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Chat not working since "update"

Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
11-09-2007 09:32
Hi im not 2 sure where to post this, but it is a question so its going here, i have a script that when you collide with it, it SHOULD welcome anyone who collides with it, the script compiles but just dosn't work, it was working fine before the update.

I have filed a support ticket only to get a reply (Restart your reigon) that i have done 6 times now, ALL scripts are enabled. My mate who runs the other darkRP sim sais she has the same problems and none of her chat scripts work.


default
{
state_entry()
{
llVolumeDetect(TRUE);
}

collision_start(integer total_number)
{
llSay (0, "Welcome to Felonhall, Please read the rules and background before leaving the tunnel";);
}
}
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www.felonhall.com
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
11-09-2007 09:36
From: Chaos Bikcin
Hi im not 2 sure where to post this

default
{
state_entry()
{
llVolumeDetect(TRUE);
}

collision_start(integer total_number)
{
llSay (0, "Welcome to Felonhall, Please read the rules and background before leaving the tunnel";);
}
}

SCRIPTING FORUM! LOOK AROUND!!!

chek the space after llSay, see if getting rid of it fixes it?
_____________________
Owner of DemonEye Designs Custom Building and Landscaping
Owner and Blogger, Okiphia's Life
http://okiphiablog.blogspot.com/
Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
11-09-2007 09:37
From: Okiphia Rayna
SCRIPTING FORUM! LOOK AROUND!!!

chek the space after llSay, see if getting rid of it fixes it?


ok that didnt fix it, and this is not a scripting error since it was working previously. its some other kind of error
_____________________
www.felonhall.com
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
11-09-2007 09:39
From: Chaos Bikcin
ok that didnt fix it, and this is not a scripting error since it was working previously. its some other kind of error


....if it deals with scripts.. it probably is a scripting error, even if its because a tag was changed in an update...

and still belongs in scripting imho ^^
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Owner of DemonEye Designs Custom Building and Landscaping
Owner and Blogger, Okiphia's Life
http://okiphiablog.blogspot.com/
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
11-09-2007 09:41
From: Okiphia Rayna
....if it deals with scripts.. it probably is a scripting error, even if its because a tag was changed in an update...

and still belongs in scripting imho ^^


and try this.. I'm no scripter, but LSL wiki says that Sollision_start should be followed by

(integer num_detected)
not
(integer total_number)
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Owner of DemonEye Designs Custom Building and Landscaping
Owner and Blogger, Okiphia's Life
http://okiphiablog.blogspot.com/
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
11-09-2007 09:49
Chaos, you are going to love this. I rezzed a box, put your script in verbatim, walked into it, and it worked as expected. So it's apparently not a scripting issue.

Can you duplicate that (make a new box, paste in the code, see if it works) ?

[also took it to a different region, no change]
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
11-09-2007 09:50
wait.. are you allowed to run scripts where you are? That might help... maybe you accidentally turned it off or are somewhere you cant? =P
_____________________
Owner of DemonEye Designs Custom Building and Landscaping
Owner and Blogger, Okiphia's Life
http://okiphiablog.blogspot.com/
Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
11-09-2007 10:13
check if collisions are disabled in that region. Disable Collision prevents any collision events from firing in scripts.

-Atashi
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Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
11-09-2007 10:20
From: Viktoria Dovgal
Chaos, you are going to love this. I rezzed a box, put your script in verbatim, walked into it, and it worked as expected. So it's apparently not a scripting issue.

Can you duplicate that (make a new box, paste in the code, see if it works) ?

[also took it to a different region, no change]



aha that fixed it, i just made a new one & it worked, HOLA
wonder why it "died",lol
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www.felonhall.com
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
11-09-2007 10:21
From: Chaos Bikcin
aha that fixed it, i just made a new one & it worked, HOLA
wonder why it "died",lol

well cool that its fixed


Did you stop scripts running in the object and forget to re-enable? That's happened to me a couple times lol...
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Owner of DemonEye Designs Custom Building and Landscaping
Owner and Blogger, Okiphia's Life
http://okiphiablog.blogspot.com/
Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
11-09-2007 10:21
rez an cube, don`t resize it or move it and add a new script

From: someone

default
{
on_rez(integer b)
{
llResetScript();
}

state_entry()
{
llVolumeDetect(TRUE);
llSetPrimitiveParams([PRIM_PHANTOM, TRUE] );
}

collision_start(integer total_number)
{
integer a;
for (a = 0; a < total_number; a++)
{
if (llDetectedType(a) & AGENT)
{
llInstantMessage(llDetectedKey(a),"Welcome to Felonhall, Please read the rules and background before leaving the tunnel";);
}
}
}
}

avoid public chat spamming and agent check
Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
11-09-2007 10:23
ah crap... can i still be sl`s f`ing looser pleaaaasseeeee???