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To orbit or not to orbit

Phil Deschanel
Registered User
Join date: 2 Jan 2007
Posts: 2
01-02-2007 10:11
I understand there is a shield or other such "novelty" that knocks someone into the sky and 1600 or some distance away. Although this may be amusing the first time, when this imbicile continues to walk through a crowd, bumping people off the grid at their leisure, it gets incredibly irritating.

I was trying to help someone in Korea when this person decided to bump me off. The third time, the newbie gave up and logged. Not good for SL business.

What is this thing? Is there a defense against it? and should I just report the brainless idiot?

Yours in all meekness, humbleness and understanding... :P

Phil
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
01-02-2007 10:15
no defense 'exepted sitting, and yes definitely abuse report it, orbiters are agains the ToS
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Snatuzis Campbell
Registered User
Join date: 31 Mar 2006
Posts: 65
01-02-2007 11:10
clarification: Orbiters are a TOS if used outside of a combat area. If the area you were in had a heart icon at the top of your screen, then that orbiter was legal to use.

If it didn't (wasn't a combat parcel... and that's most of SL) AR him.


As for your question what it was: you said "...knocks someone into the sky and 1600 or some distance away..." That doesn't sound like an orbiter. That is a push type weapon. Orbiters send you up, but if this one sent you flying horizontally, that's a little different. It's still illegal in a non combat parcel and still warrants an AR.
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
01-02-2007 12:32
Korea is definitely an area where such items are against the Terms Of Service.

That person should be abuse reported, and permanently banned (in my opinion). Korea is populated primarily by users who are in their first days in SL, and anyone that preys on such new citizens should not be welcome in Second Life.
Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
01-02-2007 13:04
actually orbiters I think are against the TOS period. While push is ok and push weapons can push...it's like saying a semi can park in a compact car space cause they "both have engines". I think LL has said as much as well but as a "novelty item" they are ok cause they do have uses if the push is decent (items will send you thousands of meters into the air for sky diving). But any orbiter that forces you to log out, hang forever (few 10,000 meters), and/or crash is not a TOS friendly item.
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Solar Legion
Darkness from Light
Join date: 9 Dec 2006
Posts: 434
01-02-2007 15:52
The item in question is the ProTEC shield system, designed to interface with the psiTEC Combat System - a Heads Up Display combat enabled item that allows combat in any area - just no home teleports. it's a Role Playing system mostly.
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
01-02-2007 17:30
From: Solar Legion
The item in question is the ProTEC shield system, designed to interface with the psiTEC Combat System - a Heads Up Display combat enabled item that allows combat in any area - just no home teleports. it's a Role Playing system mostly.


No, it isn't.
The Psitec system has an Orbiter, but that flings individuals streight up NOT any other direction and certainly Not "1600 or some distance away". Ive done extensive testing with mine (On Purely Volentary Guinea pigs) and have Never had any Lateral Bump. This seems like one of a Generation of Mega-Push weapons Similar to one i possess That is disguised as a Cigarette (Another reason smoking is bad for you) that will Knock you for two or three sims distance. Mine is older, so the Push Range isn't equal to some of the more up to date Weapons.

Orbitters as such are Not against TOS unless they Force a Relog. I've explained in other threads this Only Occurs on the Maximum strengths, and then Only if the Victem chooses Not to wait out the Effect of the weapon. Once the weapons Push duration is expended one can easily TP back to ground level. The Higher the setting, the Longer the wait. Force Seven takes only a Few Minutes to wait out. Force Ten, the Maximum takes several minutes, but it will eventually lapse as well. Of course, someone hit with one of these won't really Know that, so they tend to Log out to escape the effect.

Like ALL weapons, it should Only be used within Combat enabled Sims on Persons who are Part of the Combat system, and are Fully aware of your capabilities. Some combat sims prohibit thier use, and those rules Should be Respected.
at NO time should they be used in welcome areas, on new, or Unsuspecting players, and if this Does occur, it IS a Violation of TOS, and should be Abuse reported Immediately (Supporting Witness ARs will help in a speedy resolution).

Angel.
Solar Legion
Darkness from Light
Join date: 9 Dec 2006
Posts: 434
01-02-2007 18:19
Angel, I've been hit by a proTEC Shield System before - it Orbits and Pushes. Please don't tell me how something I've been hit with is supposed to work or what it is, okay?

