Chat Lags your Second Life?
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Somatika Xiao
Cyan Energy Man
Join date: 30 Jun 2006
Posts: 137
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08-03-2009 10:36
Hello Everyone! I was working on some new scripted gadgets when I encountered a interesting phenomenon, chatting decreases Second Life Viewer FPS by leaps and bounds, and in some cases nearly halving viewer FPS. This effect only lasts for a second or more at best when the viewer receives incoming local chat. This effect seams to stack on itself too, more chat, more the FPS drops. EDIT This issue is only observed while the communicate window is open, and not when local chat is sent directly to the screen. ALSO Length of chat has no observed effect on the phenomenon /EDIT Reproduction: 1. To observer the FPS drop open up the Statistics Menu (Ctrl + Shift + 1) - Make sure Basic sub tab is open. 2. Open the communicate window. 3. Type into local chat OR Set up a basic script to spam chat, this bug is non discriminating towards different types of incoming local chat. This seams to be largely a viewer side issue, and although this is not a show-stopper, any Second Life location with ANY amount of local chat may be inadvertently affected. Vote for http://jira.secondlife.com/browse/VWR-14971 to keep your precious FPS!
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Peace & Prosperity Somatika
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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08-03-2009 10:38
Weird.
Does it happen if you have chat going to a window or just onto the screen? Does muted chat also do it? Is this just from other avatars or objects, too? What about IMs - same issue? Does the length of what's being said seem to matter?
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Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
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08-03-2009 10:44
This seems to be a new phenomenon with the last viewer release or two. I've noticed it a lot - and things totally freezing up for a few seconds when a new IM window pops and things like that. At first I was blaming it on my big old 47K inventory like I blame a lot of the new window stuff, but... it does seem to be more real the more I look into it.
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Somatika Xiao
Cyan Energy Man
Join date: 30 Jun 2006
Posts: 137
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08-03-2009 10:51
From: Meade Paravane Weird.
Does it happen if you have chat going to a window or just onto the screen? Does muted chat also do it? Is this just from other avatars or objects, too? What about IMs - same issue? Does the length of what's being said seem to matter? Just tested it, looks like it is only the communication window that is the culprit, dose not lag when the chat is sent to the screen vs the chat window. Objects & avatars cause this problem. No idea on muted.
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Peace & Prosperity Somatika
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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08-03-2009 11:25
Chat logging can be expensive too, it blocks and can hurt if you send it to a slow drive.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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08-03-2009 12:11
This has been an issue for awhile, having windows open, such as communicate, chat log, inventory, etc drag the frame rate down tremendously. It did seem to get better for awhile but not surprised it's back. I upgraded my computer not long ago, so I can't really see the effects anymore. (130+ fps is hard to drag down)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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08-03-2009 15:03
I've never observed that effect with text chat, but recently with an attempt at using a three-way group IM, we had to give up on it and use open chat, because the three-way private IM conference slaughtered my frame rate.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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08-03-2009 15:45
On a related subject.. did anybody ever check to see how the number of friends on your list affects performance? I was told it makes a big difference, but am not sure
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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08-03-2009 21:10
large groups with IM's open used to cause this... I'm so in the habit of closing them that I don't know if it's still in effect, but I wouldn't be suprised.
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Feldspar Millgrove
Registered User
Join date: 16 Nov 2006
Posts: 372
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08-04-2009 13:14
From: Darien Caldwell 130+ fps is hard to drag down I normally get between 0.3 and 4 FPS (which is how it's always been). I have a few times seen 12 FPS on an sim devoid of people and prims, but that was more than a year ago. What computer gets 130? I didn't even realize it could go that high! I've noticed the Communicate window slow things down, too. Although it's hard to tell most of the time if anything is slower than anything else. I run with minimal settings, no Windlight, and 96m. (Tried 64m, didn't make any difference.)
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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08-04-2009 14:17
From: Feldspar Millgrove I normally get between 0.3 and 4 FPS (which is how it's always been). I have a few times seen 12 FPS on an sim devoid of people and prims, but that was more than a year ago. What computer gets 130? I didn't even realize it could go that high!
I've noticed the Communicate window slow things down, too. Although it's hard to tell most of the time if anything is slower than anything else.
I run with minimal settings, no Windlight, and 96m. (Tried 64m, didn't make any difference.) Dual Geforce GTX 285's running in SLI, with a Intel Extreme I7 CPU at 3.7ghz and 6 gig memory. 130 fps with all of SL's sliders set to max. It also cooks a mean egg. P.S. It's also interesting to note, on that same system, running World of Warcraft with all the sliders set to high, I only get 23 fps. I guess either their rendering engine is doing a lot more, or perhaps it's because the draw distance is so high, a ton of items are being rendered. I haven't looked into it so far, as 23 is still sufficient to play.
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