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Looking For A Hud (full Perm)

Krystine Baily
Registered User
Join date: 6 Mar 2009
Posts: 10
11-14-2009 06:04
Hey Everyone!
I'm looking for a HUD that I can add to my builds, to give my customers the choise to change the texture on certain linked prims in an object. Also, looking for a resizer HUD, and a object rez HUD. I'm looking for all the above to add to my shoe's. I'd like the customer to be able to change the texture on the nailpolish only, and maybe even the shoe its self. I'd like them to also be able to rez a toe ring if they'd like, and also to be able to resize the shoes through a HUD rather then modifying.
I could do without the re-sizer, but the texture change hud (that changes linked prims) and the Rezzer HUD are my main priorities.
If seen HUDs that do all this but their 16 000L$!!! I'm looking for something more in the 600-2000 range.
If anyone knows of anything out there, could you let me know? I've been searching forever but can't seem to find exactly what I need
Thanks in advance;)
Krystine Baily
Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
11-14-2009 07:16
Why not make it?

The hud is just a collection of prims, textured and worn.

You can buy full perms scripts for texture/colour change for a couple hundred Lindens and those god awful PLEASE DON'T USE THEM, resizer scripts are free.

It's a pity they weren't about L$1,000,000 then we wouldn't be infected with crippled no modify products that lag with their scripts :)
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
11-14-2009 10:14
Just so you know what you're looking for, you don't want to rez the toe ring. You just want to change the prim from full-alpha to opaque. (The problem with rezzing is that you can't link anything to an attachment while it's attached, so rezzing it would leave it stranded, unattached... and that's ignoring the problem of no-build parcels where it wouldn't rez at all.)
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Dawn Terasaur
Registered User
Join date: 13 Nov 2009
Posts: 1
they dont give us crap!!!
11-14-2009 10:44
theydont have hud or anything for wolves and werewolves or vampires the normal second life has anything and everything which is unfair!!!! make rp for us or dunno werewolves packs cloths something thats actuelly fun!!!
Kidd Krasner
Registered User
Join date: 1 Jan 2007
Posts: 1,938
11-14-2009 13:03
From: Krystine Baily
Hey Everyone!
I'm looking for a HUD that I can add to my builds, to give my customers the choise to change the texture on certain linked prims in an object. Also, looking for a resizer HUD, and a object rez HUD. I'm looking for all the above to add to my shoe's. I'd like the customer to be able to change the texture on the nailpolish only, and maybe even the shoe its self. I'd like them to also be able to rez a toe ring if they'd like, and also to be able to resize the shoes through a HUD rather then modifying.
I could do without the re-sizer, but the texture change hud (that changes linked prims) and the Rezzer HUD are my main priorities.
If seen HUDs that do all this but their 16 000L$!!! I'm looking for something more in the 600-2000 range.
If anyone knows of anything out there, could you let me know? I've been searching forever but can't seem to find exactly what I need
Thanks in advance;)
Krystine Baily

Do you really want a HUD for this? Most customizable items use menus, not a HUD.

There are two problems with a HUD. Once is that there are only a limited number of HUD attachment points, and even with an available point, there's a limited amount of screen space to put them. Second, even with good artistic effort, it's very difficult to design an intuitive HUD. The xcite master hud is good in this respect, but it's obvious that a huge effort was put into it.

HUDs are mostly used for things you use continuously. Mystitool is a popular example, as are various AO huds, sex or collar huds, etc. Resizing is usually done once, or once per shape, so a HUD seems like overkill.

Regardless of how you do the UI, make sure the shoes are copiable and the scripts deletable.
Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
11-14-2009 13:18
I disagree, Kidd, I'm afraid. I think huds are a very good idea when you're texturing/colouring parts of shoes/feet. It's tricky to do, and the great thing about a hud is it displays the various textures and colours you're working with.

And it's precisely because you don't use it that often, that it doesn't matter that it takes up a screen attachment point or that it takes up a lot of your screen when you're using it. When it's in use, all you want to do is zoom in on the feet, choose the appropriate base texture from the hud display and then tweak the colour if necessary. When you are done, you just detach the hud and don't use it again until you want change your skin.

