Bumping your prim limit
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Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
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10-28-2007 09:02
How do i bump my sim primative limit upto 18000
i have seen people advertising sims with that many prims so i know there must be some way of doing it. do you have to pay extra?
AND the agent limit cannot be set to over 100, is there a way of bumping that up aswell?
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Incanus Merlin
Not User Serviceable
Join date: 12 Apr 2007
Posts: 583
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10-28-2007 09:08
From: Chaos Bikcin How do i bump my sim primative limit upto 18000 i have seen people advertising sims with that many prims so i know there must be some way of doing it. do you have to pay extra? AND the agent limit cannot be set to over 100, is there a way of bumping that up aswell? Chaos As far as I'm aware, those are top limits and cannot be exceeded. How exactly are the adverts worded? Inc
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"The wide world is all about you; you can fence yourself in, but you cannot for ever fence it out" - Gildor Inglorion, LOTR
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Leo Mission
Registered User
Join date: 6 Jan 2006
Posts: 189
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10-28-2007 09:14
I'm not sure there is a way to "bump up" a sim to that level if it is not already like that. I do know some regions have primitive multipliers like 1.1 x 15000, 1.3 x 15000 etc. Most of those I have seen tend to be private islands.
It may be worth sending concierge at linden labs an email (since you seem to qualify for that level of support being a sim owner).
You can do this by logging onto the support section of the main SL site and going to Knowledge Base.
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Incanus Merlin
Not User Serviceable
Join date: 12 Apr 2007
Posts: 583
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10-28-2007 09:26
From: Leo Mission I'm not sure there is a way to "bump up" a sim to that level if it is not already like that. I do know some regions have primitive multipliers like 1.1 x 15000, 1.3 x 15000 etc. Most of those I have seen tend to be private islands. It may be worth sending concierge at linden labs an email (since you seem to qualify for that level of support being a sim owner). You can do this by logging onto the support section of the main SL site and going to Knowledge Base. The mutipliers work by increasing the prims a parcel will support by factors of 0.1, to a max of 2 x standard (234 prims per sqmtr.) However, the sim as a whole will still only support a max of 15000 Inc
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"The wide world is all about you; you can fence yourself in, but you cannot for ever fence it out" - Gildor Inglorion, LOTR
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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10-28-2007 09:36
From: Leo Mission I'm not sure there is a way to "bump up" a sim to that level if it is not already like that. I do know some regions have primitive multipliers like 1.1 x 15000, 1.3 x 15000 etc. Most of those I have seen tend to be private islands. The "Region Bonus Factor" only works on the parcel level, it doesn't affect the sim hard limit. As soon as the 15,000th prim is rezzed the sim will give the "Full" error, regardless of what it says as available prims on the parcel. Assume a sim is cut in 5 equally sized plots, with a center plot as the landing point. It's laid out as a garden area but only uses up 1000 prims, leaving 2000 available. The 4 remaining parcels you rent out and can each have 3000 prims each. If you wanted you could distribute those remaining 2000 prims for the center plot across the other 4 by increasing the bonus factor. If you use 1.1 each plot can have 3300 prims: 4 x 3300 + 1000 = 14,200. Every tentant can use their full prim allotment and you have another 800 prims you can use on the garden area. If you use 1.2 each plot can have 3600 prims but 4 x 3600 + 1000 = 15,400. This scenario would lead to problems eventually as tenants keep on rezzing new things. At one point one of them will use their full parcel allotment, leaving the other tenants short on prims (and you can't touch the garden at all, except to remove things). Region bonus isn't a magical solution and you have to be careful not to cause headaches for yourself or others  .
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Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
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10-28-2007 09:36
As others have said, you can boost the number of prims a parcel will support, but not an entire sim.
The rationale behind this is that if you have alot of communal land, footpaths, lakes etc in your sim with few prims on them, you can allocate those prims to your residents instead.
Still can't go over 15,000 for the sim though.
