Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Need more practice? (built half a city)

Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
09-19-2007 22:13
what do u lot think of this, do i need more practise building, or shal i continue to build this city, it will be a dark RP, chill out place, with shops, clubs, a pub, competitions, shopping cart racing and loads more kool stuff

heres the pics

http://img256.imageshack.us/img256/5763/image1ly6.jpg
http://img225.imageshack.us/img225/1358/image2nm3.jpg
http://img225.imageshack.us/img225/4105/image3mi5.jpg
http://img512.imageshack.us/img512/1250/image4no5.jpg

If anyones up4 an explore, go to the main map and type in "Felonhall" (without the quotes)
there are 18 flats, 8 shops and a few spaces to rent, its not finished yet, there is one open club and one being built, have a look around and tell me what u think. cheerz
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
09-19-2007 22:30
i think it looks pretty good.
i vote 'keep at it'.
Jax Jevon
There ya go !
Join date: 18 Jun 2006
Posts: 308
09-19-2007 22:33
Stay at it mate .. great build .. very atmospheric.
IsabellaRosa Capalini
That Aussie Gal
Join date: 15 Apr 2007
Posts: 129
09-19-2007 22:47
another vote for stay at it! , it looks great

when i'm in world, i'll stop by for a visit :D
Ri Rasmuson
Registered User
Join date: 18 May 2007
Posts: 13
09-19-2007 22:56
Looks great. Definitely be dropping by later for a look.
Katryna Jie
Registered User
Join date: 24 Jun 2007
Posts: 187
09-20-2007 00:27
Looks good! Have to admit, I think someone has taken me through there before. The name rings a bell, and the style is familiar.
Marty Starbrook
NOW MADE WITH COCO
Join date: 10 Dec 2006
Posts: 523
09-20-2007 03:33
looks quite depressing to me ..... so well done ...

Excellent textures good atmosphere.... nice work mate
_____________________
Loves to drink Chokolate Latte at 2am GMT

SB Lighting ...... Im so cheap i cant afford signatures
Jezabell Barbosa
Muah™
Join date: 11 Mar 2007
Posts: 896
09-20-2007 03:39
Looks fantastic!
_____________________
”Persons who find themselves disenchanted with the whole system of situational obligations in society may seek out those places where reverie is likely to be tolerated.” - Erving Goffman
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
09-20-2007 03:41
Looks good
_____________________
Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
09-20-2007 03:49
LOL! You have a build that doesnt look like some noob built it, shadowings, nice texturing..and youre asking if you need more practice? Sounds like a pretext to me; Should have only asked what we think :P

*dodges the sticks, rocks, and sharp pointy objects being thrown at him*
_____________________
a i t u i // Tattoo & Fashion House

http://slurl.com/secondlife/Aitui/127/128/41
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
09-20-2007 05:14
get some hair?

it looks very good, however last shot of the room, is the ceiling high enough, but then i guess it depends what that room is for. get someone to walk round, not a friend, so they can say how easy it is to negotiate, open doors, fly down the street if flying is allowed, and check out how quickly walls and ceilings zoom in on you when your inside, just a suggestion.
Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
09-20-2007 06:09
Yup...looks good to me. Just add some dramatic lighting and shadow maps, and it will come to life.

Perhaps a little litter as well.

Good start.
_____________________
~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs
Grey Lock
Dragon
Join date: 16 Oct 2006
Posts: 35
09-20-2007 06:17
Nicely done... the first picture especially reminded me of the game Half-Life... half expected a head crab to jump out at at me while viewing the pictures. Heheheheh.
Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
09-20-2007 09:43
Cheerz guys, I'm gonna make it look a little darker, does anyone have an automatic force sun script?? or know where i can get one?
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
09-20-2007 09:48
nice job

makes me think I need to work on some variety in my city with textures and such

although I do have a passion for brick and the city reflects that
and highrises
and trains
LOL
_____________________
From: someone
Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar. :)


They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
09-20-2007 09:49
If you own the SIM and it's private you set sun to all the time, is that what you meant?
Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
09-20-2007 09:54
From: Dekka Raymaker
If you own the SIM and it's private you set sun to all the time, is that what you meant?


No its not its on the mainland, that new continent, i know there's a script somewhere that sets the position of the sun, i've seen it on other mainland sims
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
09-20-2007 10:10
ok just a little criticism here, imo the ceiling heights are too low, in the tenant block walking up the stairs give a real uncomfortable feeling, you also see the next floor above as the floor kind of disappears, also don't slack with your texturing, make sure all sides have a texture, again walking up the stairs I can see lots of default wood, which in theory you shouldn't see but you do, that really spoils it for me. Also being really an*l there are a few gaps around, floors to walls etc.

The texture is generally good, but again a few places could improve, especially the park base texture on the floor, it's a big big in proportion.

However, with exception to the above, I'd be happy if I'd built something like that.
Chaos Bikcin
Registered User
Join date: 10 Jun 2007
Posts: 296
09-20-2007 11:58
From: Dekka Raymaker
ok just a little criticism here, imo the ceiling heights are too low, in the tenant block walking up the stairs give a real uncomfortable feeling, you also see the next floor above as the floor kind of disappears, also don't slack with your texturing, make sure all sides have a texture, again walking up the stairs I can see lots of default wood, which in theory you shouldn't see but you do, that really spoils it for me. Also being really an*l there are a few gaps around, floors to walls etc.

The texture is generally good, but again a few places could improve, especially the park base texture on the floor, it's a big big in proportion.

However, with exception to the above, I'd be happy if I'd built something like that.


Cheerz i will have a look at the default wood texture, as for the ceilings, there ment to be low, and its ment to feel uncomfortable, thats how it was designed,lol