Going on holiday. Best land settings?
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Paulo Dielli
Symfurny Furniture
Join date: 19 Jan 2007
Posts: 780
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08-07-2009 16:10
The 'About Land - Options' settings in my shop are normally:
- Create Objects: none - Object Entry: All residents - Run scripts: All residents
I do this because, when I disable Object Entry and Run Scripts, visitors wearing shoes/boots and AO's with all kinds of features won't be able to use them. At least, that's what I've been told. I want people to feel comfortable in my shop. Occasionally I get someone with a poofer or a vehicle. That's okay. I usually see it pretty quickly and make verything okay again.
But soon I'll be going on holiday for two weeks. I won't be able to go in-world during that time. but I still want my visitors to feel comfortable.
What if I disable all options during that time:
1) Is it true that shoes/boots/AOs from visitors won't work anymore? 2) If so, which Options can I keep enabled without too many risks?
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Brieanne Bomazi
Don't forget the *E*
Join date: 29 Jan 2005
Posts: 383
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08-07-2009 16:22
From: Paulo Dielli The 'About Land - Options' settings in my shop are normally:
- Create Objects: none - Object Entry: All residents - Run scripts: All residents
I do this because, when I disable Object Entry and Run Scripts, visitors wearing shoes/boots and AO's with all kinds of features won't be able to use them. At least, that's what I've been told. I want people to feel comfortable in my shop. Occasionally I get someone with a poofer or a vehicle. That's okay. I usually see it pretty quickly and make verything okay again.
But soon I'll be going on holiday for two weeks. I won't be able to go in-world during that time. but I still want my visitors to feel comfortable.
What if I disable all options during that time:
1) Is it true that shoes/boots/AOs from visitors won't work anymore? 2) If so, which Options can I keep enabled without too many risks? If all your things are owned by you, or set to group only, you can set auto return on for say 2 minutes and be fine. Otherwise...Object Entry/building should be off... people flying over should be above the line. Letting scripts run is fine... if they can't build/rezz things, not much harm they can do. You don't need object entry for attached prims. That's so people can't rezz things there. Ao's will work with no scripts, but if they turn them off, they won't turn back on. Most will anyway ~Brie
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From: Benski Trenkins You know the saying: If it ain't broken... it's not LL owned.
http://www.flickr.com/photos/brieannebomazi/ From: Kalor Rayner Actually, I think we'll have a better chance of winning the lottery than figuring out the information from the Lindens. Curious about the Emerald Viewer and all the features? http://modularsystems.sl/index.php?option=com_content&view=article&id=24&Itemid=16
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Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
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08-07-2009 16:52
Just make sure to set auto return above 0. The rest is cake.
Make sure all items are set match the land ownership, first, whether you or group. I'm echoing you Brie. Sorry lol
More for emphasis I guess (and to distract me from lovely dinner smells.)
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Paulo Dielli
Symfurny Furniture
Join date: 19 Jan 2007
Posts: 780
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08-07-2009 20:18
From: Brieanne Bomazi Letting scripts run is fine... if they can't build/rezz things, not much harm they can do. Thanks Brie, I understand. But what about poofers when NOT disabling scripts? Btw, I just did a test. I disabled ALL land options, but shoe sounds and AOs were still functioning fine. Is there any downside when disabling all options? Why should I set autoreturn? Building is disabled, so nowone should be able to rez anything.
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Brieanne Bomazi
Don't forget the *E*
Join date: 29 Jan 2005
Posts: 383
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08-07-2009 22:16
From: Paulo Dielli Thanks Brie, I understand. But what about poofers when NOT disabling scripts?
Btw, I just did a test. I disabled ALL land options, but shoe sounds and AOs were still functioning fine. Is there any downside when disabling all options?
Why should I set autoreturn? Building is disabled, so nowone should be able to rez anything. There is a height they can go and drop objects anyway. Setting auto return is good for *just in case*. Even if you wanted to leave object entry open, so say customers could unpack if need be, auto return means no littering on your parcel, or if the Mutant Ninja Poofer poppers show up, they may drop their things, but auto returns means they go mass returned to them You have some options.. and shouldn't worry  ~Brie Btw... particle poofers cause client side lag on the rezz time, since each sim has a particle limit. they really can't HURT anything, except your eyes in some cases 
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From: Benski Trenkins You know the saying: If it ain't broken... it's not LL owned.
http://www.flickr.com/photos/brieannebomazi/ From: Kalor Rayner Actually, I think we'll have a better chance of winning the lottery than figuring out the information from the Lindens. Curious about the Emerald Viewer and all the features? http://modularsystems.sl/index.php?option=com_content&view=article&id=24&Itemid=16
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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08-08-2009 01:43
From: Paulo Dielli .........
Why should I set autoreturn? Building is disabled, so nowone should be able to rez anything. If a vehicle ends up 'abandoned' in/over the parcel, it will stay there until either you return it or an autoreturn does it. I say 'abandoned' as the usual reason for an empty vehicle hanging over or in a build is that the driver/passengers have been kicked out by ban-lines nearby or have crashed. I've had the experience of both crashing on a sim-crossing and hiting ban-lines....an later find that my disappeared vehicle has turned up in a parcel a sim or two or three away. A 'vehicle' can be a prim/object with a griefer sitting on it - to get past 'no object entry'. Once in the parcel, they stand, and the prim/object stays -- unless you have autoreturn on.
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
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08-08-2009 14:25
From: Paulo Dielli Why should I set autoreturn? Building is disabled, so nowone should be able to rez anything. That's what I thought too - and then my land got hit with multiple invisiprim spam objects. Some were up in the clouds, some just hovering over the land. (I saw them only with ctrl alt T, until then I didn't know what was going on.) Oh and I've seen squatters set up their dream home on empty land with no auto return on. They can still get objects in. I've seen other people's parcels griefed with objects that flood the screen with pictures and the audio with noise. In that case you won't even be able to see in order to find the object, and if you haven't had the chance to set your own objects/house correctly, they would vanish too in an emergency 'auto return' fix. I found out the hard way...
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Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
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08-08-2009 21:25
I use:
- Create Objects: Group - Object Entry: All residents - Run scripts: Group
Auto Return: 1.
Though I am experimenting with Create Objects being open on one plot, while I decide on a suggestions / message note system.
The MOST important setting is the Auto Return. Its fine to let them play around for a short while, but if you don't turn that on, you risk being a source of griefing against your neighbors and yourself.
On one neighbor's property that has no auto return, and seems to be an abandoned but paid account, I filled out all of his remaining prims as a self protection measure... - Essentially I just rezzed flowers at ground, and way in the sky some plain boxes.
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Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
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08-08-2009 21:29
From: Sling Trebuchet If a vehicle ends up 'abandoned' in/over the parcel, it will stay there until either you return it or an autoreturn does it.
A 'vehicle' can be a prim/object with a griefer sitting on it - to get past 'no object entry'. Once in the parcel, they stand, and the prim/object stays -- unless you have autoreturn on. This. Sometimes setting autoreturn above 1 actually -HELPS- people who dropped things on your land by accident. Vehicles crash out anytime the driver slams into a ban line, and they often move so fast that you hit the ban line before you see it. - When they crash out, and you are forced to log to fix it, your vehicle can end up seemingly anywhere... good luck finding it. If it was a no copy vehicle, you may have just lost it forever. From: Clarissa Lowell Oh and I've seen squatters set up their dream home on empty land with no auto return on. There are some merchants that just travel around looking for sims with no autoreturn so they can drop products and have an unlimited number of stores around...
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