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Edit mode problems?

Claire Silverspar
Pokes Badgers With Spoons
Join date: 31 Oct 2007
Posts: 5,375
05-28-2008 17:10
Is anyone else having problems getting into edit mode?

i'll right click on an object and click edit, the edit window will appear, but as if I haven't selected anything, even clicking on the boject again with the selection tool wont work, I have to right click to select it.

also, occasionally when I rez a new prim from the build button, it automatically deselects the prim once it has rezzed, so I have to right click to select it.

Is anyone else having similar problems, or is it just me, and am I imagining it? lol
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:( I'll miss this damn place.
I'll be over at SCII after the end has come.
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
05-28-2008 17:19
For the first one, see if "select only my" or "select only movable" are checked (under that newly secret tools menu), they can cause exactly that kind of oddball behavior.

For the build tools being flaky in general and deselecting your own stuff seemingly randomly, yeah they do that :p My latest favorite is that the viewer likes to put me into the automatic edit camera even though I quadruple-check that it's off.
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
05-28-2008 17:21
Yesterday I had incredible delays when trying to delete an object. It just sat there with the white building ectoplasm flowing out of my left hand for a long time. I also noticed that a scripted building gadget refused to work on my land. Must be too many scripts already running in the sim.I'm not complaining though -- with my new computer SL rocks like it never has before for me!
Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
05-28-2008 17:26
its normal latly, i belive they doing server work so it gets stupid at times, sometimes my objects when i move them or streach them will return to the way it was like i neaver did anything
Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
05-28-2008 17:34
The "delay while deleting" is actually an asset server problem. "Delete" really means "take into your inventory as an asset in the Trash folder", so if the asset server is stressed out, deletes will be slow or even fail. If you really need to get rid of an object then, you can set it temp, or put a script with llDie() into it. Both will kill it without uploading it to the asset server. (Corollary: Temp objects do not hammer the asset server. Their template is downloaded to the sim once, and from there, their entire lifecycle is controlled by the sim).

I've only experienced losing focus on a selected item when moving out of select range, either by moving myself or having a scripted object run away. (Check Advanced/Limit select distance).