In addition, I said it's designed to pair with the psiTEC Cobat System, which is Cybergear - a common component of High-tech/cyperpunk RP.
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
01-02-2007 19:07
From: Solar Legion
Angel, I've been hit by a proTEC Shield System before - it Orbits and Pushes. Please don't tell me how something I've been hit with is supposed to work or what it is, okay?

In addition, I said it's designed to pair with the psiTEC Cobat System, which is Cybergear - a common component of High-tech/cyperpunk RP.


Then I'll tell you how it works, since you're still wrong. proTEC does not orbit, nor push. It is simply a shield system.

It integrates with psiTEC, which is a weapon system.

Two seperate systems, even though they are designed to work independantly, or together.

In either case, psiTEC does have Push related weapons. As well as orbiting ones. The 1600m push describe would most likely be a low level push. A setting of 1-2 for psiTEC users information.

The systems do not work in "any" area. Script restriected areas inhibit it completely. NoPush areas stop 90% of the fuctions, and NoBuild stop the other 10%.

The workings of this particular product aside, Angelique has the most informative post on violations of ToS with Push or Orbit style objects. Havign them is not illegal. Using them with people who want to play with such is not illegal. Using them on those who do not wish to be involded IS agaist the ToS.

The OP's point is definately a ToS violation and should be reported. The nature of the push/orbit is moot. Simply being an idiot was the true violation of the ToS.

~Jessy
_____________________
When your friend does somethign stupid:
From: Aldo Stern
Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
01-02-2007 21:46
Thank you Jessica.

A.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
01-02-2007 23:36
From: Jessica Elytis
Then I'll tell you how it works, since you're still wrong. proTEC does not orbit, nor push. It is simply a shield system.

It integrates with psiTEC, which is a weapon system.

Two seperate systems, even though they are designed to work independantly, or together.

In either case, psiTEC does have Push related weapons. As well as orbiting ones. The 1600m push describe would most likely be a low level push. A setting of 1-2 for psiTEC users information.

The systems do not work in "any" area. Script restriected areas inhibit it completely. NoPush areas stop 90% of the fuctions, and NoBuild stop the other 10%.

The workings of this particular product aside, Angelique has the most informative post on violations of ToS with Push or Orbit style objects. Havign them is not illegal. Using them with people who want to play with such is not illegal. Using them on those who do not wish to be involded IS agaist the ToS.

The OP's point is definately a ToS violation and should be reported. The nature of the push/orbit is moot. Simply being an idiot was the true violation of the ToS.

~Jessy


anyway peoples that design items wich some functions's use is only grief should get fined fr the trouble and banned, plain and simple.

i wanna hear that, could the psytec guys remove EVERY functions that push avatars from their stuffs? i wanna hear that, sometimes i think push functions shouldn't work unless your avatar is 1 year old.
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bilbo99 Emu
Garrett's No.1 fan
Join date: 27 Oct 2006
Posts: 3,468
01-03-2007 03:12
Isn't coincidence a strange animal?
Last night I had just arrived at a shopping mall and there was a large explosion noise and a large blue fuzzy cloud lifted up into the sky. Few people around so couldn't ask what I'd missed.
A little later a girl exclaimed WTF and she seemed to be wearing a blue cloudy bracelet. She knew nothing of it and was obviously a little distressed. I tried my best to tell her it wouldn't be dangerous, merely an inconvenience but it changed to a large ball of fuzzy blue centred on her waistline. A moment later it grew, engulfing and blinding me before exploding.
A very few moments later I found the girl a short distance away seemingly a little dazed by the event. I asked her if she'd been given anything recently which she had but at that moment another girl turned up thinking I might be a griefer annoying the first girl.
I managed to explain and she said the same thing had happened to her just a few moments earlier, presumably the subject of the explosion on my arrival. Anyway, the first victim gave me a joint, I gave her a vodka, we left our seperate ways and I heard no further explosions.
So what would that weapon be please just for the record?
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
01-03-2007 05:19
The push restrict function in about land simply DOES NOT work. Once this is fixed and we can actually turn off push on our land, these problems will be (mostly) a thing of the past. I think this restriction should be on by default as well on all Linden land.

Regards,

-Flip
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
01-03-2007 05:26
From: Kyrah Abattoir
anyway peoples that design items wich some functions's use is only grief should get fined fr the trouble and banned, plain and simple.

i wanna hear that, could the psytec guys remove EVERY functions that push avatars from their stuffs? i wanna hear that, sometimes i think push functions shouldn't work unless your avatar is 1 year old.


