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Do sculpted prims have to be phantom?

Raymond Figtree
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Join date: 17 May 2006
Posts: 6,256
08-20-2007 02:03
I bought some boulders for my sim tonight and they are phantom and no mod. I'd like for people to be able to climb on them. Are sculpted prims always phantom or can you stand on one without the aid of a pose ball?
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Conan Godwin
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Join date: 2 Aug 2006
Posts: 3,676
08-20-2007 02:04
I'm pretty sure that the Horse sculptie in the inventory library is solid. Can't get inworld at the moment to check though.
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Beezle Warburton
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Join date: 10 Nov 2006
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08-20-2007 02:06
Usually sculpted prims are set to phantom because they have the impact zone of the sphere they were made from instead of the finished sculpt.
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Joker Opus
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Join date: 9 May 2006
Posts: 363
08-20-2007 02:08
They can be set to phantom, physical, temperary at will, they are the same as a torus, sphere, box, prism, ect.
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Raymond Figtree
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Join date: 17 May 2006
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08-20-2007 02:14
From: Joker Opus
They can be set to phantom, physical, temperary at will, they are the same as a torus, sphere, box, prism, ect.
Cool, thanks. I will IM the creator and ask her to make it so I can climb on it.
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Innes McLeod
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Join date: 8 Oct 2006
Posts: 190
08-20-2007 02:17
From: Raymond Figtree
I bought some boulders for my sim tonight and they are phantom and no mod. I'd like for people to be able to climb on them. Are sculpted prims always phantom or can you stand on one without the aid of a pose ball?


They are just like a normal prim. They default to solid just like any prim does, the only problem with a sculpty is that the 'bounding box' stays the same as the original sphere, not the sculpted shape.

A friend and I attempted to make some stairs using them, and found out that you could not climb the finished stairs because of this. To solve the problem we made the sculpty stairs phantom, and placed a solid, transparent ramp in the location where you would normally climb.

You may have to fake a surface to climb and stand on the same way. This is a shame because it defeats one of the more compelling reasons to use sculpties, the lowered prim count.
Alyx Sands
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Join date: 17 Feb 2007
Posts: 2,432
08-20-2007 04:25
From: Raymond Figtree
Cool, thanks. I will IM the creator and ask her to make it so I can climb on it.

It won't be any fun due to the original collision map tho...I fiddled with sculpties, the worst was a pillar I made. No one could even go near it when not set to phantom.

What i did with a comfy chair I made is just make it phantom and put an anim with sit target inside, so you can click it to sit on it but don't get an unsightly poseball...you can even put multiple anims inside. (Hint-go look up Learjeff's sit target positioner thingie on SLEX, it's free and utterly easy to use).
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
08-20-2007 05:39
I made sculpted bench and a toilet that is sittable with no poseballs didn't notice anything phantom like about it personally. Has something changed reccently?
I was going to make some rocks. I am curious about this too.
Jessica Elytis
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Join date: 7 Oct 2005
Posts: 1,783
08-20-2007 06:06
Have to be? No.

Need to be? Mostly.

Best way to think of sculpties is to think of those old glass marbles with the colored glass swirls inside. The outside might be clear, but is still there. Basically, sculpties are an illusion.

Make a scupltie rock normal, and you'll just be climbing on a smooth sphere.

Sculptie furnature not set to phantom is even worse. It enhances the James Bond ejection a lot of times due to collision factors.

If you want to get an idea on how this is, make a sculptie prim. Set it out and set it to Physical. Roll it around and watch the wierdness *giggles*

~Jessy
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Raymond Figtree
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Join date: 17 May 2006
Posts: 6,256
08-20-2007 08:45
From: Innes McLeod
They are just like a normal prim. They default to solid just like any prim does, the only problem with a sculpty is that the 'bounding box' stays the same as the original sphere, not the sculpted shape.

A friend and I attempted to make some stairs using them, and found out that you could not climb the finished stairs because of this. To solve the problem we made the sculpty stairs phantom, and placed a solid, transparent ramp in the location where you would normally climb.

You may have to fake a surface to climb and stand on the same way. This is a shame because it defeats one of the more compelling reasons to use sculpties, the lowered prim count.
Wow, I did not know this about sculpties. Thanks. I guess just like everything else in Sl, they have their limitations.

