> texture swappers (slideshows, animated neon signs, profile displayers, thinC books that are in use)
> object rezzers (temp-rez decor, animated animals (like the Hangout cats), some games).
> avatar scanners (greeters, the profile displayer, and every host/hostess)
I don't include particle emitters or flexi, since we can decrease those effects client-side.
By contrast, I sometimes go dancing at a club that appears to be engineered for low-lag ... fewer textures, large open space with low primcount, single greeter announcing arrivals and departures, no slideshows/profilers, no scripted decor. When I was on a laptop, it really seemed to make a difference, but now I don't notice it.
My home in SL now is crammed with textures and scripts, and I worry about our next party because of it.
I'm asking for your feedback on whether you think it's worthwhile to set your place up for low-lag when having a party? Taking the Hangout as an example, a lot of lag items could be eliminated by simply stopping script execution in mod objects during the party. However, do you think that's worth it, given that the major contributors to lag anywhere are probably the avatars?
Of course one could study this scientifically with sim stats, but I'm posting this anyway!

).
Regardless of your computer, not having another texture sent?
