Non-speech Chat
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Redback Miles
Registered User
Join date: 5 May 2007
Posts: 1
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11-09-2007 15:11
On occasions someone in a chat conversation will contribute a statement decribing an action or emotion without their name preceding the text. I have searched for the method of doing this without success. If anyone can help me, I would be grateful.
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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11-09-2007 15:12
/me performs an action
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
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11-09-2007 15:13
It's easy. Just type /me then the action in chat.
For example:
/me smiles
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Ronaldo McMahon
Registered User
Join date: 19 Feb 2007
Posts: 77
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11-09-2007 15:15
/me can't log in.
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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11-09-2007 15:16
Unless I'm wrong.. the /me isnt what they're looking for.. that still preceds it with the name, just no colon.
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
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11-09-2007 15:34
From: Okiphia Rayna Unless I'm wrong.. the /me isnt what they're looking for.. that still preceds it with the name, just no colon. Ah, I missed the word "without" in the question. Good catch. I use to have a gadget that allowed me to throw words around without anyone knowing where it came. I've seen it used at clubs by others also. I didn't have any use for it so I deleted it when I cleaned inventory, but I know I picked it up at a freebie place somewhere.
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My interest in SL has simply died. Thanks for all the laughs
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
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11-09-2007 15:36
I have an emoter that does it, it works on channel 7. I think I got it Dark Desires
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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11-09-2007 17:56
From: Brenda Connolly I have an emoter that does it, it works on channel 7. I think I got it Dark Desires I know scripts listen on different chat channels, and that you can get monitors to let you do the same, sort of like a police scanner. But how would an emoter that works on Ch 7 work? How could other people listen to it?
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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11-09-2007 18:14
From: Lindal Kidd I know scripts listen on different chat channels, and that you can get monitors to let you do the same, sort of like a police scanner. But how would an emoter that works on Ch 7 work? How could other people listen to it? You're asking the wrong Girl, Hon. I don't know how any of this stuff works. But if I type /7 hello, all you see is "hello" .
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Don't you ever try to look behind my eyes. You don't want to know what they have seen.
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
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11-09-2007 18:16
From: Brenda Connolly I have an emoter that does it, it works on channel 7. I think I got it Dark Desires You're right. It was called an emoter that I had too. Most emoters that I'm aware of make facial gestures, but this one allowed me to toss out actions like the OP was referring to.
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My interest in SL has simply died. Thanks for all the laughs
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Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
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11-09-2007 18:17
Give me a little bit to try something out, and if I can I'll post the code, but I think I know how to do it.
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Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
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11-09-2007 18:42
On object chat I couldn't get rid of the semicolon but I was able to get a simple repeater, that will repeat what you say on a channel (I clearly commented where to change the channel if you want) in general chat. As noted in my comments if you change the object name to a single space it will appear blank before the text other than the semicolon which I don't think can be removed from object text // Coded by Gordon Wendt, free to reuse, snip, recode, give away, or use in derivative works for all perpetuity, all I ask is that you leave this notice intact, add your name below mine if you add something to the code, and leave this and any other creator's notice intact
// ----- // GORDON WENDT
// ACTUAL CODE STARTS HERE
// Change the object name to whatever you want the message to be prefixed by, replace with a single space to make object name appear blank, though message will still have a semicolon (:) before it
integer chan = 5; // replace with whatever channel number you want the object to listen on
default { state_entry() { llListen(chan,"","",""); // sets the listen so that object listens to says on that channel }
listen(integer channel,string name,key id,string message) { llSay(0,message); // says whatever it heard on channel 5 in channel 0 which is the standard general chat // ALTERNATE MODES (ADVANCED) // to use these instead of llSay put two forward slashes (//) before llSay and remove the two slashes from oen of the lines below, to reverse just re-add the slashes to that line and remove the ones from the llSay line // llShout(0,message); // if you'd prefer it to shout // llWhisper(0,message); // if you'd prefer it to whisper } }
I've added some extra commenting since I'll add this to the snippets section of my userpage on the Second Life Wiki as well.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-10-2007 00:45
it's easy... change the name of an object to a space then have it repeat what the owner says on an off channel, into chat using /me + what the owner said.... no colon, no name, nada... and it should show up in green by default JSYK, that's how you know it's an object speaking
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