Since I have a lot of prims to burn on my new sim, I will create transparent platforms on top of the phantom no mod sculpty cliffs and boulders I bought.
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Wulfric Chevalier
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Join date: 22 Dec 2006
Posts: 947
08-20-2007 09:01
There certainly are sculptie rocks that have only a little of the collision problem. My home is a cave built entirely of sculptie rocks. Spme of the shapes cause big problems, some cause no problem at all. What I have found is that by changing the dimensions to get flattish lenticular rocks (say 10x10x3) the problems are much smaller than with roughly spherical ones (10x10x10). The problem may also be very noticeable on one side of the rock, but non-existent on the other, especially with concave shapes.

Its worth playing with, but you will probably find that however you work it, you end up with something that looks better than it works.
BamBam Sachertorte
floral engineer
Join date: 12 Jul 2005
Posts: 228
08-20-2007 09:13
In the Maya sculptie exporter there is a 'Maximize Scale'. For some shapes this option can make the sculpt map closer in shape to the collision map. I don't know if the other sculpt map exporters have that option. For the shapes that I have made I find that this is good enough to make the sculpty non-phantom. Your mileage may vary.
Calveen Kline
In pursuit of Happiness
Join date: 5 Jan 2007
Posts: 682
08-20-2007 09:18
Hi Raymond... I saw you last night playing with your rocks... lol. I tried to jump off them but fell through instead... :-)
**Calveen waves**
Raymond Figtree
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Join date: 17 May 2006
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08-20-2007 09:34
From: Calveen Kline
Hi Raymond... I saw you last night playing with your rocks... lol. I tried to jump off them but fell through instead... :-)
**Calveen waves**
Please don't sue me. I don't have simowners insurance. :)
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Calveen Kline
In pursuit of Happiness
Join date: 5 Jan 2007
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08-20-2007 10:21
NP, I'll grab a chair and some popcorn next time. LOL
Alyx Sands
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Join date: 17 Feb 2007
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08-20-2007 11:25
From: Jessica Elytis


If you want to get an idea on how this is, make a sculptie prim. Set it out and set it to Physical. Roll it around and watch the wierdness *giggles*

~Jessy

Try that with a 10 meter pillar as rubber, and have a really good laugh...tried and tested! :D
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Avion Raymaker
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Join date: 18 Jun 2007
Posts: 980
not only sculpted, but huge?
08-20-2007 11:54
Raymond, are these boulders possibly phantom not because they are sculpted, but because they are "huge prims?"

I have Dolly Heart's boulders (which some would say are more like mountains), and my understanding is that huge prims need to be made phantom, or else they cause weird effects on the servers? Someone correct that if it's wrong.

I'm making platforms high on mine, and so on the phantom boulder side, I'm just putting up an invisible wall, so that Avatars just think they're bumping into the rock.
Raymond Figtree
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Join date: 17 May 2006
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08-20-2007 15:06
From: Avion Raymaker
Raymond, are these boulders possibly phantom not because they are sculpted, but because they are "huge prims?"

I have Dolly Heart's boulders (which some would say are more like mountains), and my understanding is that huge prims need to be made phantom, or else they cause weird effects on the servers? Someone correct that if it's wrong.

I'm making platforms high on mine, and so on the phantom boulder side, I'm just putting up an invisible wall, so that Avatars just think they're bumping into the rock.
Yep. those are the ones and yes, they are HUUUUGGGGGEEEEE!
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Alyx Sands
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Join date: 17 Feb 2007
Posts: 2,432
08-20-2007 15:50
From: Raymond Figtree
Yep. those are the ones and yes, they are HUUUUGGGGGEEEEE!

...and there I thought you were talking about some cute little rocks somewhere, not the effing himalayas... :D
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Johan Laurasia
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Join date: 31 Oct 2006
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08-27-2007 02:12
From: Raymond Figtree
Cool, thanks. I will IM the creator and ask her to make it so I can climb on it.


it won't look right.. you cannot climb a sculpted prim like you're saying... the prim type that was used when it was created is the "physical" shape that the server sees, not the shape you see.. most likely, you'll be way above it, and it's prim type is likely a box for a boulder, which you cannot climb per se.
Johan Laurasia
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08-27-2007 02:16
From: Raymond Figtree
Wow, I did not know this about sculpties. Thanks. I guess just like everything else in Sl, they have their limitations.

Since I have a lot of prims to burn on my new sim, I will create transparent platforms on top of the phantom no mod sculpty cliffs and boulders I bought.


It's not a limitation of sculpties, it's a limitation of computers in general, the server would have to calculate every nook and cranny of an object which would take too much computing power, hence, imagine creating a box or sphere that's just exactly big enough to fit the object into, (like a bounding box), and that's what the server "sees" the object as. I believe sculpties appear to be an elongated sphere so they roll, but not like a perfect sphere.