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Avatar Height

TundraFire Nightfire
Permafrostbilly
Join date: 5 Apr 2008
Posts: 532
05-09-2008 11:10
When using the height slider during editing the appearance of your avatar, does anyone know approximately what the height to slider numbers are? According to places I've measured my avatar in world, I'm 6 foot 2 inches (1.91 m) to 5 foot 5 inches. I have the slider set at 54.
Rene Erlanger
Scuderia Shapes & Skins G
Join date: 28 Sep 2006
Posts: 2,008
05-09-2008 11:19
From: TundraFire Nightfire
When using the height slider during editing the appearance of your avatar, does anyone know approximately what the height to slider numbers are? According to places I've measured my avatar in world, I'm 6 foot 2 inches (1.91 m) to 5 foot 5 inches. I have the slider set at 54.


A lot of height detectors have bad readings. Your height is also determined by other factors, ---> Torso size, leg length, neck length, head size & hip length. So even though you set height at 54.....you can arrive at different overall heights depending on the combination of the other sliders mentioned.
Isabeau Imako
P'tite Poulette
Join date: 13 Sep 2007
Posts: 2,335
05-09-2008 11:21
Here's an interesting thread on the subject of height in SL.
/327/31/235640/1.html
Don't worry too much about it, choose the height you're most comfortable with when navigating the grid...
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From: Macphisto Angelus
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
05-09-2008 11:24
Here's a JIRA proposal to correlate the sliders to RL values...

http://jira.secondlife.com/browse/VWR-1094
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MortVent Charron
Can haz cuddles now?
Join date: 21 Sep 2007
Posts: 1,942
05-09-2008 11:33
From: Oryx Tempel
Here's a JIRA proposal to correlate the sliders to RL values...

http://jira.secondlife.com/browse/VWR-1094



nice, now there can be real numbers for the body shapes for people to compare ...

wonder if the breast sizes use the letter sizes if implemented :-P
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
05-09-2008 11:36
From: MortVent Charron
nice, now there can be real numbers for the body shapes for people to compare ...

wonder if the breast sizes use the letter sizes if implemented :-P

LOL there'd be a whole heck of a lot of EE's out there.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
05-09-2008 11:46
Why doesn't LL simply change the value of the 'meter' in SL? If an object is set to 1 meter tall it would be changed to .75 meters tall. I think it's been said that all buildings are scaled 1.25 times larger than what they should be. By just changing how they are measured would bring them back to a 1:1 scale. Large avatars would also brought back to scale. Large 8 feet tall people would be 6 feet tall. People who like smaller avatars would not actually have to shrink their avvies into bad proportions. Does this make sense? Essentially nothing would have to be changed but everything would be smaller when measured.
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Colette Forster
The Real Deal
Join date: 4 Apr 2008
Posts: 221
05-09-2008 14:11
This is something that I have wondered myself. I just figured that we were a world of giants. One meter said I was 6'2" and I am shorter than every man I have met.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-09-2008 14:54
From: TundraFire Nightfire
When using the height slider during editing the appearance of your avatar, does anyone know approximately what the height to slider numbers are? According to places I've measured my avatar in world, I'm 6 foot 2 inches (1.91 m) to 5 foot 5 inches. I have the slider set at 54.
Unfortunately, your height is a combination of many, many slider factors. There is no way to correlate just the height slider to a specific measurement.

For example, set your height to 50, then shorten your legs as much as possible. Your height is still 50, but you're very short. Lengthen your legs as much as possible. Height is still 50, but you're much taller.

Leg length, torso length, pelvis height, neck length, head size... these all have a factor in determining your height, while "height" scales the relative result of these combined...

They would have to completely revise how they measure everything for it to make any sense in real-world measurements.

Gender also screws this up. The gender settings define a base range of possible dimensions for everything, and the sliders are just where on that range you are. Change from male to female, changing no other settings, and you're shorter, as well as more shapely. And changing gender also completely masks some settings. For example, only the males have a "package" setting in their leg sliders. :rolleyes:

At best, they could keep the sliders as they are, but add a "resulting height" field that is calculated based on the combined settings. But this would still probably be based on the LSL command to get the avatar height, which returns the height of your eyes, not the top of your head...
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Kidd Krasner
Registered User
Join date: 1 Jan 2007
Posts: 1,938
05-09-2008 17:04
From: Bree Giffen
Why doesn't LL simply change the value of the 'meter' in SL? If an object is set to 1 meter tall it would be changed to .75 meters tall. I think it's been said that all buildings are scaled 1.25 times larger than what they should be. By just changing how they are measured would bring them back to a 1:1 scale. Large avatars would also brought back to scale. Large 8 feet tall people would be 6 feet tall. People who like smaller avatars would not actually have to shrink their avvies into bad proportions. Does this make sense? Essentially nothing would have to be changed but everything would be smaller when measured.

This would only work if everything were exactly 1.25 (or, to be mathematically consistent, 1.33) times larger than RL sizes - but that's simply not the case. People who build or set the avs to a 1:1 scale already would wind up with sizes that no longer match their goals. So, for example, someone who currently sizes their av to be 6' (a perfectly reasonable, adult height) would wind up measuring 4'6", a child (or teen) height. Now granted, that person would look like a child standing next to an 8' tall av, but at least they can justify that height now.

It's actually worse than that in a couple of ways. One is that many buildings are built to a larger scale than avs, because of the history of camera positioning. Another is that there can be prims, textures, or scripts that are making assumptions about the current scale. An obvious example would be a prim that contains a ruler texture.

(Aside: I don't know what you mean by people not having to shrink their avs into bad proportions. There's nothing about current small avs, whether human or furry, that implies bad proportions.)