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How to pack objects in a rez box?

Quik Taurog
Quik Taurog
Join date: 17 Aug 2007
Posts: 30
10-07-2007 07:20
I have a somewhat complicated object, made up of several components that work together, but, I would rather not link the entire aparatus either (Doing that interferes with the script on the primary component for some reason...). I want to sell my item, with instruction notecard obviously, but, I don't know how to pack it all in a rezzing box, before I put them into an SLX box...

Secondly, are these tools (I'm sure they're available based on all the items I've bought myself, packed that way...) available in any of the freebie areas, just to put off the scammers...I'll gladly pay if that's the only option...

Thanks for any asistance with my inquiry...

See ya IW...

Quik :cool:
Geuis Dassin
Filming Path creator
Join date: 3 May 2006
Posts: 565
10-07-2007 07:39
this is a good question for the scripting group, not general resident answers.

Principally, you want to use llGiveInventoryList() which will create a folder in the user's inventory that is the name of your giving object. Check it out on the LSL wiki.

Tie this in with the touch_start() event so that your customers dont have to open the rez package. All they do is copy it to ground and click on it, then it loads into their inventory.
Quik Taurog
Quik Taurog
Join date: 17 Aug 2007
Posts: 30
10-07-2007 07:41
Sorry to post in the wrong forum, I wasn't sure where it should go since I wasn't sure how one went about it...

I appreciate the feedback though...Thanks!

Quik
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
10-07-2007 08:49
Quik, You can get the Builder's Buddy rezzer system for free from the Scripting Forum Library. It is very easy to use and works well. Here is a short description of how to use it, from the script. The system consists of two scripts, a "base" and a "component" scripts.

///////////////////////////////////////////////////////////////////////////////
// Builders' Buddy 2.0 (Base Script)
// by Newfie Pendragon, March 2006
//
// This script is distributed with permission that it may be used in
// any way, or may be further modified/included in resale items.
// HOWEVER, if this script is used as part of a for-sale product,
// it is required that appropriate credit be given to Newfie for
// the script (or portions used in derivatives). That's a fair price
// in exchange for unlimited use of this script, dontcha think?
//
// SL Forum thread and new versions found here:
// /54/2b/96792/1.html
/////////////////////////////////////////////////////////////////////////////////
// Script Purpose & Use
//
// Functions are dependent on the "component script"
//
// QUICK USE:
// - Drop this script in the Base.
// - Drop the "Component" Script in each building part.
// - Touch your Base, and choose RECORD
// - Take all building parts into inventory
// - Drag building parts from inventory into Base Prim
// - Touch your base and choose BUILD
//
// OTHER COMMANDS from the Touch menu
// - To reposition, move/rotate Base Prim choose POSITION
// - To lock into position (removes scripts) choose DONE
// - To delete building pieces: choose CLEAN
_____________________

VRchitecture Model Homes at http://slurl.com/secondlife/Shona/60/220/30
http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=2240
http://shop.onrez.com/Archtx_Edo
Quik Taurog
Quik Taurog
Join date: 17 Aug 2007
Posts: 30
10-07-2007 10:34
From: ArchTx Edo


// QUICK USE:
// - Drop this script in the Base.
// - Drop the "Component" Script in each building part.
// - Touch your Base, and choose RECORD
// - Take all building parts into inventory



They spelled "Quik" wrong...It's "QUIK USE" :-P

Thanks, Very nice script!!!

Quik :cool:
Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
10-07-2007 10:47
From: Quik Taurog
They spelled "Quik" wrong...It's "QUIK USE" :-P

Thanks, Very nice script!!!

Quik :cool:

u`ll love it, been using it for like 5-6 months and u just drop the script into the root prims, 1 in the base and press record
copy everything to inventory, drag it to the content folder and ur done :cool:
_____________________
Soen Eber
Registered User
Join date: 3 Aug 2006
Posts: 428
10-07-2007 18:58
From: Geuis Dassin
Principally, you want to use llGiveInventoryList() which will create a folder in the user's inventory that is the name of your giving object. Check it out on the LSL wiki.

Tie this in with the touch_start() event so that your customers dont have to open the rez package. All they do is copy it to ground and click on it, then it loads into their inventory.


There are some scripts in the scripting library that already do this. If you want one in-world just give me an IM, I use a slightly modified version that can be set from the object description field (no script hacking involved).