won't match your water height setting. They will still be at 20 M. So I suspect that looking sideways, you'll see sky, in a deep water sim, unless you use megaprim 'tank walls' to contain it.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Pherekydes Beaumont
Registered User
Join date: 26 Jan 2008
Posts: 17
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12-13-2008 10:48
From: Ceera Murakami If you used the .raw file to set the water height to 150, you could have a perpetually fog-shrouded surface.
Hey, imagine that ... 150 meter deep water and on the surface it's foggy ... wow... Thanks for the idea 
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