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Land boundaries for specific known avatars

Leony Collas
Registered User
Join date: 15 May 2007
Posts: 10
08-13-2007 08:57
I've a little bit different question dealing with land boundaries that usual...

I've an island and want some avatars to be only on this island and no where else! It's for a real world exhibition where I'll provide some computers with Secondlife installed and already logged in avatars in order to get to know Secondlife.

I can handle the mouse-interaction, so I can avoid teleporting already. But is there a possibility to avoid that these already known avatars leave my island by walking or flying?

Cheers,
Leony
Capella DeCuir
Registered User
Join date: 15 Jun 2007
Posts: 289
08-13-2007 09:02
If it's a private island unconnected to any others, yes. I don't think you can fly off them normally.

If it's connected to the mainland, then not really. You could probably build a very high wall, but if they're determined, probably not.

Either way, you can always teleport home, which would get a newbie avatar to the mainland anyways.

SL isn't designed so that you can trap avatars well. There aren't a lot of legitimate reasons to do so.
Trout Recreant
Public Enemy No. 1
Join date: 24 Jul 2007
Posts: 4,873
08-13-2007 09:03
Just to clarify, are you saying that you want other people to be able to log onto accounts that you have set up, and you want those accounts to be restricted to the island so those people are, in effect, captive?

I don't think there's a way to do that, although you indicated that you have figured out how to keep them from tp'ing. I don't know how far I'd get if I had to walk or fly everywhere. I think it would get pretty old. It might work for random exploring or close by places, but it would be a pain in the butt for specific places that were across the grid.
3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
08-13-2007 09:09
he is going to have the computer on with SL running and an avatar logged in. so when people come by, they can see SL in action.

you can disable flying on your land, but i don't see how you can keep them from walking off the island. i say put up a little sign next to the keyboard asking them not to venture too far away and to please return the AV to it's original location when done.

you may have to run around and check them to make sure they are back where you want them.
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Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
08-13-2007 09:10
If I understand correctly, you're going to set up a few computers, run a few alts on them, and you don't want those alts to be able to leave the island?

If so, then this might help... in the estate settings, unclick the 'mainland visible from here'. Then make sure that the avatars you're using, have no landmarks, and set their home location to be on the island.

This 'ought to' prevent those avatars from getting off the island. It will make it hard for other visitors to leave too, though. I.e. the Map won't show anything but your island (unless they use a landmark or teleport home.).

From: Estate Guide
Mainland Visible From Here - when checked allows residents on this island can see the mainland and teleport there. If cleared, residents cannot teleport to the
mainland without a landmark, Home location or TP request from another
resident.


-Atashi
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Denise Bonetto
Registered User
Join date: 31 Jan 2007
Posts: 705
08-13-2007 09:13
If you have an unconnected island, then the avs can't walk or fly off the edges, the only way to leave is via teleport which you say you know a way to stop :)
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
08-13-2007 09:16
Sounds like you need to work on the open source some.. Disable the stuff that lets you TP and cross sim lines.
Jezebella Desmoulins
Registered User
Join date: 4 Nov 2005
Posts: 561
08-13-2007 11:03
Is anyone else picturing that this will end with a group of avatars feverishly working on a raft?
Alexa Susanto
Registered User
Join date: 3 May 2007
Posts: 232
08-13-2007 13:05
What is there to stop these people from logging off, even by pulling the plug on their comp if necessary. Then go to preferences and choose another sim to log into?

Also, if these are your alts, they will have access to all your personal details, rl name address etc via 'my account'.

Why don't you pay people to use their own avs?
Har Fairweather
Registered User
Join date: 24 Jan 2007
Posts: 2,320
08-13-2007 13:27
From: Alexa Susanto
What is there to stop these people from logging off, even by pulling the plug on their comp if necessary. Then go to preferences and choose another sim to log into?

Also, if these are your alts, they will have access to all your personal details, rl name address etc via 'my account'.

Why don't you pay people to use their own avs?


I am guessing this is an education person who wants to get their students into SL for the VR educational experience, and does not want said students breaking out and doing what we all know students past the age of puberty can and will do: Create a minor scandal about WHERE THEY GO (BDSM sex clubs ZOMG!!!) that could possibly endanger the education person's career. If I'm right, person needs a little help here.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
"How ya gonna keep 'em down on the farm..."
08-13-2007 14:09
"How ya gonna keep 'em down on the farm, once they have seen... Search?"

Unless you use a hacked SL client with no Search capability, they will escape your 'safe zone' in a heartbeat, and you can not prevent it. As soon as they access the search menu to look at listings for stores, land sales, picks in profiles... There are tons of teleport destinations.

