Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Making a prim to hide a bodypart only hide that bodypart?

Harmony Levee
Registered User
Join date: 8 Dec 2008
Posts: 189
05-07-2009 14:57
I purchsed a set of cyborg arms today for myself and love them. One thing I notcided is the prims that are used to hide the hand also hide whatever other part my hand may sway over(example: when you have the newbie hands on hip pose half of the hip is invisible too). I managed to size them good enough where its not as noticeable so I could use a few standing and not stand there with that new person pose.

What I was wondering is if there is a way to make it so it only makes the bodypart invisible you want. like say for instance instance wearing it on my hand which is still available after i have the robotic arms on. more so so it can be used with more animations which i have alot it would work with well but the only reason i dont is because the invisibility prims there

perhaps this could be a good idea for a scripter to play with...or is there something like this out there already?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
05-07-2009 15:10
Can not be done until 1.24 or later when the alpha skin layer is implemented.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Harmony Levee
Registered User
Join date: 8 Dec 2008
Posts: 189
05-07-2009 17:47
From: Argent Stonecutter
Can not be done until 1.24 or later when the alpha skin layer is implemented.



ah nice, so it is something in the process or soon to be, thanks
Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
05-08-2009 08:31
From: Harmony Levee
ah nice, so it is something in the process or soon to be, thanks


The current version of Secondlife.exe is 1.22.

The version being worked on right now, is Secondlife.exe 1.23. It just entered "Release Candidate, Iteration 1. (1.23.RC1). This is the so-called "Public Beta" process, and the software will not be "officially released" until that point.

Avatar Alpha is planned "soon" but has not, as yet, been introduced to 1.23.RC1. Linden Lab is hoping to press 1.23 into release by the end of June (1.23 will contain the client-side portions of their Adult Content changes). Therefore, if LL does not add the feature to 1.23 during the RC process, they will probably add it to the next one, or the one after that.

Taking this into account:

July 1-ish, ready or not, 1.23 will go to official release status. This will probably be a "Mandatory Update" as well, to avoid uneven application of their Adult Content policies.

A few days after that, 1.24 will probably begin alpha development, through the "Public Nightly" releases. When the package of features is considered ready, 1.24 will probably enter the RC public beta process. (they do not always run an RC, just like they do not always run a "First Look" build.)

Judging by past history, a month or 3 down the road from there, the RC will likely enter official release. So, you could sort of guesstimate it like this..

July 1: release of 1.23
August 1: 1.24 RC0 becomes available
October 1: 1.24 becomes official client.
(these are totally just guesses)

Of course, there's no guarantee that the specific feature you're interested in WILL make it into 1.24 either. It could be held off til later, or it might even be possible that the feature won't work, and might be abandoned. (dynamic reflections went that way).

The one thing in 1.24's favour, is that because of the adult content things, 1.23 will be pushed into release even if it's not 100%. So 1.24 will probably be loaded with fixes for things.
_____________________

● Inworld Store: http://slurl.eclectic-randomness.com
● Website: http://www.eclectic-randomness.com
● Twitter: @WinterVentura