The problem is that what is griefing to some, is not to others. Travel to the Jessie sim. People there have fun blasting each other all over the sim, pushing, orbiting, light pushes and mega-pushes. All in good, clean fun. So even an object that "only" super-orbits someone still has a function to some for thier fun and enjoyment in SL.

Personally, I find all those talking fetuses for "pregnacy" annoying and disturbing more than getting orbited. To each thier own.

I have suggested in the past, as has many others, that LL get off thier butts and put the OPTION in PREFRENCES for an avatar to select wether they wish to be affected by ||Push or not. I beleive it was Coco who once said "It is sad that we have to click 'Accept' to recieve a hug, but not to be tossed into orbit."

Let each individual deciede if they wish to be affected by ||Push or not. Off by default as newbies won't even know what ||Push is at first.

~Jessy
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When your friend does somethign stupid:
From: Aldo Stern
Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
01-03-2007 05:43
hello? even in combat sims orbiting is agains the tos, orbiting someone can crash the client, force it to relog or to teleport. comabt sims are about combat, even there the rules apply.
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bilbo99 Emu
Garrett's No.1 fan
Join date: 27 Oct 2006
Posts: 3,468
01-03-2007 05:47
From: Jessica Elytis
The problem is that what is griefing to some, is not to others. .. I beleive it was Coco who once said "It is sad that we have to click 'Accept' to recieve a hug, but not to be tossed into orbit."
~Jessy


Ya know? when I first read the Coco quote I thought "Jeez! that's tragic, c'mon Lindens, wake up will you?"
but then I thought ... if you didn't get consent from a partner to hug .. it could become another griefer tool. Some unsuspecting newbie could be more traumatised by a stranger wrapping themselves around them than anything an orbiter can do?
But then, you said it yourself Jessy .. what is to some .. isn't to others.

Sorry, in between lunch courses .. dangerous time for a hobbit ;)
Katrina DeVinna
Registered User
Join date: 22 Dec 2006
Posts: 4
Wow
01-03-2007 08:54
*smiles and blinks*

Well, I didn't expect all this, but I know a lot more about it now.

I see that this thing has it's place, and can see where it might be fun. Heck, I might even pick one up and go to an auth sim and get pushed around and push people around! (Long as I don't crash *laughs*).

It seems the big issue is where it's allowed. If a sim owner can manualy dissalow it, then the sim owners should be aware. Then again, it would be nice if, by default it was disabled unless it's a combat area (may be touchy to do, I don't know). But should really be off in newbie areas for sure.

Thanks for your responses! And if I see the bugger again, I'll report 'im!

Katrina
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-03-2007 09:44
From: someone

It seems the big issue is where it's allowed. If a sim owner can manualy dissalow it, then the sim owners should be aware. Then again, it would be nice if, by default it was disabled unless it's a combat area (may be touchy to do, I don't know). But should really be off in newbie areas for sure.


Most Linden Newbie areas are No Script, which will stop anything like that completely.

No Push will generally stop them, too, although there are ways around that ("cage orbiters";).

As Kyrah has said, I don't believe it's the sim that makes the difference, but the people. If a person lets you orbit them, you can do it pretty much wherever you like. Being in a combat sim lets you use llSetDamage weapons, but I'm not sure about the position on using anything else. Being in a sim where the landowner says "by being on this sim you must agree to being orbited" is another grey area - since someone within the sim can announce "I am not honouring that agreement", which means that the sim owner can throw them out for not keeping the agreement, but since they are indeed not keeping it, you can't orbit them.
Errafel Eccleston
Has no Custom Title
Join date: 27 Nov 2005
Posts: 105
01-03-2007 10:19
From: FlipperPA Peregrine
The push restrict function in about land simply DOES NOT work. Once this is fixed and we can actually turn off push on our land, these problems will be (mostly) a thing of the past. I think this restriction should be on by default as well on all Linden land.

Regards,

-Flip

It does stop llsetforce from working on players or objects that aren't yours. What you'd want is for objects themselves to be unable to push players on their own. Not sure what that could break though, maybe not much.
Kalel Venkman
Citizen
Join date: 10 Mar 2006
Posts: 587
01-03-2007 10:44
From: Errafel Eccleston
It does stop llsetforce from working on players or objects that aren't yours. What you'd want is for objects themselves to be unable to push players on their own. Not sure what that could break though, maybe not much.


