Chat not working since "update"
|
|
Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
|
11-09-2007 09:32
Hi im not 2 sure where to post this, but it is a question so its going here, i have a script that when you collide with it, it SHOULD welcome anyone who collides with it, the script compiles but just dosn't work, it was working fine before the update. I have filed a support ticket only to get a reply (Restart your reigon) that i have done 6 times now, ALL scripts are enabled. My mate who runs the other darkRP sim sais she has the same problems and none of her chat scripts work. default { state_entry() { llVolumeDetect(TRUE); } collision_start(integer total_number) { llSay (0, "Welcome to Felonhall, Please read the rules and background before leaving the tunnel"  ; } }
_____________________
www.felonhall.com
|
|
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
|
11-09-2007 09:36
From: Chaos Bikcin Hi im not 2 sure where to post this default { state_entry() { llVolumeDetect(TRUE); } collision_start(integer total_number) { llSay (0, "Welcome to Felonhall, Please read the rules and background before leaving the tunnel"  ; } } SCRIPTING FORUM! LOOK AROUND!!! chek the space after llSay, see if getting rid of it fixes it?
_____________________
Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
|
|
Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
|
11-09-2007 09:37
From: Okiphia Rayna SCRIPTING FORUM! LOOK AROUND!!!
chek the space after llSay, see if getting rid of it fixes it? ok that didnt fix it, and this is not a scripting error since it was working previously. its some other kind of error
_____________________
www.felonhall.com
|
|
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
|
11-09-2007 09:39
From: Chaos Bikcin ok that didnt fix it, and this is not a scripting error since it was working previously. its some other kind of error ....if it deals with scripts.. it probably is a scripting error, even if its because a tag was changed in an update... and still belongs in scripting imho ^^
_____________________
Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
|
|
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
|
11-09-2007 09:41
From: Okiphia Rayna ....if it deals with scripts.. it probably is a scripting error, even if its because a tag was changed in an update...
and still belongs in scripting imho ^^ and try this.. I'm no scripter, but LSL wiki says that Sollision_start should be followed by (integer num_detected) not (integer total_number)
_____________________
Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
|
|
Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
|
11-09-2007 09:49
Chaos, you are going to love this. I rezzed a box, put your script in verbatim, walked into it, and it worked as expected. So it's apparently not a scripting issue.
Can you duplicate that (make a new box, paste in the code, see if it works) ?
[also took it to a different region, no change]
|
|
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
|
11-09-2007 09:50
wait.. are you allowed to run scripts where you are? That might help... maybe you accidentally turned it off or are somewhere you cant? =P
_____________________
Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
|
|
Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
|
11-09-2007 10:13
check if collisions are disabled in that region. Disable Collision prevents any collision events from firing in scripts.
-Atashi
_____________________
Visit Atashi's Art and Oddities Store and the Waikiti Motor Works at beautiful Waikiti.
|
|
Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
|
11-09-2007 10:20
From: Viktoria Dovgal Chaos, you are going to love this. I rezzed a box, put your script in verbatim, walked into it, and it worked as expected. So it's apparently not a scripting issue.
Can you duplicate that (make a new box, paste in the code, see if it works) ?
[also took it to a different region, no change] aha that fixed it, i just made a new one & it worked, HOLA wonder why it "died",lol
_____________________
www.felonhall.com
|
|
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
|
11-09-2007 10:21
From: Chaos Bikcin aha that fixed it, i just made a new one & it worked, HOLA wonder why it "died",lol well cool that its fixed Did you stop scripts running in the object and forget to re-enable? That's happened to me a couple times lol...
_____________________
Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
|
|
Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
|
11-09-2007 10:21
rez an cube, don`t resize it or move it and add a new script From: someone default { on_rez(integer b) { llResetScript(); } state_entry() { llVolumeDetect(TRUE); llSetPrimitiveParams([PRIM_PHANTOM, TRUE] ); } collision_start(integer total_number) { integer a; for (a = 0; a < total_number; a++) { if (llDetectedType(a) & AGENT) { llInstantMessage(llDetectedKey(a),"Welcome to Felonhall, Please read the rules and background before leaving the tunnel"  ; } } } } avoid public chat spamming and agent check
|
|
Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
|
11-09-2007 10:23
ah crap... can i still be sl`s f`ing looser pleaaaasseeeee???
|