Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Voice triggred animation/AO

Jax Jevon
There ya go !
Join date: 18 Jun 2006
Posts: 308
02-02-2008 14:13
Greetings !

I have looked on the wiki and in the script forum and hav'nt found any answers.
Forgive me if this is posted in the wrong section.

As a voice user I would like to animate my av. when speaking.
I have seen this done while using type i.e. a notebook appears or a cell phone ..

I cannot find any info on weather it's possible to trigger an AO to sync with voice comms.

As an amateur/CB radio op. in real life it would be cool to do this if possible.

I can produce the .bvh anim and have already made a model Yaesu handie.

Any pointers from the knowledgable if this is possible would be very welcome.

Regards.
_____________________
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
02-02-2008 14:23
well there are some animations that go with voice chat, I think they are in the library folder

just activate them
not sure if anyone has made any for it that are for sale or not

I think they just have to be named the same as the ones in that folder and activated
_____________________
From: someone
Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar. :)


They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
Jax Jevon
There ya go !
Join date: 18 Jun 2006
Posts: 308
02-02-2008 14:34
Hi Roarth ..

They still seem to be manually activated ..

I am looking if it's possible to detect when the Av is speaking in voice to detect the key press to tregger an overide .. not really a gesture with a sound clip.

Thanks for your input .. much appreciated.
_____________________
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
02-02-2008 14:38
by activate I mean activate the gesture so it will react when you speak via voice

(they will react when you speak, just ... not the best animations hehe)

if someone knew how to make animations then they could do this themselves, by naming the animations properly
_____________________
From: someone
Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar. :)


They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
Jax Jevon
There ya go !
Join date: 18 Jun 2006
Posts: 308
02-02-2008 14:41
Lol kk copy that ..

I go play some more :o)

Thanks again.
_____________________
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
02-02-2008 14:46
if you want to test them out or need help just give me a shout, I am logged in at the moment
_____________________
From: someone
Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar. :)


They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
Jax Jevon
There ya go !
Join date: 18 Jun 2006
Posts: 308
02-02-2008 14:47
From: Rhaorth Antonelli
by activate I mean activate the gesture so it will react when you speak via voice

(they will react when you speak, just ... not the best animations hehe)

if someone knew how to make animations then they could do this themselves, by naming the animations properly



QFT Thanks again .. I got it figured now.

I owe ya one :o)
_____________________
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
02-02-2008 15:31
ah you are very welcome
just pass it on, do a good deed for someone else :)
_____________________
From: someone
Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar. :)


They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
Dementia Obviate
Registered User
Join date: 29 Nov 2006
Posts: 218
02-02-2008 15:34
I saw something on the New Products forums that activates the mouth during voice chat usage. Not sure if thats what you had in mind, but maybe it could be used in conjunction with an animated prop if its not.

/194/4d/234077/1.html
_____________________
Trout Certification: "Definitely a slut, but not to the extent that it takes away from your obvious classiness and good taste. You are the type of girl that we know is out of our class, but who still makes us want to take a shot. I'm giving you a 7.7 on the Trout Sluttiness scale. Dirty and hot behind closed doors and just plain sexy everywhere else. Congratulations and shame on you."
Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
02-02-2008 19:56
You can do this through defining gestures:

define a gesture where the trigger text is:
/voicelevelX
where X is a number from 1 to 8 ( i think), defining the necessary loudness of the voice input for the gesture to trigger. So /voicelevel1 triggers on whispering, /voicelevel8 on screaming.

You can then put the animation directly into the gesture.

Or use the gesture to trigger a 'chat command' on a specific channel, and script an object to listen for these commands to 'do something', like control an AO.
_____________________