Which unfortunately means that owners of high yield weapons can push the bullets from their own guns at obscenely high velocities. The workaround, of course, is to turn off object creation for non-owners or non-group members if the land is deeded to a group. You can't push a bullet if you can't rez the bullet in the first place.
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
01-04-2007 05:39
From: Kyrah Abattoir
hello? even in combat sims orbiting is agains the tos, orbiting someone can crash the client, force it to relog or to teleport. comabt sims are about combat, even there the rules apply.


Incorrect.

Orbiting does not crash a client. Can it? Yes. So can changing clothes. So can TPing. So can rezzing a high-prim object. *chuckles* Lots of things can crash a client. Like super laggy stores with way too many textures, casinos or clubs with super laggy scripts, etc, etc, etc.

A device designed soley to crash a client? Yes, that would be agasint the ToS. Under Exploits.

Orbiters, for the most part, are designed for fun, not for crashing a client. So, no, they are not agsint the ToS.

Again, it is up to an individual as to what they find fun in SL. ToS violations really only occure with two simple reasonings.
1) Doing something destructive to the operation of the Grid/Simulator, or overall functioning of Second Life.
2) Doing something that impairs, or inhibits the fun and enjoyment of another Resident.

LL allows orbiters because some enjoy using them and haivng them used on them with friends and comrads. To remove them would inhibit thier enjoyment and LL isn't going to break thier own ToS.

Now everyone go play nice with each other *Grins and passes out bubble makers and animal balloons*

~Jessy
_____________________
When your friend does somethign stupid:
From: Aldo Stern
Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-04-2007 08:03
From: Jessica Elytis

Orbiters, for the most part, are designed for fun, not for crashing a client. So, no, they are not agsint the ToS.


It depends on how you read it, I think. The ToS doesn't have any behavioural guidelines on combat, they're in the CS, which says:

From: Community Standards

Most areas in Second Life are identified as Safe. Assault in Second Life means: shooting, pushing, or shoving another Resident in a Safe Area (see Global Standards below); creating or using scripted objects which singularly or persistently target another Resident in a manner which prevents their enjoyment of Second Life.

("Global Standards below";): All areas of Second Life, including the www.secondlife.com website and the Second Life Forums, adhere to the same Community Standards. Locations within Second Life are noted as Safe or Unsafe and rated Mature (M) or non-Mature (PG), and behavior must conform to the local ratings. Any unrated area of Second Life or the Second Life website should be considered non-Mature (PG).


It's interesting that this doesn't actually explicitly make it clear what is allowed in Unsafe areas; it says what's forbidden in Safe areas, but that isn't a good basis (eg, if I say "it's illegal in real life to mug someone in a car park", that's perfectly true, but doesn't mean it's OK to mug them somewhere else). If you assume that list is the list of things which are allowed in Unsafe but not Safe areas, then orbiting and caging are notable by their absense. (And yes, I know that orbiting is done using the "push" script command, but most residents consider orbiting and pushing to be different things.)
Phil Deschanel
Registered User
Join date: 2 Jan 2007
Posts: 2
Well, hello, Katrina!
01-04-2007 09:26
From: Katrina DeVinna
*smiles and blinks*

Well, I didn't expect all this, but I know a lot more about it now.

I see that this thing has it's place, and can see where it might be fun. Heck, I might even pick one up and go to an auth sim and get pushed around and push people around! (Long as I don't crash *laughs*).

It seems the big issue is where it's allowed. If a sim owner can manualy dissalow it, then the sim owners should be aware. Then again, it would be nice if, by default it was disabled unless it's a combat area (may be touchy to do, I don't know). But should really be off in newbie areas for sure.

Thanks for your responses! And if I see the bugger again, I'll report 'im!

Katrina


lol.... told you I'd ask for you because the same thing happened to me. Glad you found the thread! Well, now ya know how to handle it!

Phil
Katrina DeVinna
Registered User
Join date: 22 Dec 2006
Posts: 4
Yes you did!
01-04-2007 09:35
From: Phil Deschanel
lol.... told you I'd ask for you because the same thing happened to me. Glad you found the thread! Well, now ya know how to handle it!

Phil


*giggles*

And thank you, too! Now I'll know how to get in here. Thanks for taking care of it! A lot of helpful people out there! I appreciate everyone's help!

Katrina