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Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
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10-28-2007 09:47
ok kool thanks, my problem i think is a sim error or ghost prims, as i am looking at the entire simulator prim usage. not 2 sure how people get 18000 prims then
Is there any talk of them bumping up the prim limit globally? or making linked prims actually "join" or making some kind of extruding option, some of my builds are mighty detailed, and althou this may look good, it dosnt do much 4 the prim count
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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10-28-2007 10:19
From: Chaos Bikcin ok kool thanks, my problem i think is a sim error or ghost prims, as i am looking at the entire simulator prim usage. not 2 sure how people get 18000 prims then
Is there any talk of them bumping up the prim limit globally? or making linked prims actually "join" or making some kind of extruding option, some of my builds are mighty detailed, and althou this may look good, it dosnt do much 4 the prim count Simulator prims is different I believe... If you pay attention just to prims on parcel (Or w/e the one that says how many you have left lol) there are no Sims with over 15000 prims. And they probably won't bump the prim limit. think about it.. to make any sort of impact it might be another 20 prims per 512. Multiply that by the number of 512s in a sim and thats how many your adding to the Sim. The servers are already loaded pretty well, and that would be adding a ton more to it. And no, less sims doesn't mean more prims. And I don't think with their current system it would be possible to mesh prims together like that. A Prim is a basic building block. A box, sphere, cylinder, or torus essentially. Even sculpties are spheres (I think) that have just been messed around with externally. basically in SL, you sacrifice detail for prims. You can usually get away with a lot less than you think too, just by using some prim saving techniques. Utilizing sculpties can help a ton too, depending on what you're doing.
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Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
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10-28-2007 10:24
Am I the only one who read this as "bumping prims"?  That needs to go in the SLexicon.
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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10-28-2007 10:28
At the risk of sounding arch, it CAN be done, but... not in any nice sort of way. 1 - make an alt, name it Cornerstone Golem or something like that 2 - sit him down, freeze him with an animation 3 - attach thousands of architectural prims to him 4 - repeat x 4, or whatever. Now... I personally do NOT do anything of the sort. On mainland, leaving an avatar logged in that long is against service terms I think. Second, you'll be lagged into the middle of next week - anyone going anywhere near those avatars means that your textures will constantly stream to them. Bandwidth abuse. Not that the streaming will lag you so much as all the extra prims and textures. But technically, it can be done for a few hours. Sim crashes and whatnot force you to set back up again. Is it a good idea to do it long term? No, no, a thousand times no.
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 Steampunk Victorian, Well-Mannered Caledon!
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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10-28-2007 11:10
From: Desmond Shang At the risk of sounding arch, it CAN be done, but... not in any nice sort of way. 1 - make an alt, name it Cornerstone Golem or something like that 2 - sit him down, freeze him with an animation 3 - attach thousands of architectural prims to him 4 - repeat x 4, or whatever. Now... I personally do NOT do anything of the sort. On mainland, leaving an avatar logged in that long is against service terms I think. Second, you'll be lagged into the middle of next week - anyone going anywhere near those avatars means that your textures will constantly stream to them. Bandwidth abuse. Not that the streaming will lag you so much as all the extra prims and textures. But technically, it can be done for a few hours. Sim crashes and whatnot force you to set back up again. Is it a good idea to do it long term? No, no, a thousand times no. Meet my alt, Foundation Cornerstone. *Foundation waves one of his walls.*
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Read or listen to some Eckhart Tolle. You won't regret it.
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Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
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10-28-2007 11:17
From: Raymond Figtree Meet my alt, Foundation Cornerstone.
*Foundation waves one of his walls.* aaaaaaaaaaaaaaand the hamster wins the thread.
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Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
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10-28-2007 19:08
From: Chaos Bikcin Is there any talk of them bumping up the prim limit globally? or making linked prims actually "join" or making some kind of extruding option, some of my builds are mighty detailed, and althou this may look good, it dosnt do much 4 the prim count
Why would somebody create a company to make high prim content to sell at $10L? I think somebody knows what will happen already.
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Har Fairweather
Registered User
Join date: 24 Jan 2007
Posts: 2,320
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10-28-2007 20:01
Not being a landowner, I can't say, but I thought that it was possible to share prims among contiguous sims, at least in the case of islands, which is why the Dresden Gallery has four desert sims next to it, to support the wonderful, though undoubtedly very high-prim reproduction of that museum.
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