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Can I move things across the grid by xyz?

Maxum Kingmaker
Registered User
Join date: 21 Oct 2009
Posts: 25
10-22-2009 12:57
Can I rezz a plywood cube in sim A then enter in a number like 19047475.00 (Y) and shoot it off to say sim X? Will things travel like that around the grid? I tried moving off sim like that and it worked ok. But I loose my cubes when I try to go further yet they don't show up in my lost and found. So they must be going somewhere.
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
10-22-2009 13:02
I expect they fall down the gaps between the servers and get stuck. ;)

Out of curiosity, why do you want to do this?
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Rhonda Huntress
Kitteh Herder
Join date: 21 Dec 2008
Posts: 1,823
10-22-2009 13:04
There is a limit to how far they can be pushed like that now, but the answer to the question is, they tend to go "off world" and are just deleted during the next garbage collection cycle.
Maxum Kingmaker
Registered User
Join date: 21 Oct 2009
Posts: 25
10-22-2009 13:10
From: Deira Llanfair
I expect they fall down the gaps between the servers and get stuck. ;)

Out of curiosity, why do you want to do this?


I was wondering if I could make transportation device for entertainment. Like a simple rideable traincar that would make stops around SL. Appearing in preset locations like a taxi cab. A novelty and an extra fun thing to do.
Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
10-22-2009 13:24
I think you are limited to movements between adjacent sims.
The logic allows for an avatar plus attachments to 'materialise' at arbitrary positions is a sim.
The logic for objects allows for either rezzing by an avatar or object -- or entry from an adjacent sim.

I have coded objects to cross sim borders - but at 'normal' vehicle speeds.
I recall reading that there is a 10 metre wide band around the edge of a sim that is important to smooth sim handover. I have not tried a jump into an adjacent sim from a position far inside a sim.
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
10-22-2009 13:37
i set my dozers out one time and they stalled at the sim line..so i didn't think much of it ..then came back the next morning to see that they had road through the two other sims i was working on and hit the last one and went off world and were returned..spent the whole day fixing the damage they had done to the finished work..
needless to say ..that sucked lol
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
10-22-2009 13:49
Jeepers. Well, for non-physical movement, you're limited to 10m per "jump", but you can kind of mash together a bunch of jumps in what's called the warpPos hack. Slope around the Scripting forums for some of that lore. Physical movement is considerably trickier, has somewhat larger limits per target position (60m, IIRC--too lazy to look it up), or a function of f=ma for application of raw force up to the energy limits of the prims.

So yeah, a scripted object can cross multiple sim boundaries, but not all in one instantaneous jump. And yeah, Bad Stuff can happen at sim borders. Also, assuming being a total asshat is not the prime objective, you'll want to put an llDie() on a timer, for when the experiment gets out of control.
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
10-22-2009 13:55
From: Qie Niangao
Also, assuming being a total asshat is not the prime objective.
/me is not completely sure about that assumption.

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