Sure, llDialog is fine when you're just changing the texture/colour of the shoe prims, but once you start messing with flesh-coloured attachments, you need all the help you can get (well, I do, anyway).
Kidd Krasner
Registered User
Join date: 1 Jan 2007
Posts: 1,938
11-14-2009 13:45
From: Innula Zenovka

And it's precisely because you don't use it that often, that it doesn't matter that it takes up a screen attachment point or that it takes up a lot of your screen when you're using it. When it's in use, all you want to do is zoom in on the feet, choose the appropriate base texture from the hud display and then tweak the colour if necessary. When you are done, you just detach the hud and don't use it again until you want change your skin.

Sure, llDialog is fine when you're just changing the texture/colour of the shoe prims, but once you start messing with flesh-coloured attachments, you need all the help you can get (well, I do, anyway).

If you're going to go to the trouble of zooming in on a particular prim, you may as well be using the standard edit features. And I don't get flesh-colored attachments; why do you need an attachment to match your skin? For body parts, sure, but shoes? Shouldn't they just be transparent in places where skin needs to show?

As I recall, xcite does skin textures by rezzing a color board in-world, not as a HUD. Same idea, probably similar programming, but more flexible than a HUD.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
11-14-2009 15:52
From: Kidd Krasner
And I don't get flesh-colored attachments; why do you need an attachment to match your skin? For body parts, sure, but shoes? Shouldn't they just be transparent in places where skin needs to show?
Prim toes. The avatar foot is basically a misshapen flipper, so it's not necessary to have a full fledged foot fetish to wear prim toes.
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
11-14-2009 16:56
From: Kidd Krasner
If you're going to go to the trouble of zooming in on a particular prim, you may as well be using the standard edit features. And I don't get flesh-colored attachments; why do you need an attachment to match your skin? For body parts, sure, but shoes? Shouldn't they just be transparent in places where skin needs to show?

As I recall, xcite does skin textures by rezzing a color board in-world, not as a HUD. Same idea, probably similar programming, but more flexible than a HUD.
What Qie said. Over the last year or so, more and more people have started making sculpted open-topped shoes, which are a combined shoe and prim foot and look far better than the avatar feet/flippers we get. They tend to have an ankle-strap to hide the join between the foot attachment and the avatar's leg. Nevertheless, the tricky bit is matching up the colours, because colours look very different on a prim and on an avatar mesh. Consequently, a lot of shoe-makers provide a range of flesh-tone textures in various shades, as an approximate match to the more popular skins, that you apply by a HUD to get you in the right general area, and then you tweak that by changing the prim colour a bit.
Kidd Krasner
Registered User
Join date: 1 Jan 2007
Posts: 1,938
11-14-2009 17:19
From: Innula Zenovka
What Qie said. Over the last year or so, more and more people have started making sculpted open-topped shoes, which are a combined shoe and prim foot and look far better than the avatar feet/flippers we get. They tend to have an ankle-strap to hide the join between the foot attachment and the avatar's leg. Nevertheless, the tricky bit is matching up the colours, because colours look very different on a prim and on an avatar mesh. Consequently, a lot of shoe-makers provide a range of flesh-tone textures in various shades, as an approximate match to the more popular skins, that you apply by a HUD to get you in the right general area, and then you tweak that by changing the prim colour a bit.

Ewww.

Yeah, I see the poor quality when I'm trying to fit shoes, but at normal distances, I don't see a difference. I can't imagine even caring about that.

But getting back to the original question, why would a HUD make it easier?
Katheryne Helendale
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Join date: 5 Jun 2008
Posts: 2,187
11-14-2009 17:27
From: Dawn Terasaur
theydont have hud or anything for wolves and werewolves or vampires the normal second life has anything and everything which is unfair!!!! make rp for us or dunno werewolves packs cloths something thats actuelly fun!!!



*checks outside for a full moon*
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
11-14-2009 17:38
From: Kidd Krasner
Ewww.

Yeah, I see the poor quality when I'm trying to fit shoes, but at normal distances, I don't see a difference. I can't imagine even caring about that.

But getting back to the original question, why would a HUD make it easier?
Well, I find it easier because I can see the texture samples on the hud, and usually, if I want, I can apply them to a prim in the hud and tinker with the colours on them there (and store the results). I certainly find them easier and quicker to use than the other available methods even though, I agree, in theory there shouldn't be any difference.

A friend of mine recently tried launching a line that used dialog menus but had to ditch the idea and switch to huds because so many customers said they found it difficult.