A private sim can be made difficult to get TO, by making it Private, hiding it from the mainland, etc. But you can't trap them there.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
08-13-2007 14:29
This would be a good opportunity for someone to create a special educator's client.
Johnny Rambler
Dances on Broken Glass
Join date: 27 Mar 2005
Posts: 69
08-13-2007 15:23
eh, once they get wind of what SL is..they'll make thier own account for free.
Jezebella Desmoulins
Registered User
Join date: 4 Nov 2005
Posts: 561
08-13-2007 17:10
You could leash them or put them in cages, but then it wouldn't be an educational island, it'd be another Gor sim. :P
Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
08-13-2007 23:46
If this is really important to you, I think you can contact Linden and arrange something. I think I saw some people on the educators mailing list had talked with Linden Lab employees about having a region cut off from the rest of the grid.
Leony Collas
Registered User
Join date: 15 May 2007
Posts: 10
08-14-2007 02:17
First of all, thx for all your numerous answers!

From: Atashi Toshihiko
If I understand correctly, you're going to set up a few computers, run a few alts on them, and you don't want those alts to be able to leave the island?
-Atashi


--> That's exactly what I want to do! Visitors of the real world exhibition (who probably don't know SL) should be able to test SL and explore my island without creating their own account to avoid the time consuming registration process and later 'ghost accounts' which are never used again. Users can create their own account afterwards at home and/or people who already have an account are welcome to visit the island from their home computers.

The island will be accessible for other avatars too and they should of course be able to leave it again. So I think the estate setting 'mainland not visible from here' may be annoying for these visitors. I just don't want my ~10 test avatars to leave it, because then I would have to run from computer to computer to bring the avatars back to the island after each use.

Search function, etc. won't be available for the test avatars because I can fix it that they won't see the whole menues. The island is not connected to the mainland but to another neighbouring island.

Is there no way to return the avatars (identified by there uuid) to the island when they are leaving the sim boundaries?
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
08-14-2007 02:58
From: Leony Collas
Is there no way to return the avatars (identified by there uuid) to the island when they are leaving the sim boundaries?
Well, if one set up a kind of "no man's land" border, one could detect them there (either by sensor or collision with llVolumeDetect(TRUE) prims), and then llTeleportAgentHome(), where these avatars' home location has been pre-set to be some "safe" part of Captive Island. That would handle the "wander off" problem, but if they ever "hop the fence" (perhaps sitting on a poseball on the neighboring island), I'm pretty sure that function won't work.

If they could be trusted to always wear a particular attachment, there might be other scripted approaches... though I'm not 100% sure what would work... and, again, such schemes would rely on them not "slipping their collars" so to speak.
Cortex Draper
Registered User
Join date: 23 Aug 2005
Posts: 406
08-14-2007 05:50
From: Leony Collas
Is there no way to return the avatars (identified by there uuid) to the island when they are leaving the sim boundaries?

You cannot walk or fly off an island except to a connecting sim (eg another island or a sim set up as water for boating) because the map squares in places where there are no sims dont actually exist. If you try walking or flying into a map square with no sim you just bounce back.

This means with an isolated island, the only way off is to teleport.

So your only problem is in teleporting (to anywhere on the grid) and walking/flying to the connecting island you mentioned.
You can build a big llvolumedetect wall as mentioned above to detect if they try to pass close to that connecting island if you dont want them to go there.

Another way would be a scripted item in both islands to detect and keep track of them.
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
08-14-2007 05:56
From: Jezebella Desmoulins
Is anyone else picturing that this will end with a group of avatars feverishly working on a raft?


I'll look out for messages in bottles floating by ;)
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Leony Collas
Registered User
Join date: 15 May 2007
Posts: 10
08-16-2007 05:06
Thx a lot for your tip to use llVolumeDetect and llTeleportAgentHome. It doesn't look very good when suddenly the teleport window is displayed, but as it's only for my 10 test avatars it should be ok.
Or is there a possibility to set an avatar's position explicitly, e.g. to move it just a few meters back, so that it seems as if it's bouncing back... As far as I know llSetPos only works for objects? When wearing the object it's too easy (just a few mouseclicks) to detach it.
Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
08-16-2007 05:56
http://wiki.secondlife.com/wiki/RegAPIQA#Can_I_limit_accounts_to_an_Estate_.28island.29.3F
From: someone
You can limit accounts to an estate using the RegAPI
Klang Wopat
"The Consultant"
Join date: 19 Sep 2006
Posts: 212
Lost Avatars
08-16-2007 13:35
Better be careful...I'm betting at least one of these test Avatars is going to find a "Hatch" on your island....

Seriously, people are ingenious. Definitely get some experienced friends to play test before you unleash The Public on it.