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Instant crash on login after updating drivers

Damien Walworth
Neko boy
Join date: 10 Nov 2007
Posts: 181
04-14-2008 11:48
OK, this is entirely my own fault for doing something suggested on the official LL blog, I really should have known better.

I was having a problem with triangles converging on my avatar after downloading the new recommended viewer.

"Update your drivers", said the LL blog. So I did.

Good news - no more triangles.

Bad news - the reason I don't get any triangles is because I can no longer log in.

I get the login screen for about a second, and then it crashes. Every single time.

I'm using ATI Radeon X300 drivers, updated to Catalyst as recommended on the ATI site.

Any suggestions? Can I revert to earlier versions, or better still a version of the SL viewer that works?
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
04-14-2008 12:00
Before giving up on that version, I'd try wiping out all the settings files (the standard places) and trying to launch again. If you can keep the login screen to stay, you can go to Edit / Preferences and try graphics tweaks (I'd suggest the Hardware Options, and toggling the Vertex Buffer Objects setting, as a starting point). Somebody with more specific knowledge of that particular ATI driver may have better advice.

ATI is forever dumping driver versions with OpenGL b0rked in new and creative ways, so "newest" with that lot is a real crap-shoot.
Damien Walworth
Neko boy
Join date: 10 Nov 2007
Posts: 181
04-14-2008 16:57
Thanks, Qie -

I managed to sort it as follows, in case anyone else has the same problem (Windows XP)

1. Use system restore to roll back to before new drivers were installed

2. Uninstall SL

3. Reinstall SL

That worked. At least, I say it worked - I had a very weird corrupt log on screen (garbled and unreadable graphics, so my name appeared as black pixels), though it let me log on anyway and then the and cured that by clearing cache. However, I now can't log in because SL "cannot connect to a simulator", but that might just be SL playing up as usual.
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Maggie McArdle
FIOS hates puppies
Join date: 8 May 2006
Posts: 2,855
04-14-2008 17:14
nope Damien i got the same message...

/me looks around..ok, which one of you broke it? O.o
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There's, uh, probably a lot of things you didn't know about lindens. Another, another interesting, uh, lindenism, uh, there are only three jobs available to a linden. The first is making shoes at night while, you know, while the old cobbler sleeps.You can bake cookies in a tree. But the third job, some call it, uh, "the show" or "the big dance," it's the profession that every linden aspires to.
Dana Hickman
Leather & Laceā„¢
Join date: 10 Oct 2006
Posts: 1,515
04-14-2008 18:50
From: Maggie McArdle
nope Damien i got the same message...

/me looks around..ok, which one of you broke it? O.o

I think Havok 4, although being better at most physics related tasks, can't handle the strain put on it by the recent rash of giant, jiggling, prim b00biez :p
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
04-14-2008 19:06
From: Dana Hickman
I think Havok 4, although being better at most physics related tasks, can't handle the strain put on it by the recent rash of giant, jiggling, prim b00biez :p
That's a relief: at least I know it's not my fault this time.

In some thread, a poster had the interesting hypothesis that Havoc 4 broke everything by being too good: now that physics isn't lagging the sims, they're able to push more stuff into the central database and asset service. I guess the underlying premise was that before, when physics ran slower, people just naturally couldn't make as many transactions. I have no idea if this could be true, but I love weird entanglements of machine and human behavior of that sort.